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SliderControl.cs
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// AForge Controls Library
// AForge.NET framework
// http://www.aforgenet.com/framework/
//
// Copyright © Andrew Kirillov, 2010
// andrew.kirillov@aforgenet.com
//
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace AForge.Controls
{
/// <summary>
/// Slider control.
/// </summary>
///
/// <remarks>
/// <para>The control represents a slider, which can be dragged in the [-1, 1] range.
/// Default position of the slider is set 0, which corresponds to center of the control.<br />
/// <img src="img/controls/slider_control.png" width="227" height="56" />
/// </para>
/// </remarks>
///
public partial class SliderControl : Control
{
// horizontal or vertical configuration
private bool isHorizontal = true;
private bool resetPositionOnMouseRelease = true;
// pens and brushes for drawing
private Pen borderPen = new Pen( Color.Black );
private SolidBrush positiveAreaBrush = new SolidBrush( Color.White );
private SolidBrush negativeAreaBrush = new SolidBrush( Color.LightGray );
private SolidBrush manipulatorBrush = new SolidBrush( Color.LightSeaGreen );
private SolidBrush disabledBrash = new SolidBrush( Color.FromArgb( 240, 240, 240 ) );
// manipulator's size
private const int manipulatorWidth = 11;
private const int manipulatorHeight = 20;
// margins
private int leftMargin;
private int topMargin;
// manipulator's position
private float manipulatatorPosition = 0;
// tracking information
private bool tracking = false;
// number of timer ticks before notifying user (-1 means no notification)
private int ticksBeforeNotificiation = -1;
/// <summary>
/// Determines behaviour of manipulator, when mouse button is released.
/// </summary>
///
/// <remarks>
/// <para>The property controls behaviour of manipulator on releasing mouse button. If
/// the property is set to <see langword="true"/>, then position of manipulator is reset
/// to 0, when mouse button is released. Otherwise manipulator stays on the place,
/// where it was left.</para>
///
/// <para>Default value is set to <see langword="true"/>.</para>
/// </remarks>
///
[DefaultValue( true )]
[Description( "Determines behaviour of manipulator, when mouse button is released." )]
public bool ResetPositionOnMouseRelease
{
get { return resetPositionOnMouseRelease; }
set { resetPositionOnMouseRelease = value; }
}
/// <summary>
/// Color used for drawing borders.
/// </summary>
///
/// <remarks>
/// <para>Default value is set to <see cref="Color.Black"/>.</para>
/// </remarks>
///
[DefaultValue( typeof( Color ), "Black" )]
[Description( "Color used for drawing borders." )]
public Color BorderColor
{
get { return borderPen.Color; }
set
{
borderPen = new Pen( value );
Invalidate( );
}
}
/// <summary>
/// Background color used for filling area corresponding to positive values.
/// </summary>
///
/// <remarks>
/// <para>Default value is set to <see cref="Color.White"/>.</para>
/// </remarks>
///
[DefaultValue( typeof( Color ), "White" )]
[Description( "Background color used for filling area corresponding to positive values." )]
public Color PositiveAreaBrush
{
get { return positiveAreaBrush.Color; }
set
{
positiveAreaBrush = new SolidBrush( value );
Invalidate( );
}
}
/// <summary>
/// Background color used for filling area corresponding to negative values.
/// </summary>
///
/// <remarks>
/// <para>Default value is set to <see cref="Color.LightGray"/>.</para>
/// </remarks>
///
[DefaultValue( typeof( Color ), "LightGray" )]
[Description( "Background color used for filling top right quarter of the control." )]
public Color NegativeAreaBrush
{
get { return negativeAreaBrush.Color; }
set
{
negativeAreaBrush = new SolidBrush( value );
Invalidate( );
}
}
/// <summary>
/// Color used for filling manipulator.
/// </summary>
///
/// <remarks>
/// <para>Default value is set to <see cref="Color.LightSeaGreen"/>.</para>
/// </remarks>
///
[DefaultValue( typeof( Color ), "LightSeaGreen" )]
[Description( "Color used for filling manipulator." )]
public Color ManipulatorColor
{
get { return manipulatorBrush.Color; }
set
{
manipulatorBrush = new SolidBrush( value );
Invalidate( );
}
}
/// <summary>
/// Defines if control has horizontal or vertical look.
/// </summary>
///
/// <remarks>
/// <para>Default value is set to <see langword="true"/>.</para>
/// </remarks>
///
[DefaultValue( true )]
[Description( "Defines if control has horizontal or vertical look." )]
public bool IsHorizontal
{
get { return isHorizontal; }
set
{
isHorizontal = value;
if ( value )
{
leftMargin = manipulatorWidth / 2 + 2;
topMargin = manipulatorHeight / 4;
}
else
{
leftMargin = manipulatorHeight / 4;
topMargin = manipulatorWidth / 2 + 2;
}
Invalidate( );
}
}
/// <summary>
/// Current manipulator's position, [-1, 1].
/// </summary>
///
/// <remarks><para>The property equals to current manipulator's position.</para>
/// </remarks>
///
[Browsable( false )]
public float ManipulatorPosition
{
get { return manipulatatorPosition; }
set
{
manipulatatorPosition = Math.Max( -1.0f, Math.Min( 1.0f, value ) );
Invalidate( );
NotifyClients( );
}
}
/// <summary>
/// Delegate used for notification about manipulator's position changes.
