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ESPullToRefresh.swift
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//
// ESPullToRefresh.swift
//
// Created by egg swift on 16/4/7.
// Copyright (c) 2013-2016 ESPullToRefresh (https://github.com/eggswift/pull-to-refresh)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
import Foundation
import UIKit
private var kESRefreshHeaderKey: Void?
private var kESRefreshFooterKey: Void?
public extension UIScrollView {
/// Pull-to-refresh associated property
var header: ESRefreshHeaderView? {
get { return (objc_getAssociatedObject(self, &kESRefreshHeaderKey) as? ESRefreshHeaderView) }
set(newValue) { objc_setAssociatedObject(self, &kESRefreshHeaderKey, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN) }
}
/// Infinitiy scroll associated property
var footer: ESRefreshFooterView? {
get { return (objc_getAssociatedObject(self, &kESRefreshFooterKey) as? ESRefreshFooterView) }
set(newValue) { objc_setAssociatedObject(self, &kESRefreshFooterKey, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN) }
}
}
public extension ES where Base: UIScrollView {
/// Add pull-to-refresh
@discardableResult
func addPullToRefresh(handler: @escaping ESRefreshHandler) -> ESRefreshHeaderView {
removeRefreshHeader()
let header = ESRefreshHeaderView(frame: CGRect.zero, handler: handler)
let headerH = header.animator.executeIncremental
header.frame = CGRect.init(x: 0.0, y: -headerH /* - contentInset.top */, width: self.base.bounds.size.width, height: headerH)
self.base.addSubview(header)
self.base.header = header
return header
}
@discardableResult
func addPullToRefresh(animator: ESRefreshProtocol & ESRefreshAnimatorProtocol, handler: @escaping ESRefreshHandler) -> ESRefreshHeaderView {
removeRefreshHeader()
let header = ESRefreshHeaderView(frame: CGRect.zero, handler: handler, animator: animator)
let headerH = animator.executeIncremental
header.frame = CGRect.init(x: 0.0, y: -headerH /* - contentInset.top */, width: self.base.bounds.size.width, height: headerH)
self.base.addSubview(header)
self.base.header = header
return header
}
/// Add infinite-scrolling
@discardableResult
func addInfiniteScrolling(handler: @escaping ESRefreshHandler) -> ESRefreshFooterView {
removeRefreshFooter()
let footer = ESRefreshFooterView(frame: CGRect.zero, handler: handler)
let footerH = footer.animator.executeIncremental
footer.frame = CGRect.init(x: 0.0, y: self.base.contentSize.height + self.base.contentInset.bottom, width: self.base.bounds.size.width, height: footerH)
self.base.addSubview(footer)
self.base.footer = footer
return footer
}
@discardableResult
func addInfiniteScrolling(animator: ESRefreshProtocol & ESRefreshAnimatorProtocol, handler: @escaping ESRefreshHandler) -> ESRefreshFooterView {
removeRefreshFooter()
let footer = ESRefreshFooterView(frame: CGRect.zero, handler: handler, animator: animator)
let footerH = footer.animator.executeIncremental
footer.frame = CGRect.init(x: 0.0, y: self.base.contentSize.height + self.base.contentInset.bottom, width: self.base.bounds.size.width, height: footerH)
self.base.footer = footer
self.base.addSubview(footer)
return footer
}
/// Remove
func removeRefreshHeader() {
self.base.header?.stopRefreshing()
self.base.header?.removeFromSuperview()
self.base.header = nil
}
func removeRefreshFooter() {
self.base.footer?.stopRefreshing()
self.base.footer?.removeFromSuperview()
self.base.footer = nil
}
/// Manual refresh
func startPullToRefresh() {
DispatchQueue.main.async { [weak base] in
base?.header?.startRefreshing(isAuto: false)
}
}
/// Auto refresh if expired.
