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/// Contains a list of all brush calculation modes.
/// </summary>
public enum RenderMode
{
/// <summary>
/// The calculation <see cref="Rectangle"/> for <see cref="IBrush"/> will be the rectangle around the <see cref="ILedGroup"/> the <see cref="IBrush"/> is applied to.
/// </summary>
Relative,
/// <summary>
/// The calculation <see cref="Rectangle"/> for <see cref="IBrush"/> will always be the whole <see cref="RGBSurface"/>.