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How to add a reconnect method if the server is reset or other error occurs ?
The text was updated successfully, but these errors were encountered:
got it working by adding a method to UnityWebsocket.cs
public bool IsAlive() { return (_ws == null) ? false : _ws.IsOpen(); }
and having a Coroutine UnityWebSocketScript.cs running from start checking every 15 secs
private IEnumerator ReconnectWS() { while (true) { yield return new WaitForSeconds(15); if (!IsAlive()) { Debug.Log("[UnityWebSocketScript] try reconnecting"); Connect(); } } }
Good enough ? or any recommendations
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How to add a reconnect method
if the server is reset or other error occurs ?
The text was updated successfully, but these errors were encountered: