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UserDefaults+Helpers.swift
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/*
See LICENSE folder for this sample’s licensing information.
Abstract:
Convenience extension for type safe UserDefaults access.
*/
import Foundation
import MultipeerConnectivity
struct UserDefaultsKeys {
// debug support
static let showSceneViewStats = "ShowSceneViewStatsKey"
static let showWireframe = "ShowWireframe"
static let showTrackingState = "ShowTrackingStateKey"
static let showARDebug = "ShowARDebugKey"
static let showPhysicsDebug = "EnablePhysicsKey"
static let showNetworkDebug = "ShowNetworkDebugKey"
static let showSettingsInGame = "ShowSettingsInGame"
static let showARRelocalizationHelp = "ShowARRelocalizationHelp"
static let trailWidth = "TrailWidth"
static let trailLength = "TrailLength"
static let showProjectileTrail = "ShowProjectileTrail"
static let useCustomTrail = "UseCustomTrail"
static let trailShouldNarrow = "TrailShouldNarrow"
static let allowGameBoardAutoSize = "AllowGameBoardAutoSize"
static let disableInGameUI = "DisableInGameUI"
// settings
static let antialiasingMode = "AntialiasingMode"
static let peerID = "PeerIDDefaultsKey"
static let selectedLevel = "SelectedLevel"
static let hasOnboarded = "HasOnboarded"
static let boardLocatingMode = "BoardLocatingMode"
static let gameRoomMode = "GameRoomMode"
static let autoFocus = "AutoFocus"
static let spectator = "Spectator"
static let showReset = "ShowReset"
static let showClouds = "ShowClouds"
static let showFlags = "ShowFlags"
static let showRopeSimulation = "ShowRopeSimulation"
static let showLOD = "showLOD"
static let musicVolume = "MusicVolume"
static let effectsVolume = "EffectsVolume"
static let synchronizeMusicWithWallClock = "MusicSyncWithClock"
static let showThermalState = "ShowThermalState"
}
extension UserDefaults {
enum BoardLocatingMode: Int {
case worldMap = 0 // default
// slot 1 previously used; leave empty so that on update,
// worldMap is used insead.
case manual = 2
}
static let applicationDefaults: [String: Any] = [
UserDefaultsKeys.spectator: false,
UserDefaultsKeys.musicVolume: 0.0,
UserDefaultsKeys.effectsVolume: 1.0,
UserDefaultsKeys.antialiasingMode: true,
UserDefaultsKeys.gameRoomMode: false,
UserDefaultsKeys.autoFocus: true,
UserDefaultsKeys.allowGameBoardAutoSize: false,
UserDefaultsKeys.showReset: false,
UserDefaultsKeys.showFlags: true,
UserDefaultsKeys.showClouds: false,
UserDefaultsKeys.synchronizeMusicWithWallClock: true,
UserDefaultsKeys.showRopeSimulation: true,
UserDefaultsKeys.showThermalState: true,
UserDefaultsKeys.showProjectileTrail: true,
UserDefaultsKeys.trailShouldNarrow: true
]
var myself: Player {
get {
if let data = data(forKey: UserDefaultsKeys.peerID),
let unarchived = try? NSKeyedUnarchiver.unarchivedObject(ofClass: MCPeerID.self, from: data),
let peerID = unarchived {
return Player(peerID: peerID)
}
// if no playerID was previously selected, create and cache a new one.
let player = Player(username: UIDevice.current.name)
let newData = try? NSKeyedArchiver.archivedData(withRootObject: player.peerID, requiringSecureCoding: true)
set(newData, forKey: UserDefaultsKeys.peerID)
return player
}
set {
let data = try? NSKeyedArchiver.archivedData(withRootObject: newValue.peerID, requiringSecureCoding: true)
set(data, forKey: UserDefaultsKeys.peerID)
}
}
var musicVolume: Float {
get { return float(forKey: UserDefaultsKeys.musicVolume) }
set { set(newValue, forKey: UserDefaultsKeys.musicVolume) }
}
var effectsVolume: Float {
get { return float(forKey: UserDefaultsKeys.effectsVolume) }
set { set(newValue, forKey: UserDefaultsKeys.effectsVolume) }
}
var showARDebug: Bool {
get { return bool(forKey: UserDefaultsKeys.showARDebug) }
set { set(newValue, forKey: UserDefaultsKeys.showARDebug) }
}
var showSceneViewStats: Bool {
get { return bool(forKey: UserDefaultsKeys.showSceneViewStats) }
set { set(newValue, forKey: UserDefaultsKeys.showSceneViewStats) }
}
// this is a wireframe overlay for looking at poly-count (f.e. LOD)
var showWireframe: Bool {
get { return bool(forKey: UserDefaultsKeys.showWireframe) }
set { set(newValue, forKey: UserDefaultsKeys.showWireframe) }
}
// this turns shapes emissive channel red (set at level start)