func autoPullToRefresh() {
if self.base.expired == true {
DispatchQueue.main.async { [weak base] in
base?.header?.startRefreshing(isAuto: true)
}
}
}
/// Stop pull to refresh
func stopPullToRefresh(ignoreDate: Bool = false, ignoreFooter: Bool = false) {
self.base.header?.stopRefreshing()
if ignoreDate == false {
if let key = self.base.header?.refreshIdentifier {
ESRefreshDataManager.sharedManager.setDate(Date(), forKey: key)
}
self.base.footer?.resetNoMoreData()
}
self.base.footer?.isHidden = ignoreFooter
}
/// Footer notice method
func noticeNoMoreData() {
self.base.footer?.stopRefreshing()
self.base.footer?.noMoreData = true
}
func resetNoMoreData() {
self.base.footer?.noMoreData = false
}
func stopLoadingMore() {
self.base.footer?.stopRefreshing()
}
}
public extension UIScrollView /* Date Manager */ {
/// Identifier for cache expired timeinterval and last refresh date.
var refreshIdentifier: String? {
get { return self.header?.refreshIdentifier }
set { self.header?.refreshIdentifier = newValue }
}
/// If you setted refreshIdentifier and expiredTimeInterval, return nearest refresh expired or not. Default is false.
var expired: Bool {
get {
if let key = self.header?.refreshIdentifier {
return ESRefreshDataManager.sharedManager.isExpired(forKey: key)
}
return false
}
}
var expiredTimeInterval: TimeInterval? {
get {
if let key = self.header?.refreshIdentifier {
let interval = ESRefreshDataManager.sharedManager.expiredTimeInterval(forKey: key)
return interval
}
return nil
}
set {
if let key = self.header?.refreshIdentifier {
ESRefreshDataManager.sharedManager.setExpiredTimeInterval(newValue, forKey: key)
}
}
}
/// Auto cached last refresh date when you setted refreshIdentifier.
var lastRefreshDate: Date? {
get {
if let key = self.header?.refreshIdentifier {
return ESRefreshDataManager.sharedManager.date(forKey: key)
}
return nil
}
}
}
open class ESRefreshHeaderView: ESRefreshComponent {
fileprivate var previousOffset: CGFloat = 0.0
fileprivate var scrollViewInsets: UIEdgeInsets = UIEdgeInsets.zero
fileprivate var scrollViewBounces: Bool = true
open var lastRefreshTimestamp: TimeInterval?
open var refreshIdentifier: String?
public convenience init(frame: CGRect, handler: @escaping ESRefreshHandler) {
self.init(frame: frame)
self.handler = handler
self.animator = ESRefreshHeaderAnimator.init()
}
open override func didMoveToSuperview() {
super.didMoveToSuperview()
DispatchQueue.main.async {
[weak self] in
self?.scrollViewBounces = self?.scrollView?.bounces ?? true
self?.scrollViewInsets = self?.scrollView?.contentInset ?? UIEdgeInsets.zero
}
}
open override func offsetChangeAction(object: AnyObject?, change: [NSKeyValueChangeKey : Any]?) {
guard let scrollView = scrollView else {
return
}
super.offsetChangeAction(object: object, change: change)
guard self.isRefreshing == false && self.isAutoRefreshing == false else {
let top = scrollViewInsets.top
let offsetY = scrollView.contentOffset.y
let height = self.frame.size.height
var scrollingTop = (-offsetY > top) ? -offsetY : top
scrollingTop = (scrollingTop > height + top) ? (height + top) : scrollingTop
scrollView.contentInset.top = scrollingTop
return
}
// Check needs re-set animator's progress or not.
var isRecordingProgress = false
defer {
if isRecordingProgress == true {
let percent = -(previousOffset + scrollViewInsets.top) / self.animator.trigger
self.animator.refresh(view: self, progressDidChange: percent)
}
}
let offsets = previousOffset + scrollViewInsets.top
if offsets < -self.animator.trigger {
// Reached critical
if isRefreshing == false && isAutoRefreshing == false {
if scrollView.isDragging == false {
// Start to refresh...
