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dstar.py
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"""
D* grid planning
author: Nirnay Roy
See Wikipedia article (https://en.wikipedia.org/wiki/D*)
"""
import math
from sys import maxsize
import matplotlib.pyplot as plt
show_animation = True
class State:
def __init__(self, x, y):
self.x = x
self.y = y
self.parent = None
self.state = "."
self.t = "new" # tag for state
self.h = 0
self.k = 0
def cost(self, state):
if self.state == "#" or state.state == "#":
return maxsize
return math.sqrt(math.pow((self.x - state.x), 2) +
math.pow((self.y - state.y), 2))
def set_state(self, state):
"""
.: new
#: obstacle
e: oparent of current state
*: closed state
s: current state
"""
if state not in ["s", ".", "#", "e", "*"]:
return
self.state = state
class Map:
def __init__(self, row, col):
self.row = row
self.col = col
self.map = self.init_map()
def init_map(self):
map_list = []
for i in range(self.row):
tmp = []
for j in range(self.col):
tmp.append(State(i, j))
map_list.append(tmp)
return map_list
def get_neighbors(self, state):
state_list = []
for i in [-1, 0, 1]:
for j in [-1, 0, 1]:
if i == 0 and j == 0:
continue
if state.x + i < 0 or state.x + i >= self.row:
continue
if state.y + j < 0 or state.y + j >= self.col:
continue
state_list.append(self.map[state.x + i][state.y + j])
return state_list
def set_obstacle(self, point_list):
for x, y in point_list:
if x < 0 or x >= self.row or y < 0 or y >= self.col:
continue
self.map[x][y].set_state("#")
class Dstar:
def __init__(self, maps):
self.map = maps
self.open_list = set()
def process_state(self):
x = self.min_state()
if x is None:
return -1
k_old = self.get_kmin()
self.remove(x)
if k_old < x.h:
for y in self.map.get_neighbors(x):
if y.h <= k_old and x.h > y.h + x.cost(y):
x.parent = y
x.h = y.h + x.cost(y)
if k_old == x.h:
for y in self.map.get_neighbors(x):
if y.t == "new" or y.parent == x and y.h != x.h + x.cost(y) \
or y.parent != x and y.h > x.h + x.cost(y):
y.parent = x
self.insert(y, x.h + x.cost(y))
else:
for y in self.map.get_neighbors(x):
if y.t == "new" or y.parent == x and y.h != x.h + x.cost(y):
y.parent = x
self.insert(y, x.h + x.cost(y))
else:
if y.parent != x and y.h > x.h + x.cost(y):
self.insert(x, x.h)
else:
if y.parent != x and x.h > y.h + x.cost(y) \
and y.t == "close" and y.h > k_old:
self.insert(y, y.h)
return self.get_kmin()
def min_state(self):
if not self.open_list:
return None
min_state = min(self.open_list, key=lambda x: x.k)
return min_state
def get_kmin(self):
if not self.open_list:
return -1
k_min = min([x.k for x in self.open_list])
return k_min
def insert(self, state, h_new):
if state.t == "new":
state.k = h_new
elif state.t == "open":
state.k = min(state.k, h_new)
elif state.t == "close":
state.k = min(state.h, h_new)
state.h = h_new
state.t = "open"
self.open_list.add(state)
def remove(self, state):
if state.t == "open":
state.t = "close"
self.open_list.remove(state)
def modify_cost(self, x):
if x.t == "close":
self.insert(x, x.parent.h + x.cost(x.parent))
def run(self, start, end):
rx = []
ry = []
self.insert(end, 0.0)
while True:
self.process_state()
if start.t == "close":
break
start.set_state("s")
s = start
s = s.parent
s.set_state("e")
tmp = start
AddNewObstacle(self.map) # add new obstacle after the first search finished
while tmp != end:
tmp.set_state("*")
rx.append(tmp.x)
ry.append(tmp.y)
if show_animation:
plt.plot(rx, ry, "-r")
plt.pause(0.01)
if tmp.parent.state == "#":
self.modify(tmp)
continue
tmp = tmp.parent
tmp.set_state("e")
return rx, ry
def modify(self, state):
self.modify_cost(state)
while True:
k_min = self.process_state()
if k_min >= state.h:
break
def AddNewObstacle(map:Map):
ox, oy = [], []
for i in range(5, 21):
ox.append(i)
oy.append(40)
map.set_obstacle([(i, j) for i, j in zip(ox, oy)])
if show_animation:
plt.pause(0.001)
plt.plot(ox, oy, ".g")
def main():
m = Map(100, 100)
ox, oy = [], []
for i in range(-10, 60):
ox.append(i)
oy.append(-10)
for i in range(-10, 60):
ox.append(60)
oy.append(i)
for i in range(-10, 61):
ox.append(i)
oy.append(60)
for i in range(-10, 61):
ox.append(-10)
oy.append(i)
for i in range(-10, 40):
ox.append(20)
oy.append(i)
for i in range(0, 40):
ox.append(40)
oy.append(60 - i)
m.set_obstacle([(i, j) for i, j in zip(ox, oy)])
start = [10, 10]
goal = [50, 50]
if show_animation:
plt.plot(ox, oy, ".k")
plt.plot(start[0], start[1], "og")
plt.plot(goal[0], goal[1], "xb")
plt.axis("equal")
start = m.map[start[0]][start[1]]
end = m.map[goal[0]][goal[1]]
dstar = Dstar(m)
rx, ry = dstar.run(start, end)
if show_animation:
plt.plot(rx, ry, "-r")
plt.show()
if __name__ == '__main__':
main()