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Description
I tried to connect locally but got this error:
OpenGL Version: 3.1.0 - Build 9.17.10.4459
[2023-01-05 13:27:08] [connect] Successful connection
[2023-01-05 13:27:08] [connect] WebSocket Connection 127.0.0.1:3000 v-2 "WebSocket++/0.8.2" /socket.io/?EIO=3&transport=websocket&t=1672910828 101
[2023-01-05 13:27:08] [error] consume error: websocketpp.processor:9 (Invalid use of reserved bits)
[2023-01-05 13:27:08] [disconnect] Disconnect close local:[1002,Invalid use of reserved bits] remote:[1006]
[2023-01-05 13:27:13] [connect] Successful connection
[2023-01-05 13:27:13] [connect] WebSocket Connection 127.0.0.1:3000 v-2 "WebSocket++/0.8.2" /socket.io/?EIO=3&transport=websocket&t=1672910833 101
[2023-01-05 13:27:13] [error] consume error: websocketpp.processor:9 (Invalid use of reserved bits)
[2023-01-05 13:27:13] [disconnect] Disconnect close local:[1002,Invalid use of reserved bits] remote:[1006]
main.cpp
#include <glad/glad.h>
#include <iostream>
#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>
#define SIO_TLS
#include <sio_client.h>
const int WIDTH = 400, HEIGHT = 400;
const float maxFPS = 60.f;
int main()
{
// Init SDL2
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
std::cout << SDL_GetError << std::endl;
exit(EXIT_FAILURE);
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Window *window = SDL_CreateWindow("CG_P4", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, WIDTH, HEIGHT, SDL_WINDOW_OPENGL);
if (!window)
{
std::cout << SDL_GetError << std::endl;
SDL_Quit();
exit(EXIT_FAILURE);
}
SDL_GLContext glContext = SDL_GL_CreateContext(window);
if (!glContext)
{
std::cout << SDL_GetError << std::endl;
SDL_Quit();
exit(EXIT_FAILURE);
}
// Initialize GLAD to set up the OpenGL Function pointers
if (!gladLoadGL())
{
std::cout << "Failed to initialize the GLAD library" << std::endl;
SDL_Quit();
exit(EXIT_FAILURE);
}
std::cout << "OpenGL Version: " << glGetString(GL_VERSION) << std::endl;
// Set background color
glClearColor(0.875f, 0.875f, 0.875f, 0.f);
// Define the viewport dimensions
glViewport(0, 0, WIDTH, HEIGHT);
sio::client h;
h.connect("https://127.0.0.1:3000");
// h.connect("wss://connection-js.onrender.com/");
// h.connect("wss://hungry-mighty-hospital.glitch.me");
bool running = true;
while (running)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
running = false;
break;
}
}
float startTicks = SDL_GetTicks();
glClear(GL_COLOR_BUFFER_BIT);
SDL_GL_SwapWindow(window);
// Limit FPS to the max FPS
float frameTicks = SDL_GetTicks() - startTicks;
if (1000.f / maxFPS > frameTicks)
{
SDL_Delay(1000.f / maxFPS - frameTicks);
}
}
return 0;
}
app.js:
const express = require("express");
const io = require("socket.io")();
const http = require("http");
const path = require("path");
const app = express();
app.use(express.static(path.join(process.cwd(), "public")));
const httpServer = http.createServer(app);
const port = process.env.PORT || 3000;
httpServer.listen(port, () => console.log("Listening at port: " + port));
const sio = io.listen(httpServer);
sio.sockets.on("connection", (socket) => {
console.log("client was connected");
});
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