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貌似最高只能build 2019?怎么支持2022呢,谢谢!
  • DJ-Huang
  • 2
  • Opened 
    on Dec 30, 2023
  • #15

https://github.com/AngelMonica126/GraphicAlgorithm/blob/58877e6a8dba75ab171b0d89260defaffa22d047/027_FidelityFX%20Super%20Resolution/RCASPass_CS.glsl#L58C2-L60C51 在您的代码中,是使用Min4R和Max4R来计算HitMinR / HitMaxR的 ...
  • YaelLee
  • Opened 
    on Nov 7, 2023
  • #14

问题: 在Frame- Shader.cpp文件中 ···cpp GLint CShader::__loadShader(const std::string vShaderFileName, GLint vShaderType) const ··· 出了问题,没有编译Shader文件 原因是在Release模式下,不会运行_ASSERT函数,因此忽略了_ASSERT(__compileShader(Shader)); ...
  • mumu-sild
  • Opened 
    on Sep 7, 2023
  • #13

作者用的框架好简洁,代码好精炼,我好喜欢!但是比如像贴图采样的地方,我看不到贴图的数据是怎么传入进去的,所以有点好奇。非常期待作者的解答!
  • Perhacept
  • 1
  • Opened 
    on Jun 23, 2022
  • #12

前面都是按照教程来的,FRAME也编译通过,27也编译通过,启动调试就会报错 bDfLtK.png
  • Megumism
  • Opened 
    on Mar 6, 2022
  • #11

hello, 我在跑RSM算法的时候,好像看不到渲染结果?窗口黑屏,需要改什么参数设置么? image
  • AntonyChan818
  • 5
  • Opened 
    on Jun 24, 2021
  • #4

经典文章了 https://www.microsoft.com/en-us/research/wp-content/uploads/2004/08/siggraph04-grabcut.pdf
  • hyorigo
  • 1
  • Opened 
    on Jul 17, 2020
  • #3
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