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RuntimeUnityEditorSettings.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
using RuntimeUnityEditor.Core.Utils;
using UnityEngine;
using UnityModManagerNet;
#pragma warning disable CS0618 // Type or member is obsolete
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
namespace RuntimeUnityEditor.UMM
{
[XmlInclude(typeof(XmlRect))]
public class RuntimeUnityEditorSettings : UnityModManager.ModSettings
{
private readonly Dictionary<string, Dictionary<string, SettingBase>> Categories = new Dictionary<string, Dictionary<string, SettingBase>>();
public void Add(string category, string settingName, SettingBase setting)
{
if (!Categories.ContainsKey(category)) Categories.Add(category, new Dictionary<string, SettingBase>());
Categories[category][settingName] = setting;
}
public bool Get<T>(string categoryName, string settingName, out Setting<T> setting)
{
if (Categories.TryGetValue(categoryName, out Dictionary<string, SettingBase> category) && category.TryGetValue(settingName, out var _setting))
{
setting = (Setting<T>) _setting;
return true;
}
setting = default;
return false;
}
[XmlElement("Category")]
public List<SerializableCategory> SerializableSettings { get; set; }
public override void Save(UnityModManager.ModEntry entry)
{
SerializableSettings = new List<SerializableCategory>();
var filepath = GetPath(RuntimeUnityEditorUMM.Instance);
foreach (string key in Categories.Keys)
{
List<SerializableSetting> settings = new List<SerializableSetting>();
foreach (string setting in Categories[key].Keys)
{
if (Categories[key][setting].GetType() == typeof(Setting<Rect>))
{
settings.Add(new SerializableSetting() { Key = setting, Value = new Setting<XmlRect>(new XmlRect((Categories[key][setting] as Setting<Rect>).Value)) });
}
else
{
settings.Add(new SerializableSetting() { Key = setting, Value = Categories[key][setting] });
}
}
SerializableSettings.Add(new SerializableCategory() { Name = key, Settings = settings });
}
Save(this, entry);
try
{
using (var writer = new StreamWriter(filepath))
{
var serializer = new XmlSerializer(typeof(RuntimeUnityEditorSettings));
serializer.Serialize(writer, RuntimeUnityEditorUMM.Settings);
}
}
catch (Exception e)
{
RuntimeUnityEditorUMM.Instance.Logger.Error("Error writing to Settings.xml");
RuntimeUnityEditorUMM.Instance.Logger.LogException(e);
}
}
public void Load(UnityModManager.ModEntry entry)
{
if (SerializableSettings == null) return;
foreach (SerializableCategory category in SerializableSettings)
{
foreach (SerializableSetting setting in category.Settings)
{
if (setting.Value is Setting<XmlRect> r)
Add(category.Name, setting.Key, new Setting<Rect>(new Rect(r.Value.x, r.Value.y, r.Value.width, r.Value.height)));
else
Add(category.Name, setting.Key, setting.Value);
}
}
}
public void Draw(UnityModManager.ModEntry entry)
{
foreach (string categoryName in Categories.Keys)
{
if (categoryName == "Windows") continue;
GUILayout.Label(categoryName, UnityModManager.UI.bold);
GUILayout.BeginVertical("box");
foreach (string settingName in Categories[categoryName].Keys)
{
var setting = Categories[categoryName][settingName];
GUILayout.BeginHorizontal();
if (setting is Setting<int> intSetting)
{
var value = intSetting.Value;
if (UnityModManager.UI.DrawIntField(ref value, settingName)) intSetting.Value = value;
}
else if (setting is Setting<float> floatSetting)
{
var value = floatSetting.Value;
if (UnityModManager.UI.DrawFloatField(ref value, settingName)) floatSetting.Value = value;
}
else if (setting is Setting<bool> boolSetting)
{
var value = GUILayout.Toggle(boolSetting.Value, settingName);
if (value != boolSetting.Value) boolSetting.Value = value;
}
else if (setting is Setting<UnityEngine.KeyCode> keycodeSetting)
{
GUILayout.Label(settingName, IMGUIUtils.LayoutOptionsExpandWidthFalse);
var value = new KeyBinding() { keyCode = keycodeSetting.Value };
if (UnityModManager.UI.DrawKeybinding(ref value, settingName)) keycodeSetting.Value = value.keyCode;
GUILayout.FlexibleSpace();
}
else if (setting is Setting<string> stringSetting)
{
GUILayout.BeginVertical();
GUILayout.Label(settingName, IMGUIUtils.LayoutOptionsExpandWidthFalse);
var value = GUILayout.TextField(stringSetting.Value, IMGUIUtils.LayoutOptionsExpandWidthTrue);
if (value != stringSetting.Value) stringSetting.Value = value;
GUILayout.EndVertical();
}
else
{
GUILayout.Label($"Unknown config entry type: {setting.type.ToString()}");
}
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
}
public abstract class SettingBase
{
[XmlIgnore]
public abstract object BoxedValue { get; set; }
[XmlIgnore]
public abstract Type type { get; }
}
public class Setting<T> : SettingBase
{
internal Setting() { }
public Setting(T value) { Value = value; }
private T _value;
public T Value
{
get => _value;
set
{
if (Equals(_value, value)) return;
_value = value;
OnChanged?.Invoke(value);
}
}
[XmlIgnore]
public override object BoxedValue { get => Value; set => Value = (T) value; }
[XmlIgnore]
public override Type type { get { return typeof(T); } }
[XmlIgnore]
public Action<T> OnChanged;
}
public class SerializableCategory
{
public SerializableCategory() { }
[XmlAttribute]
public string Name;
[XmlElement("Setting")]
public List<SerializableSetting> Settings;
}
public class SerializableSetting
{
[XmlAttribute("Name")]
public string Key;
[XmlElement(typeof(Setting<XmlRect>), ElementName = "Rect")]
[XmlElement(typeof(Setting<UnityEngine.KeyCode>), ElementName = "KeyCode")]
[XmlElement(typeof(Setting<bool>), ElementName = "bool")]
[XmlElement(typeof(Setting<int>), ElementName = "int")]
[XmlElement(typeof(Setting<float>), ElementName = "float")]
[XmlElement(typeof(Setting<string>), ElementName = "text")]
public SettingBase Value;
}
public class XmlRect
{
public XmlRect() { }
public XmlRect(Rect r)
{
x = r.x; y = y = r.y; width = r.width; height = r.height;
}
public float x;
public float y;
public float width;
public float height;
Rect ToRect()
{
return new Rect(x, y, width, height);
}
}
}
}