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CollisionGrid.Rect.cs
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// ***************************************************************************
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
// ***************************************************************************
namespace CollisionGrid
{
public partial class CollisionGrid<T>
{
public T[] Get(RectangleF aabb)
{
lock (lockObject)
{
return Get(Rectangle(aabb));
}
}
/// <summary>
/// Gets the first item encountered in the cells that are hit by the given Axis-Aligned-Bounding-Box.
/// </summary>
/// <param name="aabb">The Axis-Aligned-Bounding-Box given in int-cell-coordinates</param>
/// <returns>
/// The item or default(T)
/// </returns>
public T First(RectangleF aabb)
{
lock (lockObject)
{
return First(Rectangle(aabb));
}
}
/// <summary>
/// Adds a given item to the cells that are hit by the given Axis-Aligned-Bounding-Box.
/// If the cell already contains the item, it is not added a second time.
/// </summary>
/// <param name="item">The item to add</param>
/// <param name="aabb">The Axis-Aligned-Bounding-Box given in float-grid-coordinates.</param>
public void Add(T item, RectangleF aabb)
{
lock (lockObject)
{
Add(item, Rectangle(aabb));
}
}
/// <summary>
/// Removes all items from the cells that are hit by the given Axis-Aligned-Bounding-Box.
/// If the items don't occupy another cell, they are removed as well.
/// </summary>
/// <param name="aabb">The Axis-Aligned-Bounding-Box given in float-grid-coordinates.</param>
public void Remove(RectangleF aabb)
{
lock (lockObject)
{
Remove(Rectangle(aabb));
}
}
/// <summary>
/// Removes all occurrences of the given item and re-adds it at the new cells that are hit by the given
/// Axis-Aligned-Bounding-Box.
/// If the item hasn't been in the grid before, this will just add it.
/// </summary>
/// <param name="item">The item to move</param>
/// <param name="aabb">The Axis-Aligned-Bounding-Box given in float-grid-coordinates.</param>
public void Move(T item, RectangleF aabb)
{
lock (lockObject)
{
Move(item, Rectangle(aabb));
}
}
public bool IsEmpty(RectangleF aabb)
{
lock (lockObject)
{
return IsEmpty(Rectangle(aabb));
}
}
}
}