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itkMyImageAlgorithm.hxx
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/*=========================================================================
*
* Copyright Insight Software Consortium
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0.txt
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*=========================================================================*/
#ifndef itkMyImageAlgorithm_hxx
#define itkMyImageAlgorithm_hxx
#include "itkMyImageAlgorithm.h"
#include "itkArray.h"
#include "itkImageRegionIterator.h"
#include "itkImageScanlineIterator.h"
namespace itk
{
template<typename InputImageType, typename OutputImageType >
void MyImageAlgorithm::DispatchedCopy( const InputImageType *inImage, OutputImageType *outImage,
const typename InputImageType::RegionType &inRegion,
const typename OutputImageType::RegionType &outRegion,
FalseType )
{
if ( inRegion.GetSize()[0] == outRegion.GetSize()[0] )
{
itk::ImageScanlineConstIterator<InputImageType> it( inImage, inRegion );
itk::ImageScanlineIterator<OutputImageType> ot( outImage, outRegion );
while( !it.IsAtEnd() )
{
while( !it.IsAtEndOfLine() )
{
ot.Set( static_cast< typename OutputImageType::PixelType >( it.Get() ) );
++ot;
++it;
}
ot.NextLine();
it.NextLine();
}
return;
}
itk::ImageRegionConstIterator<InputImageType> it( inImage, inRegion );
itk::ImageRegionIterator<OutputImageType> ot( outImage, outRegion );
while( !it.IsAtEnd() )
{
ot.Set( static_cast< typename OutputImageType::PixelType >( it.Get() ) );
++ot;
++it;
}
}
template<typename InputImageType, typename OutputImageType>
void MyImageAlgorithm::DispatchedCopy( const InputImageType *inImage,
OutputImageType *outImage,
const typename InputImageType::RegionType &inRegion,
const typename OutputImageType::RegionType &outRegion,
TrueType )
{
using _RegionType = typename InputImageType::RegionType;
using _IndexType = typename InputImageType::IndexType;
// Get the number of bytes of each pixel in the buffer.
const size_t NumberOfInternalComponents = ImageAlgorithm::PixelSize<InputImageType>::Get( inImage );
// We wish to copy whole lines, otherwise just use the basic implementation.
// Check that the number of internal components match
if ( inRegion.GetSize()[0] != outRegion.GetSize()[0]
|| NumberOfInternalComponents != ImageAlgorithm::PixelSize<OutputImageType>::Get( outImage ) )
{
ImageAlgorithm::DispatchedCopy<InputImageType, OutputImageType>( inImage, outImage, inRegion, outRegion );
return;
}
const typename InputImageType::InternalPixelType *in = inImage->GetBufferPointer();
typename OutputImageType::InternalPixelType *out = outImage->GetBufferPointer();
const _RegionType &inBufferedRegion = inImage->GetBufferedRegion();
const _RegionType &outBufferedRegion = outImage->GetBufferedRegion();
// Compute the number of continuous pixel which can be copied.
size_t numberOfPixel = 1;
unsigned int movingDirection = 0;
do
{
numberOfPixel *= inRegion.GetSize(movingDirection );
++movingDirection;
}
// The copy regions must extend to the full buffered region, to
// ensure continuity of pixels between dimensions.
while ( movingDirection < _RegionType::ImageDimension
&& inRegion.GetSize( movingDirection - 1 ) == inBufferedRegion.GetSize( movingDirection - 1 )
&& outRegion.GetSize( movingDirection - 1 ) == outBufferedRegion.GetSize( movingDirection - 1 )
&& inBufferedRegion.GetSize(movingDirection - 1) == outBufferedRegion.GetSize(movingDirection - 1) );
const size_t sizeOfChunkInInternalComponents = numberOfPixel*NumberOfInternalComponents;
_IndexType inCurrentIndex = inRegion.GetIndex();
_IndexType outCurrentIndex = outRegion.GetIndex();
while ( inRegion.IsInside( inCurrentIndex ) )
{
size_t inOffset = 0; // in pixels
size_t outOffset = 0;
size_t inSubDimensionQuantity = 1; // in pixels
size_t outSubDimensionQuantity = 1;
for (unsigned int i = 0; i < _RegionType::ImageDimension; ++i )
{
inOffset += inSubDimensionQuantity*static_cast<size_t>( inCurrentIndex[i] - inBufferedRegion.GetIndex(i) );
inSubDimensionQuantity *= inBufferedRegion.GetSize(i);
outOffset += outSubDimensionQuantity*static_cast<size_t>( outCurrentIndex[i] - outBufferedRegion.GetIndex(i) );
outSubDimensionQuantity *= outBufferedRegion.GetSize(i);
}
const typename InputImageType::InternalPixelType* inBuffer = in + inOffset*NumberOfInternalComponents;
typename OutputImageType::InternalPixelType* outBuffer = out + outOffset*NumberOfInternalComponents;
CopyHelper(inBuffer,
inBuffer+sizeOfChunkInInternalComponents ,
outBuffer);
if ( movingDirection == _RegionType::ImageDimension )
{
break;
}
// increment index to next chunk
++inCurrentIndex[movingDirection];
for ( unsigned int i = movingDirection; i + 1 < _RegionType::ImageDimension; ++i )
{
// When reaching the end of the moving index in the copy region
// dimension, carry to higher dimensions.
