- Unreal Version: 5.0.0
- Template: First Person
- Project Name: MyProject
- Add Niagara to the Build.cs file
- Create and add a Niagara System to the FirstPersonProjectile Blueprint after the code compiles. Content->FirstPersonCPP->Blueprints->FirstPersonProjectile. I use the simple explosion system for this example. FX->Niagara System->Copy Existing System->Simple Explosion.