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5.4.0p2.txt
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Release Notes 5.4.0p2
Release Date 18 August 2016
Improvements
Core: Added support for loading serialized files stored with versions >= 5.5.0a4
DX11: Improved texture upload performance for compressed, floating point ant RGBA32 formats (812350).
Networking: Projects using UnityWebRequest from UnityEngine.Experimental.Networking should now be auto-upgraded to use its new location in UnityEngine.Networking.
VR: Mac version of the editor can now add OpenVR as a VR platform when targeting the Windows player.
VR: Stereo View and Projection Matrices can be set individually through scripting API.
VR: Updated Oculus to Version 1.7.
VR: Updated OpenVR DLL to version 1.0.2.
Fixes
(820608) - AI: Fixed an issue where 'Not Walkable' objects close to the ground would not create a hole in the navmesh when baked.
(822015) - AI: Fixed an issue where NavMeshAgent remaining distance property would be wrong right after setting the agent destination to the same polygon.
(822362) - AI: Fixed an issue where NavMeshAgent would sometimes teleport right after NavMeshObstacle carving.
(811880) - Android: Added fix for crash on returning from Handheld.PlayFullScreenMovie.
(803481, 807275) - AssetBundles: Fixed an issue where calling Resources.UnloadUnusedAssets while loading an AssetBundle with AssetBundleRequest.LoadAssetAsync caused an error & stopped the asset from being loaded properly.
(814152) - Camera: Fixed an issue where rect was ignored when using SetTargetBuffers.
(791721) - IL2CPP/Windows Store: Allow non-blocking sockets to work properly on 64-bit builds.
(819647, 821614) - IL2CPP: Correct some calls to HasValue on nullable types, which could return true when the nullable does not have a value.
(818966) - IL2CPP: Generate proper C++ code for some cases involving array parameters passed by reference.
(815185) - UnityWebRequest: Report downloaded bytes for asset bundle and properly report 1.0 progress when finished.
(none) - VR: Fixed crash when exiting VR in certain cases where the HMD was detected as not connected on the first frame.
(none) - VR: Fixed viewport scale issues with OpenVR.
(804577) - Windows Store: Generate code in exported the solution to enter full screen if "Default is full screen" is set in player settings.
(804583) - Windows Store: Generate code in exported the solution to setup initial orientation.
(817285) - Windows Store: Suppress system overlays by default in il2cpp solutions (make consistent with .NET).
Revision: 38a9e1a3db04