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- In Koikatsu, export Chika with all 8 outfits (default exporter settings)
- Also export with only "Export Single Outfit" enabled
- Also export with only "Export Variations" and "Export Hit Meshes" checked
- Also export with a pose selected, an emotion pattern selected and only "Export Single Outfit", "Keep Current Pose" and "Enable Shapekeys" checked
- In Blender, import the "Export Variations" and "Export Hit Meshes" model
- Check variations + hitboxes were separated
- Check eye shapekeys work
- Check mouth shapekeys work
- Check Gag eye shapekeys work
- In another file, import the "Keep Current Pose" and "Enable Shapekeys" model
- Check armature type was changed to Koikatsu
- Check pose and shapekeys were applied to base mesh
- In another file, import the 8 outfits export
- Check Outfits 0, 1, 2 exist, and have textures + converted colors
- Check Hair for Outfits 0, 1, 2 exist and have textures + converted colors
- In another file, import the "Export Single Outfit" export
- Check Outfit 0 exists
- Check Hair for Outfit 0 exists
- Check hand IK, leg IK, hips bone and center bone work
- Check eye controller works
- Use the bake material templates button
- Use the "Prep for target application" button
- In another file, import the "Export Single Outfit" export with the "Rigify Armature", "Skip modifying shapekeys", "Use Cycles" options. Check "Fix body seams" and enable the "SFW mode" checkbox
- Check Rigify hand IK, leg IK, hips bone and center bone work
- Check Rigify eye controller works
- Check shapekeys were not modified
- Switch to rendered view and check the model appears in the cycles viewport
- Go into edit mode and check the seam down the middle of the neck is gone
- Check the sfw alphamask was applied to the body material
- Check nsfw meshes were deleted
- In another file, import the "Export Single Outfit" export with the "Separate every object" option selected
- Check all outfit objects are separated