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inUnityCommunity/UnitySingleton (press backspace or delete to remove)

All links that refers into examples are broken because Samples folder renamed into Samples~ for some reason. I dont know what intend to rename thus i will not make pr for change because i dont know what ...
  • lolipodass
  • 1
  • Opened 
    on May 11
  • #19

I think it s needed to unsubscribe from events in OnDestroy to prevent memory leaks, such as: private void OnDestroy() { if (StatsManager.Instance != null) { StatsManager.Instance.OnStatsChanged ...
bug
  • KamilDev
  • 1
  • Opened 
    on Feb 28
  • #17

Hi, whenever I enter play mode and any of my script is trying to call something from singletons, whole unity crashes without any error log. Is there any limitations which I would need to know before ...
  • janvacek
  • 2
  • Opened 
    on Apr 27, 2024
  • #11

Maybe it s better to have a singleton class which is not extended from Monobehaviour. And it can be used to add some class to manager global data or implement data.
  • fcmz
  • 1
  • Opened 
    on Nov 28, 2023
  • #10

Add Unity Package Manager setup instructions and include package.json file.
  • hasanbayatme
  • 1
  • Opened 
    on Nov 27, 2023
  • #7

In some cases we should use this pattern, it differs from the traditional Global singleton pattern , the purpose of Scene Singleton Pattern is to ensure that there is only one instance of the class in ...
  • starryforest-ymxk
  • Opened 
    on Nov 27, 2023
  • #5

protected virtual void Awake() { if (_instance == null) { _instance = this as T; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } The Awake() function ...
enhancement
  • neo-mashiro
  • 2
  • Opened 
    on Dec 21, 2020
  • #4

Thanks for the code, I believe it could be further enhanced to support editor mode, like the following: using System.Diagnostics.CodeAnalysis; using JetBrains.Annotations; using UnityEngine; namespace ...
enhancement
  • aybe
  • 3
  • Opened 
    on Mar 8, 2019
  • #2

protected virtual void Awake() { if (instance == null) { instance = this as T; DontDestroyOnLoad(gameObject); } else if (instance != this) ...
question
  • lexnewgate
  • 3
  • Opened 
    on Sep 30, 2018
  • #1
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