self.startRefreshing(isAuto: false)
self.animator.refresh(view: self, stateDidChange: .refreshing)
} else {
// Release to refresh! Please drop down hard...
self.animator.refresh(view: self, stateDidChange: .releaseToRefresh)
isRecordingProgress = true
}
}
} else if offsets < 0 {
// Pull to refresh!
if isRefreshing == false && isAutoRefreshing == false {
self.animator.refresh(view: self, stateDidChange: .pullToRefresh)
isRecordingProgress = true
}
} else {
// Normal state
}
previousOffset = scrollView.contentOffset.y
}
open override func start() {
guard let scrollView = scrollView else {
return
}
// ignore observer
self.ignoreObserver(true)
// stop scroll view bounces for animation
scrollView.bounces = false
// call super start
super.start()
self.animator.refreshAnimationBegin(view: self)
// 缓存scrollview当前的contentInset, 并根据animator的executeIncremental属性计算刷新时所需要的contentInset,它将在接下来的动画中应用。
// Tips: 这里将self.scrollViewInsets.top更新,也可以将scrollViewInsets整个更新,因为left、right、bottom属性都没有用到,如果接下来的迭代需要使用这三个属性的话,这里可能需要额外的处理。
var insets = scrollView.contentInset
self.scrollViewInsets.top = insets.top
insets.top += animator.executeIncremental
// We need to restore previous offset because we will animate scroll view insets and regular scroll view animating is not applied then.
scrollView.contentInset = insets
scrollView.contentOffset.y = previousOffset
previousOffset -= animator.executeIncremental
UIView.animate(withDuration: 0.2, delay: 0.0, options: .curveLinear, animations: {
scrollView.contentOffset.y = -insets.top
}, completion: { (finished) in
self.handler?()
// un-ignore observer
self.ignoreObserver(false)
scrollView.bounces = self.scrollViewBounces
})
}
open override func stop() {
guard let scrollView = scrollView else {
return
}
// ignore observer
self.ignoreObserver(true)
self.animator.refreshAnimationEnd(view: self)
// Back state
scrollView.contentInset.top = self.scrollViewInsets.top
scrollView.contentOffset.y = self.previousOffset
UIView.animate(withDuration: 0.2, delay: 0, options: .curveLinear, animations: {
scrollView.contentOffset.y = -self.scrollViewInsets.top
}, completion: { (finished) in
self.animator.refresh(view: self, stateDidChange: .pullToRefresh)
super.stop()
scrollView.contentInset.top = self.scrollViewInsets.top
self.previousOffset = scrollView.contentOffset.y
// un-ignore observer
self.ignoreObserver(false)
})
}
}
open class ESRefreshFooterView: ESRefreshComponent {
fileprivate var scrollViewInsets: UIEdgeInsets = UIEdgeInsets.zero
open var noMoreData = false {
didSet {
if noMoreData != oldValue {
self.animator.refresh(view: self, stateDidChange: noMoreData ? .noMoreData : .pullToRefresh)
}
}
}
open override var isHidden: Bool {
didSet {
if isHidden == true {
scrollView?.contentInset.bottom = scrollViewInsets.bottom
var rect = self.frame
rect.origin.y = scrollView?.contentSize.height ?? 0.0
self.frame = rect
} else {
scrollView?.contentInset.bottom = scrollViewInsets.bottom + animator.executeIncremental
var rect = self.frame
rect.origin.y = scrollView?.contentSize.height ?? 0.0
self.frame = rect
}
}
}
public convenience init(frame: CGRect, handler: @escaping ESRefreshHandler) {
self.init(frame: frame)
self.handler = handler
self.animator = ESRefreshFooterAnimator.init()
}
/**
In didMoveToSuperview, it will cache superview(UIScrollView)'s contentInset and update self's frame.
It called ESRefreshComponent's didMoveToSuperview.
