-
Notifications
You must be signed in to change notification settings - Fork 102
/
Copy pathRuntimeUnityEditor.Bepin6.IL2CPP.csproj
65 lines (55 loc) · 2.5 KB
/
RuntimeUnityEditor.Bepin6.IL2CPP.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<OutputType>Library</OutputType>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<OutputPath>..\bin\BepInEx6-IL2CPP\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PluginSubDir>BepInEx\plugins\RuntimeUnityEditor</PluginSubDir>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Delete Files="$(OutputPath)\RuntimeUnityEditor.Bepin6.IL2CPP.deps.json" />
<Delete Files="$(OutputPath)\mcs.pdb" />
</Target>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.664">
<IncludeAssets>compile</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<!-- Have to include all packages that are inside the core projects or their IncludeAssets and PrivateAssets flags are ignored -->
<ItemGroup>
<PackageReference Include="IllusionLibs.HoneyCome.Il2Cppmscorlib" Version="2023.16.10">
<IncludeAssets>compile</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="IllusionLibs.HoneyCome.UnityEngine" Version="2021.3.14.2">
<IncludeAssets>compile</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="IllusionLibs.HoneyCome.UnityEngine.ImageConversionModule" Version="2021.3.14.2">
<IncludeAssets>compile</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="IllusionLibs.HoneyCome.UnityEngine.PhysicsModule" Version="2021.3.14.2">
<IncludeAssets>compile</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="IllusionLibs.HoneyCome.UnityEngine.Terrain" Version="2021.3.14.2">
<IncludeAssets>compile</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="IllusionLibs.HoneyCome.UnityEngine.UI" Version="2021.3.14.2">
<IncludeAssets>compile</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\RuntimeUnityEditor.Core.IL2CPP\RuntimeUnityEditor.Core.IL2CPP.csproj" />
</ItemGroup>
</Project>