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plr:GossipMenuAddItem(0, "I would like to place a bounty", 0, 1, true, "Who would you like to place a bounty on?", 10000) -- icon, text, sender, intid, use code (true/false), prompt text, how much gold (amount)
plr:GossipMenuAddItem(0, "Nevermind..", 0, 2)
plr:GossipSendMenu(1, unit)
end
local function GossipSelect(event, player, creature, sender, intid, code)
if (intid == 1) then -- Deal with code / bounty stuff