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CanvasManager_Logic.cs
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#region Header
/* ============================================
* 작성자 : Strix
* 작성일 : 2019-10-30 오후 5:29:29
* 개요 :
============================================ */
#endregion Header
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UIFramework.UIWidgetContainerManager_Logic;
namespace UIFramework
{
public enum ECanvasManagerLogicName
{
Print_CanvasState,
SetTransform_LastSibling,
Show_Object,
Lock_AllInput,
}
public class CanvasManagerLogicFactory
{
public Dictionary<EUIObjectState, List<ICanvasManager_Logic>> mapLogicContainer = new Dictionary<EUIObjectState, List<ICanvasManager_Logic>>();
public ICanvasManager_Logic DoCreate_LibraryLogic(EUIObjectState eState, ECanvasManagerLogicName eLogic)
{
ICanvasManager_Logic pLogic = null;
switch (eLogic)
{
case ECanvasManagerLogicName.Print_CanvasState: pLogic = new Print_CanvasState(eState); break;
case ECanvasManagerLogicName.SetTransform_LastSibling: pLogic = new SetTransform_LastSibling(); break;
case ECanvasManagerLogicName.Show_Object: pLogic = new Show_Object(); break;
case ECanvasManagerLogicName.Lock_AllInput: pLogic = new Lock_AllInput(); break;
default: Debug.LogError("Error - Not Found Logic"); return null;
}
if (mapLogicContainer.ContainsKey(eState) == false)
mapLogicContainer.Add(eState, new List<ICanvasManager_Logic>());
mapLogicContainer[eState].Add(pLogic);
return pLogic;
}
public void DoAddLogic_PossibleUndo(EUIObjectState eState, EUIObjectState eUndoState, ICanvasManager_Logic_IsPossible_Undo pLogic)
{
if (mapLogicContainer.ContainsKey(eState) == false)
mapLogicContainer.Add(eState, new List<ICanvasManager_Logic>());
mapLogicContainer[eState].Add(new CanvasManager_LogicUndo_Wrapper(pLogic, eUndoState));
}
public void DoAddLogic(EUIObjectState eState, params ICanvasManager_Logic[] arrLogic)
{
if (mapLogicContainer.ContainsKey(eState) == false)
mapLogicContainer.Add(eState, new List<ICanvasManager_Logic>());
mapLogicContainer[eState].AddRange(arrLogic);
}
}
namespace UIWidgetContainerManager_Logic
{
#region ICanvasManager_Logic
/// <summary>
///
/// </summary>
public interface ICanvasManager_Logic
{
IEnumerator Execute_LogicCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags);
}
/// <summary>
///
/// </summary>
public interface ICanvasManager_Logic_IsPossible_Undo : ICanvasManager_Logic
{
IEnumerator Execute_UndoLogic_Coroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags);
void Execute_UndoLogic_NotCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags);
}
public class CanvasManager_LogicUndo_Wrapper : ICanvasManager_Logic_IsPossible_Undo
{
public ICanvasManager_Logic_IsPossible_Undo pLogic { get; private set; }
public EUIObjectState eWhenUndo { get; private set; }
public CanvasManager_LogicUndo_Wrapper(ICanvasManager_Logic_IsPossible_Undo pLogic, EUIObjectState eWhenUndo)
{
this.pLogic = pLogic; this.eWhenUndo = eWhenUndo;
}
public IEnumerator Execute_LogicCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
yield return pLogic.Execute_LogicCoroutine(pManager, pCanvas, eDebugFlags);
}
public IEnumerator Execute_UndoLogic_Coroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
yield return pLogic.Execute_UndoLogic_Coroutine(pManager, pCanvas, eDebugFlags);
}
public void Execute_UndoLogic_NotCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
pLogic.Execute_UndoLogic_NotCoroutine(pManager, pCanvas, eDebugFlags);
}
}
#endregion
public class Print_CanvasState : ICanvasManager_Logic
{
EUIObjectState _eState;
public Print_CanvasState(EUIObjectState eState)
{
_eState = eState;
}
public IEnumerator Execute_LogicCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if(pCanvas.IsNull())