var showLOD: Bool {
get { return bool(forKey: UserDefaultsKeys.showLOD) }
set { set(newValue, forKey: UserDefaultsKeys.showLOD) }
}
// this may need to be integer for 0, 2, 4x
var antialiasingMode: Bool {
get { return bool(forKey: UserDefaultsKeys.antialiasingMode) }
set { set(newValue, forKey: UserDefaultsKeys.antialiasingMode) }
}
var showTrackingState: Bool {
get { return bool(forKey: UserDefaultsKeys.showTrackingState) }
set { set(newValue, forKey: UserDefaultsKeys.showTrackingState) }
}
var showPhysicsDebug: Bool {
get { return bool(forKey: UserDefaultsKeys.showPhysicsDebug) }
set { set(newValue, forKey: UserDefaultsKeys.showPhysicsDebug) }
}
var showNetworkDebug: Bool {
get { return bool(forKey: UserDefaultsKeys.showNetworkDebug) }
set { set(newValue, forKey: UserDefaultsKeys.showNetworkDebug) }
}
var hasOnboarded: Bool {
get { return bool(forKey: UserDefaultsKeys.hasOnboarded) }
set { set(newValue, forKey: UserDefaultsKeys.hasOnboarded) }
}
var boardLocatingMode: BoardLocatingMode {
get { return BoardLocatingMode(rawValue: integer(forKey: UserDefaultsKeys.boardLocatingMode)) ?? .worldMap }
set { set(newValue.rawValue, forKey: UserDefaultsKeys.boardLocatingMode) }
}
var gameRoomMode: Bool {
get { return bool(forKey: UserDefaultsKeys.gameRoomMode) }
set { set(newValue, forKey: UserDefaultsKeys.gameRoomMode) }
}
var showSettingsInGame: Bool {
get { return bool(forKey: UserDefaultsKeys.showSettingsInGame) }
set { set(newValue, forKey: UserDefaultsKeys.showSettingsInGame) }
}
var showARRelocalizationHelp: Bool {
get { return bool(forKey: UserDefaultsKeys.showARRelocalizationHelp) }
set { set(newValue, forKey: UserDefaultsKeys.showARRelocalizationHelp) }
}
var trailLength: Int? {
get {
return object(forKey: UserDefaultsKeys.trailLength) as? Int
}
set {
if let newValue = newValue {
set(newValue, forKey: UserDefaultsKeys.trailLength)
} else {
removeObject(forKey: UserDefaultsKeys.trailLength)
}
}
}
var trailWidth: Float? {
get {
return object(forKey: UserDefaultsKeys.trailWidth) as? Float
}
set {
if let newValue = newValue {
set(newValue, forKey: UserDefaultsKeys.trailWidth)
} else {
removeObject(forKey: UserDefaultsKeys.trailWidth)
}
}
}
var showProjectileTrail: Bool {
get { return bool(forKey: UserDefaultsKeys.showProjectileTrail) }
set { set(newValue, forKey: UserDefaultsKeys.showProjectileTrail) }
}
var useCustomTrail: Bool {
get { return bool(forKey: UserDefaultsKeys.useCustomTrail) }
set { set(newValue, forKey: UserDefaultsKeys.useCustomTrail) }
}
var tailShouldNarrow: Bool {
get { return bool(forKey: UserDefaultsKeys.trailShouldNarrow) }
set { set(newValue, forKey: UserDefaultsKeys.trailShouldNarrow) }
}
var showResetLever: Bool {
get { return bool(forKey: UserDefaultsKeys.showReset) }
set { set(newValue, forKey: UserDefaultsKeys.showReset) }
}
var showClouds: Bool {
get { return bool(forKey: UserDefaultsKeys.showClouds) }
set { set(newValue, forKey: UserDefaultsKeys.showClouds) }
}
var showFlags: Bool {
get { return bool(forKey: UserDefaultsKeys.showFlags) }
set { set(newValue, forKey: UserDefaultsKeys.showFlags) }
}
var showRopeSimulation: Bool {
get { return bool(forKey: UserDefaultsKeys.showRopeSimulation) }
set { set(newValue, forKey: UserDefaultsKeys.showRopeSimulation) }
}
var autoFocus: Bool {
get { return bool(forKey: UserDefaultsKeys.autoFocus) }
set { set(newValue, forKey: UserDefaultsKeys.autoFocus) }
}
var allowGameBoardAutoSize: Bool {
get { return bool(forKey: UserDefaultsKeys.allowGameBoardAutoSize) }
set { set(newValue, forKey: UserDefaultsKeys.allowGameBoardAutoSize) }
}
var spectator: Bool {
get { return bool(forKey: UserDefaultsKeys.spectator) }
set { set(newValue, forKey: UserDefaultsKeys.spectator) }
}
var disableInGameUI: Bool {
get { return bool(forKey: UserDefaultsKeys.disableInGameUI) }
set { set(newValue, forKey: UserDefaultsKeys.disableInGameUI) }
}
var synchronizeMusicWithWallClock: Bool {
get { return bool(forKey: UserDefaultsKeys.synchronizeMusicWithWallClock) }
set { set(newValue, forKey: UserDefaultsKeys.synchronizeMusicWithWallClock) }
}
var showThermalState: Bool {
get { return bool(forKey: UserDefaultsKeys.showThermalState) }
set { set(newValue, forKey: UserDefaultsKeys.showThermalState) }
}
}