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OctreeNode.cs
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using System;
using System.Collections.Generic;
using RobloxFiles.DataTypes;
namespace Source2Roblox.Octree
{
public class OctreeNode<T> : IDisposable
{
public readonly Octree<T> Octree;
public readonly T Object;
private OctreeRegion<T> LowRegion = null;
private Vector3 RawPosition = new Vector3();
public OctreeNode(Octree<T> octree, T obj)
{
Octree = octree;
Object = obj;
}
public Vector3 Position
{
get => RawPosition;
set
{
RawPosition = value;
if (LowRegion?.InRegionBounds(value) ?? false)
return;
var newLowRegion = Octree.GetOrCreateLowestSubRegion(value);
if (LowRegion != null)
LowRegion.MoveNode(newLowRegion, this);
else
newLowRegion.AddNode(this);
LowRegion = newLowRegion;
}
}
public List<T> RadiusSearch(float radius)
{
return Octree.RadiusSearch(Position, radius);
}
public void Dispose()
{
if (LowRegion != null)
return;
LowRegion.RemoveNode(this);
}
}
}