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.Manager_Core)}{nameof(Print_CanvasState)} Object is Null /// CanvasState : {_eState}");
else
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.Manager_Core)}{nameof(Print_CanvasState)} {pCanvas.gameObject.name} /// CanvasState : {_eState}", pCanvas.gameObject);
yield break;
}
}
public class SetTransform_LastSibling : ICanvasManager_Logic
{
public IEnumerator Execute_LogicCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if (pCanvas.IsNull())
yield break;
pCanvas.transform.SetAsLastSibling();
yield break;
}
}
public class Show_Object : ICanvasManager_Logic_IsPossible_Undo
{
Dictionary<ICanvas, GameObject> mapShowObject = new Dictionary<ICanvas, GameObject>();
GameObject pObject;
System.Func<GameObject, ICanvas, GameObject> OnRequireObject;
System.Action<GameObject> OnHideObject;
public void DoInit(GameObject pObject, System.Func<GameObject, ICanvas, GameObject> OnRequireObject, System.Action<GameObject> OnHideObject)
{
this.pObject = pObject; this.OnRequireObject = OnRequireObject; this.OnHideObject = OnHideObject;
}
public IEnumerator Execute_LogicCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if (OnRequireObject == null || pObject == null)
{
Debug.LogError("Error");
yield break;
}
if (mapShowObject.ContainsKey(pCanvas))
yield break;
GameObject pObjectCopy = OnRequireObject(pObject, pCanvas);
pObjectCopy.SetActive(true);
mapShowObject.Add(pCanvas, pObjectCopy);
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}{nameof(Show_Object)} Canvas {pCanvas.gameObject.name} {nameof(Execute_LogicCoroutine)} Finish");
}
public IEnumerator Execute_UndoLogic_Coroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if (mapShowObject.ContainsKey(pCanvas) == false)
yield break;
GameObject pObject = mapShowObject[pCanvas];
mapShowObject.Remove(pCanvas);
OnHideObject(pObject);
}
public void Execute_UndoLogic_NotCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if (mapShowObject.ContainsKey(pCanvas) == false)
return;
GameObject pObject = mapShowObject[pCanvas];
mapShowObject.Remove(pCanvas);
OnHideObject(pObject);
}
}
public class Show_UIWidget_Managed<T> : ICanvasManager_Logic_IsPossible_Undo
where T : class, IUIWidget_Managed
{
public enum EOption
{
/// <summary>
/// 애니메이션을 전부 기다리고 다음 코드를 실행할지
/// </summary>
WaitAnimation,
/// <summary>
/// 애니메이션을 안기다리고 바로 다음 코드를 실행할지
/// </summary>
NotWaitAnimation,
}
Dictionary<ICanvas, T> mapShowObject = new Dictionary<ICanvas, T>();
T pObject;
System.Func<T, ICanvas, T> OnRequireObject;
System.Action<T> OnHideObject;
EOption _eOption;
bool _bWaitAnimation = true;
public Show_UIWidget_Managed(T pObject, System.Func<T, ICanvas, T> OnRequireObject, System.Action<T> OnHideObject, EOption eOption = EOption.WaitAnimation)
{
this.pObject = pObject; this.OnRequireObject = OnRequireObject; this.OnHideObject = OnHideObject; this._eOption = eOption;
}
public IEnumerator Execute_LogicCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if (OnRequireObject == null || pObject == null)
{
Debug.LogError("Error");
yield break;
}
if (mapShowObject.ContainsKey(pCanvas))
yield break;
T pObjectCopy = OnRequireObject(pObject, pCanvas);
if (pObjectCopy.IsNull())
yield break;
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}" + nameof(Show_UIWidget_Managed<T>) + " Canvas : " + pCanvas.GetObjectName_Safe() + " " + nameof(Execute_LogicCoroutine) + " Start");
mapShowObject.Add(pCanvas, pObjectCopy);
_bWaitAnimation = _eOption == EOption.WaitAnimation;
var pHandle = pObjectCopy.DoShow();
if (pHandle == null)
yield break;
pHandle.Set_OnShow_AfterAnimation((pPopup) => _bWaitAnimation = false);
while (_bWaitAnimation)
