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Main.cs
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// ***************************************************************************
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
// ***************************************************************************
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Test
{
internal class Main : Game
{
public const int MIN_SCREEN_RESOLUTION_WIDTH = 1024;
public const int MIN_SCREEN_RESOLUTION_HEIGHT = 768;
public GraphicsDeviceManager GraphicsDeviceManager;
public Main()
{
Content.RootDirectory = "Content";
GraphicsDeviceManager = new GraphicsDeviceManager(this);
GraphicsDeviceManager.PreferredBackBufferWidth = MIN_SCREEN_RESOLUTION_WIDTH;
GraphicsDeviceManager.PreferredBackBufferHeight = MIN_SCREEN_RESOLUTION_HEIGHT;
GraphicsDeviceManager.IsFullScreen = false;
GraphicsDeviceManager.PreparingDeviceSettings += PrepareDeviceSettings;
Window.AllowUserResizing = true;
IsMouseVisible = true;
}
void PrepareDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)
{
e.GraphicsDeviceInformation.GraphicsProfile = GraphicsProfile.Reach;
}
protected override void Initialize()
{
DrawableGrid grid = new DrawableGrid(this, new SpriteBatch(GraphicsDevice), 700, 700, 40, 40);
Components.Add(grid);
grid.Initialize();
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
base.Draw(gameTime);
}
}
}