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inFunTechInc/use-shader-fx (press backspace or delete to remove) - useGaussianBlurのdprがリアクティブに見える
- FBOのsetSizeは fboAutoSetSize をtrueにしないとされないようにしてるから、直感的じゃない
- これ、実際にFBOがsetSizeされてるんじゃなくて、updateResolutionにtextureのaspectRatioの処理が含まれてることで起こってる事象だと思う
- 解決案としては、そもそも ...
takuma-hmng8
- Opened on Dec 19, 2024
- #153
@roku-ft
https://github.com/user-attachments/assets/da14a210-ffcf-4f03-bef8-b1af3420468d
- Can mask like figma
- Can select channels [ α | r | g | b ].
takuma-hmng8
- Opened on Nov 29, 2024
- #152
float mixSrcAspect = mixSrc_resolution.x / mixSrc_resolution.y;
などのピクセルによって値が変らず、テクスチャのサイズが変わった時だけ値が変更するような値はCPU側で計算するのが良いかも。
roku-ft
- 1
- Opened on Nov 26, 2024
- #151
Idea of SamplinkgFx https://github.com/FunTechInc/use-shader-fx/discussions/143#discussioncomment-11210283
roku-ft
- 1
- Opened on Nov 25, 2024
- #150
roku-ft
- 1
- Opened on Nov 20, 2024
- #149
- RGBAそれぞれのチャネルで別々のノイズが生成されるフックがあると便利かもしれない
- フラグか何かで何色のノイズにするかを書き換えてパフォーマンスを最適化できるようにしたい
roku-ft
- Opened on Nov 18, 2024
- #148
roku-ft
- 1
- Opened on Nov 15, 2024
- #147
roku-ft
- 1
- Opened on Nov 15, 2024
- #146
useRefもuseStateも、初期値に関数の実行結果を渡すと、レンダリングのたびに実行してしまう。遅延初期化関数を使うことで回避できる
const testing = (log: string) = {
console.log( 初期化: + log);
return log;
};
export const Test = () = {
const [count, setCount] ...
takuma-hmng8
- Opened on Nov 12, 2024
- #145
- Generates a pipeline of fx.
- Automatically receives one previous texture as mixSrc
const { render, texture } = compose(
{ fx: useFluid, size, dpr: 0.4 },
{ fx: useNoise, size, dpr: 0.2, ...
takuma-hmng8
- 2
- Opened on Oct 8, 2024
- #141

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