{
yield return null;
}
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}" + nameof(Show_UIWidget_Managed<T>) + " Canvas : " + pCanvas.GetObjectName_Safe() + " " + nameof(Execute_LogicCoroutine) + " Finish");
}
public IEnumerator Execute_UndoLogic_Coroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if (mapShowObject.ContainsKey(pCanvas) == false)
yield break;
T pObject = mapShowObject[pCanvas];
mapShowObject.Remove(pCanvas);
if (pObject.IsNull())
yield break;
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}{nameof(Show_UIWidget_Managed<T>)}/{nameof(Execute_UndoLogic_Coroutine)} // Canvas : {pCanvas.GetObjectName_Safe()} Start");
var pHandle = pObject.DoHide();
if (pHandle == null)
{
Debug.LogWarning($"{nameof(Execute_UndoLogic_Coroutine)} // Canvas : {pCanvas.GetObjectName_Safe()} - pHandle == null");
yield break;
}
pHandle.Set_OnHide((pPopup) => _bWaitAnimation = false);
_bWaitAnimation = _eOption == EOption.WaitAnimation;
while (_bWaitAnimation)
{
yield return null;
}
OnHideObject(pObject);
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}{nameof(Show_UIWidget_Managed<T>)}/{nameof(Execute_UndoLogic_Coroutine)} // Canvas : {pCanvas.GetObjectName_Safe()} Finish");
}
public void Execute_UndoLogic_NotCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if (mapShowObject.ContainsKey(pCanvas) == false)
return;
T pObject = mapShowObject[pCanvas];
mapShowObject.Remove(pCanvas);
if (pObject.IsNull())
return;
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}" + nameof(Show_UIWidget_Managed<T>) + " Canvas : " + pCanvas.GetObjectName_Safe() + " " + nameof(Execute_UndoLogic_NotCoroutine) + " Start");
var pHandle = pObject.DoHide();
if (pHandle == null)
{
Debug.LogWarning($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}" + "Execute_UndoLogicCoroutine - pHandle == null");
return;
}
pHandle.Set_OnHide((pPopup) => _bWaitAnimation = false);
OnHideObject(pObject);
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}" + nameof(Show_UIWidget_Managed<T>) + " Canvas : " + pCanvas.gameObject.name + " " + nameof(Execute_UndoLogic_NotCoroutine) + " Finish");
}
public T GetLinkedInstance(ICanvas pCanvas)
{
mapShowObject.TryGetValue(pCanvas, out var pObject);
return pObject;
}
}
public class Lock_AllInput : ICanvasManager_Logic_IsPossible_Undo
{
public struct SelectAble_OriginState
{
public Selectable pSelectAble;
public bool bEnableOrigin;
public SelectAble_OriginState(Selectable pSelectAble)
{
this.pSelectAble = pSelectAble; this.bEnableOrigin = pSelectAble.enabled;
}
}
Dictionary<ICanvas, List<SelectAble_OriginState>> _mapSelectAble = new Dictionary<ICanvas, List<SelectAble_OriginState>>();
System.Func<ICanvas, bool> _OnCheck_IsExecute = (p) => p.IsNull() == false;
public Lock_AllInput DoSet_Check_IsLockCanvas(System.Func<ICanvas, bool> OnCheck_IsExecute)
{
this._OnCheck_IsExecute = OnCheck_IsExecute;
return this;
}
public IEnumerator Execute_LogicCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}{nameof(Lock_AllInput)} Prepare Canvas : {pCanvas.GetObjectName_Safe()} + {nameof(Execute_LogicCoroutine)}");
if (_OnCheck_IsExecute(pCanvas) == false)
yield break;
if (pCanvas.IsNull())
yield break;
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}{nameof(Lock_AllInput)} Start Canvas : {pCanvas.GetObjectName_Safe()} {nameof(Execute_LogicCoroutine)}");
if (_mapSelectAble.ContainsKey(pCanvas) == false)
{
List<SelectAble_OriginState> listSelectAbleNew = new List<SelectAble_OriginState>();
_mapSelectAble.Add(pCanvas, listSelectAbleNew);
Selectable[] arrSelectAble = pCanvas.gameObject.GetComponentsInChildren<Selectable>(true);
for (int i = 0; i < arrSelectAble.Length; i++)
listSelectAbleNew.Add(new SelectAble_OriginState(arrSelectAble[i]));
