Skip to content

issues Search Results · repo:DBraun/TouchDesigner_Shared language:Python

Filter by

11 results
 (73 ms)

11 results

inDBraun/TouchDesigner_Shared (press backspace or delete to remove)

Hi :) thank you for proving us the .toe file. I need help since I m facing issues and I m not able to solve them. Browsing around I think it is because this file .toe is no longer supported by TD as it ...
  • cicintrip
  • Opened 
    27 days ago
  • #12

I have modified the program to work with an intel realsense and using the depth mode. img width= 862 alt= Screenshot 2025-01-07 at 11 41 19 AM src= https://github.com/user-attachments/assets/75419eb3-9fb0-4331-972d-a0601138d31f ...
  • shahanbutt
  • 2
  • Opened 
    on Jan 7
  • #11

Hi, I think I found a small typo in the motion blur example when comparing the code to the original KinoMotion source. I believe line 103: vec3 vd = SampleVelocity(vUV.st); Should instead be: vec3 vd ...
  • markwheeler
  • 1
  • Opened 
    on Sep 5, 2024
  • #10

Hi DBraun, thanks for putting together this great collection. I d like to contribute a component that facilitates controlling parameters using the Novation Launch Control MIDI controller. I realize that ...
  • OdayMansour
  • 1
  • Opened 
    on Apr 29, 2024
  • #9

I ve updated Cd to Color and that fixes the material, but can t seem to figure out the issue with sop_to_gradient_sdf_voxels ERROR: /project1/Boids/sop_to_gradient_sdf_voxels/phong1GLSLPixel:129: mTD2DImageOutputs ...
  • drmbt
  • 7
  • Opened 
    on Jan 19, 2024
  • #8

image Hi David I m having a go at porting your voxelized lookup feature to another simulation. Basically just some regular particles in a compute shader that can collide with each other. And I noticed ...
  • mickeyvanolst
  • 7
  • Opened 
    on Dec 28, 2023
  • #7

I am wanting to color the particles either with a ramp or a random function. How would I go about this?
  • harrisonmolling
  • 2
  • Opened 
    on Aug 15, 2023
  • #5

Thanks for porting PixelFlow into TouchDesigner - seems like an incredibly useful tool. I m getting a pixel shader compiling error in the sobel glsl, it says: ERROR: 0:9: { : syntax error: syntax error ...
  • lturczan
  • 2
  • Opened 
    on Nov 12, 2018
  • #3

There are similar errors in kohonen.tox and kuwahara.tox, the shader complaing about using sample after a type declaration. Using 099 on Windows 10 and Nvidia GPU kohonen.txt kuwahara.txt
  • brvoigt
  • 6
  • Opened 
    on Feb 21, 2017
  • #2
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! 
Restrict your search to the title by using the in:title qualifier.
Issue origami icon

Learn how you can use GitHub Issues to plan and track your work.

Save views for sprints, backlogs, teams, or releases. Rank, sort, and filter issues to suit the occasion. The possibilities are endless.Learn more about GitHub Issues
ProTip! 
Restrict your search to the title by using the in:title qualifier.
Issue search results · GitHub