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SliderControl.Designer.cs
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namespace AForge.Controls
{
partial class SliderControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose( bool disposing )
{
if ( disposing && ( components != null ) )
{
components.Dispose( );
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent( )
{
this.components = new System.ComponentModel.Container( );
this.timer = new System.Windows.Forms.Timer( this.components );
this.SuspendLayout( );
//
// timer
//
this.timer.Interval = 10;
this.timer.Tick += new System.EventHandler( this.timer_Tick );
//
// TurnControl
//
this.Paint += new System.Windows.Forms.PaintEventHandler( this.TurnControl_Paint );
this.MouseMove += new System.Windows.Forms.MouseEventHandler( this.TurnControl_MouseMove );
this.MouseDown += new System.Windows.Forms.MouseEventHandler( this.TurnControl_MouseDown );
this.MouseUp += new System.Windows.Forms.MouseEventHandler( this.TurnControl_MouseUp );
this.ResumeLayout( false );
}
#endregion
private System.Windows.Forms.Timer timer;
}
}