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2017.2.0b5.txt
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Unity 2017.2.0b5
Released: August 1, 2017
Unity 2017.2.0b5 release notes
2017.2.0b5 Release Notes (diff since 2017.2.0b4)
System Requirements Changes
Removed iOS 6.0 support. The minimum supported version is now 7.0.
Known Issues
Android: Shader #pragma target 4.0 4.6 and 5.0 not working on Android phone (933203)
Asset Import: Editor crashes in Transform::CountNodesDeep when loading a new scene. (919023)
Asset Import: MergePrefabInstance crash when reimporting assets from Assets Store (913659)
Asset Import: Null Ref Exception on selecting prefab, after upgrading project from 2017.2.0b1 (930291)
Asset Import: Visibility animation curves are invalid when their target meshes are split because of the 65534 vertices limit.
Asset Import: [Asset Bundles] Caching.expirationDelay no longer cleans the cache (920498)
Asset Pipeline: Crash at MoveTransformToRootOfSceneUndo when undoing addition of RectTransform to prefab. (912166)
Asset Pipeline: Reverting changes on applied prefab crashes Unity (825035)
Asset Pipeline: Reverting model back to a prefab and then undoing these changes creates an additional broken non-prefab object (864619)
Build Pipeline: [ARKit] Unity crashes when building a scene (932080)
Editor: BeginsWithCaseInsensitive Assertion Error when creating a folder from the create menu (931888)
Editor: Editor fails to launch on attempt to restart (note however that subsequent manual launch works fine). (929923)
Editor: Editor startup time regression (934976)
Editor: rootTransform != NULL assert followed by a crash when undoing/redoing (883861)
Editor: Unity becomes unusable at next launch without Internet if "remember my choice" was unchecked during previous login with Internet. (933197)
Editor: [Windows] Gameobjects disappear from Scene View when moving viewpoint away from them. (935465)
Graphics: Camera does not render correctly with CameraClearFlags.Depth and MSAA (923842)
Graphics: Camera using temporary RenderTexture breaks on the last frames(Frame Debugger) (932065)
Graphics: GameObjects mesh is stuck at Combined Mesh (root:scene) and cannot be moved after aborting a build process (891971)
Graphics: Lower fps with vSync off, when Static Batching is enabled (922811)
Graphics: Mesh is not rendered in target camera when using Graphics.DrawMeshInstanced with not null Camera argument (927910)
Graphics: TextMeshPro is not displayed, and errors are logged. (929909)
Graphics: [Occlusion culling] Performance spike in Culling when Camera is not rendering every frame (743462)
Particles: Unity crashes after deleting a particle system and undoing the delete. (923711)
Particles: [ParticleSystemRenderer] Vertex Streams are broken, showing only Noise as an available choice. (935635)
Physics: Rigidbody interpolation speed regression. (923319)
Physics: [Particles] 3D World collisions no longer work in Edit Mode (921489)
Scripting: [macOS10.13] MonoDevelop doesn't start (921104)
Scripting: MonoBehaviour::GetObjectGUIState crashes when selecting color via Color Picker. (934613)
Services: Collab "Save to file" logs with Collab disabled. Mac Editor takes 2 minutes to exit Play mode (931990)
UI: UI Mask component crashes editor after you Build & Run (935112)
Video: Crash in mono_marshal_get_cache when reentering Play mode after video clip is previewed (930707)
Video: [Video Player] H264 and VP8 videos don't play on Android devices. (935659)
WebGL: Memory leak when building for WebGL. (935474)
Windows: [WSA] Error messages appear while/after building a project with "Unity C# projects", if the Editor folder contains a script. (918989)
Windows: [WSA] Reference rewriter fails in 2017.2 with analytics enabled (927848)
Windows: [XR][WSA] Including "Unity C# Projects" while building to Universal Windows Platform, causes builds to fail (927925)
XR: GearVR HMD Touchpad does not currently send input through the new input system.
XR: Haptics with Vive controller is currently disabled due to issues with correctly playing haptics on the correct controller
XR: Hololens / UWP / PS4 VR Devices not yet supported with the new input system for VR use.
XR: New API surface for recent UnityEngine.VR.WSA.Input changes has forthcoming breaking changes to land in another beta soon.
XR: Virtual Reality SDK Vuforia loading fails when used on iOS.
XR: [Gear VR] Inset viewport works but the main camera renders entirely black. (927240)
XR: [SPS] Occlusion mesh is visible when rendering to an RT (936114)
XR: [VR Oculus Compositor Splash] Particle System does not work on Build when VR is enabled (926695)
API Changes
XR: Added PlayerSettings values for new Async Video reprojection Settings. (932009)
XR: Made Google Async Video Reprojection usable without the need to subclass UnityPlayerActivity.
XR: The single-pass instanced rendering path is now supported on desktops when the DirectX 11 rendering API is in use.
Fixes
Graphics: Fixed memory leak in Texture2DArray and CubeMapArrayTexture. (919162, 930677)
Scripting Upgrade: Fixed an issue where assemblies built with .NET 4.6 fail to load. (922577)
Video: Fixed audio playback when AudioSource is disabled in VideoPlayer. (907755)
Video: Fixed performance issues with VideoPlayer creation/destruction. (888745)