if ( static_cast<SizeValueType>(inCurrentIndex[i] - inRegion.GetIndex(i)) >= inRegion.GetSize(i) )
{
inCurrentIndex[i] = inRegion.GetIndex(i);
++inCurrentIndex[i + 1];
}
}
// increment index to next chunk
++outCurrentIndex[movingDirection];
for ( unsigned int i = movingDirection; i + 1 < _RegionType::ImageDimension; ++i )
{
if ( static_cast<SizeValueType>(outCurrentIndex[i] - outRegion.GetIndex(i)) >= outRegion.GetSize(i) )
{
outCurrentIndex[i] = outRegion.GetIndex(i);
++outCurrentIndex[i + 1];
}
}
}
}
template<typename InputImageType, typename OutputImageType>
typename OutputImageType::RegionType
MyImageAlgorithm::EnlargeRegionOverBox(const typename InputImageType::RegionType & inputRegion,
const InputImageType* inputImage,
const OutputImageType* outputImage)
{
class DummyTransform
{
public:
using PointType = Point< SpacePrecisionType, OutputImageType::ImageDimension >;
PointType TransformPoint(const PointType &p) const {return p;}
};
return EnlargeRegionOverBox<InputImageType, OutputImageType, DummyTransform>(inputRegion, inputImage, outputImage, nullptr);
}
template<typename InputImageType, typename OutputImageType, typename TransformType>
typename OutputImageType::RegionType
MyImageAlgorithm::EnlargeRegionOverBox(const typename InputImageType::RegionType & inputRegion,
const InputImageType* inputImage,
const OutputImageType* outputImage,
const TransformType* transform)
{
typename OutputImageType::RegionType outputRegion;
// Get the index of the corners of the input region,
// map them to physical space, and convert them
// to index for this image.
// The region has 2^ImageDimension corners, each
// of them either on the inferior or superior edge
// along each dimension.
unsigned int numberOfInputCorners = 1;
for (unsigned int dim=0; dim < InputImageType::ImageDimension; ++dim)
{
numberOfInputCorners *= 2;
}
using ContinuousInputIndexType = ContinuousIndex<double, InputImageType::ImageDimension>;
using ContinuousOutputIndexType = ContinuousIndex<double, OutputImageType::ImageDimension>;
std::vector<ContinuousInputIndexType> inputCorners(numberOfInputCorners);
std::vector<ContinuousOutputIndexType> outputCorners(numberOfInputCorners);
for (unsigned int count=0; count < numberOfInputCorners; ++count)
{
ContinuousInputIndexType currentInputCornerIndex;
currentInputCornerIndex.Fill(0);
unsigned int localCount = count;
// For each dimension, set the current index to either
// the highest or lowest index along this dimension.
// Since we need all the space covered by the input image to
// be taken into account, including the half-pixel border,
// we start half a pixel before index 0 and stop half a pixel
// after size
for (unsigned int dim=0; dim < InputImageType::ImageDimension; ++dim)
{
if (localCount % 2)
{
currentInputCornerIndex[dim] = inputRegion.GetIndex(dim) + inputRegion.GetSize(dim) + 0.5;
}
else
{
currentInputCornerIndex[dim] = inputRegion.GetIndex(dim) - 0.5;
}
localCount /= 2;
}
using InputPointType = Point< SpacePrecisionType, InputImageType::ImageDimension >;
using OutputPointType = Point< SpacePrecisionType, OutputImageType::ImageDimension >;
InputPointType inputPoint;
OutputPointType outputPoint;
inputImage->TransformContinuousIndexToPhysicalPoint(currentInputCornerIndex, inputPoint );
if( transform != nullptr )
{
outputPoint = transform->TransformPoint( inputPoint );
}
outputImage->TransformPhysicalPointToContinuousIndex( outputPoint, outputCorners[count] );
}
// Compute a rectangular region from the vector of corner indexes
for (unsigned int dim=0; dim < OutputImageType::ImageDimension; ++dim)
{
// Initialize index to the highest possible value
outputRegion.SetIndex(dim, NumericTraits< IndexValueType >::max() );
// For each dimension, set the output index to the minimum
// of the corners' indexes, and the output size to their maximum
for (unsigned int count=0; count < numberOfInputCorners; ++count)
{
auto continuousIndexFloor = Math::Floor<IndexValueType>( outputCorners[count][dim] );
if (continuousIndexFloor < outputRegion.GetIndex(dim))
{
outputRegion.SetIndex(dim, continuousIndexFloor);
}
auto continuousIndexCeil = Math::Ceil<IndexValueType>( outputCorners[count][dim] );
if (continuousIndexCeil > static_cast<IndexValueType>(outputRegion.GetSize(dim)))
{
outputRegion.SetSize(dim, continuousIndexCeil);
}
}
// The size is actually the difference between maximum and minimum index,
// so subtract the index
outputRegion.SetSize(dim, outputRegion.GetSize(dim) - outputRegion.GetIndex(dim) );
}
// Make sure this region remains contained in the LargestPossibleRegion
outputRegion.Crop(outputImage->GetLargestPossibleRegion());
return outputRegion;
}
} // end namespace itk
#endif