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Use a Radial Force Component to Turn the Projectile Into a Grenade

  • Unreal Version: 5.0.0
  • Template: First Person
  • Project Name: MyProject

Projectile Explosion

  1. Add Niagara to the Build.cs file
  2. Create and add a Niagara System to the FirstPersonProjectile Blueprint after the code compiles. Content->FirstPersonCPP->Blueprints->FirstPersonProjectile. I use the simple explosion system for this example. FX->Niagara System->Copy Existing System->Simple Explosion.

Helpful Links and Documentation

  1. Forum Thread for the Solution
  2. URadialForceComponent
  3. ERadialImpulseFalloff
  4. UNiagaraSystem
  5. UNiagaraFunctionLibrary
  6. UNiagaraComponentPool