*/
open override func didMoveToSuperview() {
super.didMoveToSuperview()
DispatchQueue.main.async {
[weak self] in
self?.scrollViewInsets = self?.scrollView?.contentInset ?? UIEdgeInsets.zero
self?.scrollView?.contentInset.bottom = (self?.scrollViewInsets.bottom ?? 0) + (self?.bounds.size.height ?? 0)
var rect = self?.frame ?? CGRect.zero
rect.origin.y = self?.scrollView?.contentSize.height ?? 0.0
self?.frame = rect
}
}
open override func sizeChangeAction(object: AnyObject?, change: [NSKeyValueChangeKey : Any]?) {
guard let scrollView = scrollView else { return }
super.sizeChangeAction(object: object, change: change)
let targetY = scrollView.contentSize.height + scrollViewInsets.bottom
if self.frame.origin.y != targetY {
var rect = self.frame
rect.origin.y = targetY
self.frame = rect
}
}
open override func offsetChangeAction(object: AnyObject?, change: [NSKeyValueChangeKey : Any]?) {
guard let scrollView = scrollView else {
return
}
super.offsetChangeAction(object: object, change: change)
guard isRefreshing == false && isAutoRefreshing == false && noMoreData == false && isHidden == false else {
// 正在loading more或者内容为空时不相应变化
return
}
if scrollView.contentSize.height <= 0.0 || scrollView.contentOffset.y + scrollView.contentInset.top <= 0.0 {
self.alpha = 0.0
return
} else {
self.alpha = 1.0
}
if scrollView.contentSize.height + scrollView.contentInset.top > scrollView.bounds.size.height {
// 内容超过一个屏幕 计算公式,判断是不是在拖在到了底部
if scrollView.contentSize.height - scrollView.contentOffset.y + scrollView.contentInset.bottom <= scrollView.bounds.size.height {
self.animator.refresh(view: self, stateDidChange: .refreshing)
self.startRefreshing()
}
} else {
//内容没有超过一个屏幕,这时拖拽高度大于1/2footer的高度就表示请求上拉
if scrollView.contentOffset.y + scrollView.contentInset.top >= animator.trigger / 2.0 {
self.animator.refresh(view: self, stateDidChange: .refreshing)
self.startRefreshing()
}
}
}
open override func start() {
guard let scrollView = scrollView else {
return
}
super.start()
self.animator.refreshAnimationBegin(view: self)
let x = scrollView.contentOffset.x
let y = max(0.0, scrollView.contentSize.height - scrollView.bounds.size.height + scrollView.contentInset.bottom)
// Call handler
UIView.animate(withDuration: 0.3, delay: 0.0, options: .curveLinear, animations: {
scrollView.contentOffset = CGPoint.init(x: x, y: y)
}, completion: { (animated) in
self.handler?()
})
}
open override func stop() {
guard let scrollView = scrollView else {
return
}
self.animator.refreshAnimationEnd(view: self)
// Back state
UIView.animate(withDuration: 0.3, delay: 0, options: .curveLinear, animations: {
}, completion: { (finished) in
if self.noMoreData == false {
self.animator.refresh(view: self, stateDidChange: .pullToRefresh)
}
super.stop()
})
// Stop deceleration of UIScrollView. When the button tap event is caught, you read what the [scrollView contentOffset].x is, and set the offset to this value with animation OFF.
// http://stackoverflow.com/questions/2037892/stop-deceleration-of-uiscrollview
if scrollView.isDecelerating {
var contentOffset = scrollView.contentOffset
contentOffset.y = min(contentOffset.y, scrollView.contentSize.height - scrollView.frame.size.height)
if contentOffset.y < 0.0 {
contentOffset.y = 0.0
UIView.animate(withDuration: 0.1, animations: {
scrollView.setContentOffset(contentOffset, animated: false)
})
} else {
scrollView.setContentOffset(contentOffset, animated: false)
}
}
}
/// Change to no-more-data status.
open func noticeNoMoreData() {
self.noMoreData = true
}
/// Reset no-more-data status.
open func resetNoMoreData() {
self.noMoreData = false
}
}