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Plugin_HoaLibrary_Renderer.cpp
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//==============================================================================
// HoaLibrary for Unity - version 1.0.0
// https://github.com/CICM/HoaLibrary-Unity
// Copyright (c) 2019, Eliott Paris, CICM, ArTeC.
// For information on usage and redistribution, and for a DISCLAIMER OF ALL
// WARRANTIES, see the file, "LICENSE.txt," in this distribution.
// Thirdparty :
// - HoaLibrary-Light: https://github.com/CICM/HoaLibrary-Light
// - Unity nativeaudioplugins SDK: https://bitbucket.org/Unity-Technologies/nativeaudioplugins.
//==============================================================================
// Please note that this plugin will only work on Unity 5.2 or higher.
#include "HoaLibraryUnity.h"
#include "AudioPluginInterface.h"
#include "AudioPluginUtil.h"
namespace HoaLibrary_Renderer
{
using HoaLibraryUnity::float_t;
using effect_definition_t = UnityAudioEffectDefinition;
using param_definition_t = UnityAudioParameterDefinition;
using effect_state_t = UnityAudioEffectState;
//==============================================================================
// Processor
//==============================================================================
//! @brief Converts soundfield into binaural audio
class HoaAudioProcessor
{
public:
// parameters
enum Param
{
MasterGain,
Size
};
HoaAudioProcessor() = default;
~HoaAudioProcessor() = default;
static int registerEffect(effect_definition_t& definition)
{
int numparams = Param::Size;
definition.paramdefs = new param_definition_t[numparams];
RegisterParameter(definition, "Master Gain", "dB",
-120.f, 50.f, 0.0f, 1.0f, 1.0f,
Param::MasterGain, "Master Gain");
return numparams;
}
//! @brief Called when the plugin is created
void create(effect_state_t* state)
{
assert(state);
state->effectdata = this;
InitParametersFromDefinitions(registerEffect, p.data());
const size_t vectorsize = static_cast<size_t>(state->dspbuffersize);
HoaLibraryUnity::Initialize(vectorsize);
}
//! @brief Release ressources.
void release()
{
HoaLibraryUnity::Shutdown();
}
bool setFloatParameter(effect_state_t* state, int index, float_t value)
{
if (index >= Param::Size)
return false;
p[index] = value;
return true;
}
bool getFloatParameter(effect_state_t* state, int index, float_t* value, char *valuestr)
{
if (index >= Param::Size)
return false;
if (value)
*value = p[index];
if (valuestr)
valuestr[0] = 0;
return true;
}
void process(effect_state_t* state,
float_t* inputs, float_t* outputs, unsigned int length,
int numins, int numouts)
{
const bool is_muted = state->flags & (UnityAudioEffectStateFlags_IsMuted);
const bool is_paused = state->flags & (UnityAudioEffectStateFlags_IsPaused);
const bool is_playing = state->flags & (UnityAudioEffectStateFlags_IsPlaying);
const int stereo = 2;
// Check that I/O formats are right
if ((numins != stereo || numouts != stereo)
|| (is_muted || is_paused || !is_playing))
{
// fill with zeros
std::fill(outputs, outputs + length * numouts, 0.f);
// or copy inputs to outputs ?
// const size_t buffer_size_per_channel_bytes = length * sizeof(float_t);
// const size_t buffer_size_bytes = buffer_size_per_channel_bytes * numouts;
// memcpy(outputs, inputs, buffer_size_bytes);
return;
}
const auto gain = std::powf(10.f, p[Param::MasterGain] * 0.05f);
HoaLibraryUnity::SetMasterGain(gain);
HoaLibraryUnity::ProcessListener(length, outputs);
}
private:
std::array<float_t, Param::Size> p;
};
#include "UnityCallbacks.hpp"
}