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graphics_test.lua
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-- ***************************************************************************
-- Graphics Test
--
-- This script executes several features of u8g2 to test their Lua bindings.
--
-- Note: It is prepared for SSD1306-based displays. Select your connectivity
-- type by calling either init_i2c_display() or init_spi_display() at
-- the bottom of this file.
--
-- ***************************************************************************
-- setup I2c and connect display
function init_i2c_display()
-- SDA and SCL can be assigned freely to available GPIOs
local id = i2c.HW0
local sda = 16
local scl = 17
local sla = 0x3c
i2c.setup(id, sda, scl, i2c.FAST)
disp = u8g2.ssd1306_i2c_128x64_noname(id, sla)
end
-- setup SPI and connect display
function init_spi_display()
-- pins can be assigned freely to available GPIOs
local sclk = 19
local mosi = 23
local cs = 22
local dc = 16
local res = 17
local bus = spi.master(spi.HSPI, {sclk=sclk, mosi=mosi})
disp = u8g2.ssd1306_128x64_noname(bus, cs, dc, res)
end
function u8g2_prepare()
disp:setFont(u8g2.font_6x10_tf)
disp:setFontRefHeightExtendedText()
disp:setDrawColor(1)
disp:setFontPosTop()
disp:setFontDirection(0)
end
function u8g2_box_frame(a)
disp:drawStr( 0, 0, "drawBox")
disp:drawBox(5,10,20,10)
disp:drawBox(10+a,15,30,7)
disp:drawStr( 0, 30, "drawFrame")
disp:drawFrame(5,10+30,20,10)
disp:drawFrame(10+a,15+30,30,7)
end
function u8g2_disc_circle(a)
disp:drawStr( 0, 0, "drawDisc")
disp:drawDisc(10,18,9)
disp:drawDisc(24+a,16,7)
disp:drawStr( 0, 30, "drawCircle")
disp:drawCircle(10,18+30,9)
disp:drawCircle(24+a,16+30,7)
end
function u8g2_r_frame(a)
disp:drawStr( 0, 0, "drawRFrame/Box")
disp:drawRFrame(5, 10,40,30, a+1)
disp:drawRBox(50, 10,25,40, a+1)
end
function u8g2_string(a)
disp:setFontDirection(0)
disp:drawStr(30+a,31, " 0")
disp:setFontDirection(1)
disp:drawStr(30,31+a, " 90")
disp:setFontDirection(2)
disp:drawStr(30-a,31, " 180")
disp:setFontDirection(3)
disp:drawStr(30,31-a, " 270")
end
function u8g2_line(a)
disp:drawStr( 0, 0, "drawLine")
disp:drawLine(7+a, 10, 40, 55)
disp:drawLine(7+a*2, 10, 60, 55)
disp:drawLine(7+a*3, 10, 80, 55)
disp:drawLine(7+a*4, 10, 100, 55)
end
function u8g2_triangle(a)
local offset = a
disp:drawStr( 0, 0, "drawTriangle")
disp:drawTriangle(14,7, 45,30, 10,40)
disp:drawTriangle(14+offset,7-offset, 45+offset,30-offset, 57+offset,10-offset)
disp:drawTriangle(57+offset*2,10, 45+offset*2,30, 86+offset*2,53)
disp:drawTriangle(10+offset,40+offset, 45+offset,30+offset, 86+offset,53+offset)
end
function u8g2_ascii_1()
disp:drawStr( 0, 0, "ASCII page 1")
for y = 0, 5 do
for x = 0, 15 do
disp:drawStr(x*7, y*10+10, string.char(y*16 + x + 32))
end
end
end
function u8g2_ascii_2()
disp:drawStr( 0, 0, "ASCII page 2")
for y = 0, 5 do
for x = 0, 15 do
disp:drawStr(x*7, y*10+10, string.char(y*16 + x + 160))
end
end
end
function u8g2_extra_page(a)
disp:drawStr( 0, 0, "Unicode")
disp:setFont(u8g2.font_unifont_t_symbols)
disp:setFontPosTop()
disp:drawUTF8(0, 24, "☀ ☁")
if a <= 3 then
disp:drawUTF8(a*3, 36, "☂")
else
disp:drawUTF8(a*3, 36, "☔")
end
end
cross_width = 24
cross_height = 24
cross_bits = string.char(
0x00, 0x18, 0x00, 0x00, 0x24, 0x00, 0x00, 0x24, 0x00, 0x00, 0x42, 0x00,
0x00, 0x42, 0x00, 0x00, 0x42, 0x00, 0x00, 0x81, 0x00, 0x00, 0x81, 0x00,
0xC0, 0x00, 0x03, 0x38, 0x3C, 0x1C, 0x06, 0x42, 0x60, 0x01, 0x42, 0x80,
