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2017.2.0b10.txt
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Unity 2017.2.0b10
Released: September 4, 2017
Unity 2017.2.0b10 release notes
2017.2.0b10 Release Notes (diff since 2017.2.0b9)
Known Issues
Asset Import: Editor crashes in Transform::CountNodesDeep when loading a new scene. (919023)
Asset Import: Visibility animation curves are invalid when their target meshes are split because of the 65534 vertices limit.
Asset Import: MergePrefabInstance crash when reimporting assets from Assets Store. (913659)
Asset Pipeline: Crash at MoveTransformToRootOfSceneUndo when undoing addition of RectTransform to prefab. (912166)
Asset Pipeline: Reverting changes on applied prefab crashes Unity. (825035)
Asset Pipeline: Reverting model back to a prefab and then undoing these changes creates an additional broken non-prefab object. (864619)
Editor: Editor fails to launch on attempt to restart (note however that subsequent manual launch works fine). (929923), (935345)
Editor: rootTransform != NULL assert followed by a crash when undoing/redoing. (883861)
Graphics: Lower fps with vSync off when Static Batching is enabled. (922811)
Particles: Unity crashes after deleting a particle system and undoing the delete. (923711)
Scripting: MonoDevelop doesn't start on macOS10.13. (921104)
Services: Collab "Save to file" logs with Collab disabled. Mac Editor takes 2 minutes to exit Play mode. (931990)
UI: UI Mask component crashes editor after you Build & Run. (935112)
Video: Crash in mono_marshal_get_cache when reentering Play mode after video clip is previewed. (930707)
XR: Data from headPose is incorrect on GestureRecognizer events. (944108)
XR: Virtual Reality SDK Vuforia loading fails when used on iOS.
XR: Windows Mixed Reality usage on b7 results in hangs and black screens at start-up. This has been fixed in b8 for VR HMDs, but is still an issue for HoloLens.
XR: [SPS] Occlusion mesh is visible when rendering to an RT. (936114)
XR: [VR Oculus Compositor Splash] Particle System does not work on Build when VR is enabled (926695)
Features
XR: Added support for Google ARCore augmented reality technology when targeting Android 7.0 and above. The ARCore API provides accurate device position & orientation information as well as feature point detection that describes the physical space of the user's surroundings. With Unity's support for ARCore it is convenient for developers to drive a standard Unity camera using their device's real-world position & orientation, create planes representing surfaces of the device's surroundings, and render the color camera's image as the background for an augmented reality experience.
Fixes
Collab: Fixed an issue where users could experience an editor freeze with collab enabled and 100% packet loss on network. (920583)