}
List<SelectAble_OriginState> listSelectAble = _mapSelectAble[pCanvas];
if ((eDebugFlags & EDebugLevelFlags.Detail) != 0)
{
for (int i = 0; i < listSelectAble.Count; i++)
{
if (listSelectAble[i].pSelectAble != null)
{
listSelectAble[i].pSelectAble.enabled = false;
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}" + nameof(Lock_AllInput) + " Canvas : " + pCanvas.gameObject.name + " - " + listSelectAble[i].pSelectAble.name + " Enable False", listSelectAble[i].pSelectAble);
}
}
}
else
{
for (int i = 0; i < listSelectAble.Count; i++)
{
if (listSelectAble[i].pSelectAble != null)
listSelectAble[i].pSelectAble.enabled = false;
}
}
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}{nameof(Lock_AllInput)} Finish Canvas : {pCanvas.GetObjectName_Safe()} + {nameof(Execute_LogicCoroutine)}");
yield break;
}
public IEnumerator Execute_UndoLogic_Coroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)} {nameof(Lock_AllInput)} {nameof(Execute_UndoLogic_Coroutine)} Prepare Canvas : {pCanvas.GetObjectName_Safe()}");
if (_OnCheck_IsExecute(pCanvas) == false)
yield break;
if (pCanvas.IsNull())
yield break;
if (_mapSelectAble.ContainsKey(pCanvas) == false)
yield break;
List<SelectAble_OriginState> listSelectAble = _mapSelectAble[pCanvas];
_mapSelectAble.Remove(pCanvas);
if (listSelectAble == null)
yield break;
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}" + nameof(Lock_AllInput) + " Start Canvas : " + pCanvas.GetObjectName_Safe() + " " + nameof(Execute_UndoLogic_Coroutine) + " 1");
if ((eDebugFlags & EDebugLevelFlags.Detail) != 0)
{
for (int i = 0; i < listSelectAble.Count; i++)
{
if (listSelectAble[i].pSelectAble != null)
{
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}" + nameof(Lock_AllInput) + " Canvas : " + pCanvas.gameObject.name + " - " + listSelectAble[i].pSelectAble.name + " Enable : " + listSelectAble[i].bEnableOrigin, listSelectAble[i].pSelectAble);
listSelectAble[i].pSelectAble.enabled = listSelectAble[i].bEnableOrigin;
}
}
}
else
{
for (int i = 0; i < listSelectAble.Count; i++)
{
if (listSelectAble[i].pSelectAble != null)
listSelectAble[i].pSelectAble.enabled = listSelectAble[i].bEnableOrigin;
}
}
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log($"{UIDebug.LogFormat(EDebugLevelFlags.ManagerLogic)}" + nameof(Lock_AllInput) + " Finish Canvas : " + pCanvas.gameObject.name + " " + nameof(Execute_UndoLogic_Coroutine) + " 2");
yield break;
}
public void Execute_UndoLogic_NotCoroutine(MonoBehaviour pManager, ICanvas pCanvas, EDebugLevelFlags eDebugFlags)
{
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log(nameof(Lock_AllInput) + " " + nameof(Execute_UndoLogic_Coroutine) + " 1");
if (_OnCheck_IsExecute(pCanvas) == false)
return;
if (pCanvas.IsNull())
return;
if (_mapSelectAble.ContainsKey(pCanvas) == false)
return;
List<SelectAble_OriginState> listSelectAble = _mapSelectAble[pCanvas];
_mapSelectAble.Remove(pCanvas);
if (listSelectAble == null)
return;
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
{
for (int i = 0; i < listSelectAble.Count; i++)
{
if (listSelectAble[i].pSelectAble != null)
{
Debug.Log(nameof(Lock_AllInput) + " Canvas : " + pCanvas.gameObject.name + " - " + listSelectAble[i].pSelectAble.name + " Enable : " + listSelectAble[i].bEnableOrigin, listSelectAble[i].pSelectAble);
listSelectAble[i].pSelectAble.enabled = listSelectAble[i].bEnableOrigin;
}
}
}
else
{
for (int i = 0; i < listSelectAble.Count; i++)
{
if (listSelectAble[i].pSelectAble != null)
listSelectAble[i].pSelectAble.enabled = listSelectAble[i].bEnableOrigin;
}
}
if ((eDebugFlags & EDebugLevelFlags.ManagerLogic) != 0)
Debug.Log(nameof(Lock_AllInput) + " " + nameof(Execute_UndoLogic_Coroutine) + " 2");
}
}
}
}