-
-
Notifications
You must be signed in to change notification settings - Fork 35
/
Copy pathOpenGLGame.pro
101 lines (78 loc) · 3.23 KB
/
OpenGLGame.pro
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
#MIT License
#C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
#Copyright (c) 2021-2024, PardCode
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#The above copyright notice and this permission notice shall be included in all
#copies or substantial portions of the Software.
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
#SOFTWARE.
TEMPLATE = app
CONFIG += console c++17
CONFIG -= app_bundle
CONFIG -= qt
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.15
INCLUDEPATH += OGL3D/include
INCLUDEPATH += OGL3D/source
INCLUDEPATH += OGL3D/vendor/glad/include
unix:!macx {
SOURCES += \
OGL3D/source/OGL3D/Game/X11/CX11Game.cpp \
OGL3D/source/OGL3D/Graphics/X11/CX11GraphicsEngine.cpp \
OGL3D/source/OGL3D/Window/CX11Window.cpp\
OGL3D/vendor/glad/src/glad_glx.c
HEADERS+=\
OGL3D/vendor/glad/include/glad/glad_glx.h\
OGL3D/source/OGL3D/Graphics/X11/CX11Globals.h
}
win32: {
SOURCES += \
OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp \
OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp \
OGL3D/source/OGL3D/Window/CWin32Window.cpp\
OGL3D/vendor/glad/src/glad_wgl.c
HEADERS+=\
OGL3D/vendor/glad/include/glad/glad_wgl.h
}
macx: {
SOURCES += \
OGL3D/source/OGL3D/Game/Cocoa/CCocoaGame.mm \
OGL3D/source/OGL3D/Graphics/Cocoa/CCocoaGraphicsEngine.mm \
OGL3D/source/OGL3D/Window/CCocoaWindow.mm\
}
SOURCES += \
Game/main.cpp \
OGL3D/source/OGL3D/Game/OGame.cpp \
OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp \
OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp \
OGL3D/source/OGL3D/Graphics/OShaderProgram.cpp \
OGL3D/include/OGL3D/Graphics/OUniformBuffer.cpp \
OGL3D/vendor/glad/src/glad.c
HEADERS += \
OGL3D/include/OGL3D/Game/OGame.h \
OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h \
OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h \
OGL3D/include/OGL3D/Graphics/OShaderProgram.h \
OGL3D/include/OGL3D/Graphics/OUniformBuffer.h \
OGL3D/include/OGL3D/Math/OVec4.h \
OGL3D/include/OGL3D/Math/ORect.h \
OGL3D/include/OGL3D/OPrerequisites.h \
OGL3D/include/OGL3D/Window/OWindow.h \
OGL3D/vendor/glad/include/KHR/khrplatform.h \
OGL3D/vendor/glad/include/glad/glad.h
macx {
LIBS += -framework Cocoa -framework QuartzCore
LIBS += -framework AppKit -framework OpenGL -framework Quartz
}
unix:!macx {
LIBS += -lX11 -lGL -ldl
}