0x01, 0x42, 0x80, 0x06, 0x42, 0x60, 0x38, 0x3C, 0x1C, 0xC0, 0x00, 0x03,
0x00, 0x81, 0x00, 0x00, 0x81, 0x00, 0x00, 0x42, 0x00, 0x00, 0x42, 0x00,
0x00, 0x42, 0x00, 0x00, 0x24, 0x00, 0x00, 0x24, 0x00, 0x00, 0x18, 0x00)
cross_fill_width = 24
cross_fill_height = 24
cross_fill_bits = string.char(
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x18, 0x64, 0x00, 0x26,
0x84, 0x00, 0x21, 0x08, 0x81, 0x10, 0x08, 0x42, 0x10, 0x10, 0x3C, 0x08,
0x20, 0x00, 0x04, 0x40, 0x00, 0x02, 0x80, 0x00, 0x01, 0x80, 0x18, 0x01,
0x80, 0x18, 0x01, 0x80, 0x00, 0x01, 0x40, 0x00, 0x02, 0x20, 0x00, 0x04,
0x10, 0x3C, 0x08, 0x08, 0x42, 0x10, 0x08, 0x81, 0x10, 0x84, 0x00, 0x21,
0x64, 0x00, 0x26, 0x18, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
cross_block_width = 14
cross_block_height = 14
cross_block_bits = string.char(
0xFF, 0x3F, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20,
0xC1, 0x20, 0xC1, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20, 0x01, 0x20,
0x01, 0x20, 0xFF, 0x3F)
function u8g2_bitmap_overlay(a)
local frame_size = 28
disp:drawStr(0, 0, "Bitmap overlay")
disp:drawStr(0, frame_size + 12, "Solid / transparent")
disp:setBitmapMode(0) -- solid
disp:drawFrame(0, 10, frame_size, frame_size)
disp:drawXBM(2, 12, cross_width, cross_height, cross_bits)
if bit.band(a, 4) > 0 then
disp:drawXBM(7, 17, cross_block_width, cross_block_height, cross_block_bits)
end
disp:setBitmapMode(1) -- transparent
disp:drawFrame(frame_size + 5, 10, frame_size, frame_size)
disp:drawXBM(frame_size + 7, 12, cross_width, cross_height, cross_bits)
if bit.band(a, 4) then
disp:drawXBM(frame_size + 12, 17, cross_block_width, cross_block_height, cross_block_bits)
end
end
function u8g2_bitmap_modes(transparent)
local frame_size = 24
disp:drawBox(0, frame_size * 0.5, frame_size * 5, frame_size)
disp:drawStr(frame_size * 0.5, 50, "Black")
disp:drawStr(frame_size * 2, 50, "White")
disp:drawStr(frame_size * 3.5, 50, "XOR")
if transparent == 0 then
disp:setBitmapMode(0) -- solid
disp:drawStr(0, 0, "Solid bitmap")
else
disp:setBitmapMode(1) -- transparent
disp:drawStr(0, 0, "Transparent bitmap")
end
disp:setDrawColor(0) -- Black
disp:drawXBM(frame_size * 0.5, 24, cross_width, cross_height, cross_bits)
disp:setDrawColor(1) -- White
disp:drawXBM(frame_size * 2, 24, cross_width, cross_height, cross_bits)
disp:setDrawColor(2) -- XOR
disp:drawXBM(frame_size * 3.5, 24, cross_width, cross_height, cross_bits)
end
function draw()
u8g2_prepare()
local d3 = bit.rshift(draw_state, 3)
local d7 = bit.band(draw_state, 7)
if d3 == 0 then
u8g2_box_frame(d7)
elseif d3 == 1 then
u8g2_disc_circle(d7)
elseif d3 == 2 then
u8g2_r_frame(d7)
elseif d3 == 3 then
u8g2_string(d7)
elseif d3 == 4 then
u8g2_line(d7)
elseif d3 == 5 then
u8g2_triangle(d7)
elseif d3 == 6 then
u8g2_ascii_1()
elseif d3 == 7 then
u8g2_ascii_2()
elseif d3 == 8 then
u8g2_extra_page(d7)
elseif d3 == 9 then
u8g2_bitmap_modes(0)
elseif d3 == 10 then
u8g2_bitmap_modes(1)
elseif d3 == 11 then
u8g2_bitmap_overlay(d7)
end
end
function loop()
-- picture loop
disp:clearBuffer()
draw()
disp:sendBuffer()
-- increase the state
draw_state = draw_state + 1
if draw_state >= 12*8 then
draw_state = 0
end
-- delay between each frame
loop_tmr:start()
end
draw_state = 0
loop_tmr = tmr.create()
loop_tmr:register(100, tmr.ALARM_SEMI, loop)
init_i2c_display()
--init_spi_display()
print("--- Starting Graphics Test ---")
loop_tmr:start()