/// </summary>
///
/// <param name="sender">Event sender - object sending the event.</param>
/// <param name="position">Current position of manipulator.</param>
///
public delegate void PositionChangedHandler( object sender, float position );
/// <summary>
/// Event used for notification about manipulator's position changes.
/// </summary>
[Description( "Occurs when manipulator's position is changed." )]
public event PositionChangedHandler PositionChanged;
/// <summary>
/// Initializes a new instance of the <see cref="SliderControl"/> class.
/// </summary>
public SliderControl( )
{
InitializeComponent( );
// update control style
SetStyle( ControlStyles.AllPaintingInWmPaint | ControlStyles.ResizeRedraw |
ControlStyles.DoubleBuffer | ControlStyles.UserPaint, true );
IsHorizontal = true;
}
// Paint the control
private void TurnControl_Paint( object sender, PaintEventArgs e )
{
Graphics g = e.Graphics;
int clientWidth = ClientRectangle.Width;
int clientHeight = ClientRectangle.Height;
if ( isHorizontal )
{
// draw area
g.FillRectangle( ( this.Enabled ) ? negativeAreaBrush : disabledBrash, leftMargin, topMargin,
clientWidth / 2 - leftMargin, manipulatorHeight / 2 );
g.FillRectangle( ( this.Enabled ) ? positiveAreaBrush : disabledBrash, clientWidth / 2, topMargin,
clientWidth / 2 - leftMargin, manipulatorHeight / 2 );
g.DrawRectangle( borderPen, leftMargin, topMargin,
clientWidth - 1 - leftMargin * 2, manipulatorHeight / 2 );
g.DrawLine( borderPen, clientWidth / 2, topMargin, clientWidth / 2, topMargin + manipulatorHeight / 2 );
// calculate manipulator's center point
int ctrlManipulatorX = (int) ( manipulatatorPosition * ( clientWidth / 2 - leftMargin ) + clientWidth / 2 );
// draw manipulator
g.FillRectangle( ( this.Enabled ) ? manipulatorBrush : disabledBrash, ctrlManipulatorX - manipulatorWidth / 2, 0,
manipulatorWidth, manipulatorHeight );
g.DrawRectangle( borderPen, ctrlManipulatorX - manipulatorWidth / 2, 0,
manipulatorWidth, manipulatorHeight );
}
else
{
// draw area
g.FillRectangle( ( this.Enabled ) ? positiveAreaBrush : disabledBrash, leftMargin, topMargin,
manipulatorHeight / 2, clientHeight / 2 - topMargin );
g.FillRectangle( ( this.Enabled ) ? negativeAreaBrush : disabledBrash, leftMargin, clientHeight / 2,
manipulatorHeight / 2, clientHeight / 2 - topMargin );
g.DrawRectangle( borderPen, leftMargin, topMargin,
manipulatorHeight / 2, clientHeight - 1 - topMargin * 2 );
g.DrawLine( borderPen, leftMargin, clientHeight / 2, leftMargin + manipulatorHeight / 2, clientHeight / 2 );
// calculate manipulator's center point
int ctrlManipulatorY = (int) ( -manipulatatorPosition * ( clientHeight / 2 - topMargin ) + clientHeight / 2 );
// draw manipulator
g.FillRectangle( ( this.Enabled ) ? manipulatorBrush : disabledBrash, 0, ctrlManipulatorY - manipulatorWidth / 2,
manipulatorHeight, manipulatorWidth );
g.DrawRectangle( borderPen, 0, ctrlManipulatorY - manipulatorWidth / 2,
manipulatorHeight, manipulatorWidth );
}
}
// On mouse down event
private void TurnControl_MouseDown( object sender, MouseEventArgs e )
{
if ( e.Button == MouseButtons.Left )
{
if ( isHorizontal )
{
if (
( e.X >= leftMargin ) &&
( e.X < ClientRectangle.Width - leftMargin ) &&
( e.Y >= topMargin ) &&
( e.Y < ClientRectangle.Height - topMargin ) )
{
int cx = e.X - ClientRectangle.Width / 2;
manipulatatorPosition = (float) cx / ( ClientRectangle.Width / 2 - leftMargin );
tracking = true;
}
}
else
{
if (
( e.X >= leftMargin ) &&
( e.X < ClientRectangle.Width - leftMargin ) &&
( e.Y >= topMargin ) &&
( e.Y < ClientRectangle.Height - topMargin ) )
{
int cy = ClientRectangle.Height / 2 - e.Y;
manipulatatorPosition = (float) cy / ( ClientRectangle.Height / 2 - topMargin );
tracking = true;
}
}
if ( tracking )
{
this.Capture = true;
this.Cursor = Cursors.Hand;
NotifyClients( );
// start time, which is used to notify
// about manipulator's position change
ticksBeforeNotificiation = -1;
timer.Start( );
}
}
}
// On mouse up event
private void TurnControl_MouseUp( object sender, MouseEventArgs e )
{
if ( ( e.Button == MouseButtons.Left ) && ( tracking ) )
{
tracking = false;
this.Capture = false;
this.Cursor = Cursors.Arrow;
if ( resetPositionOnMouseRelease )
{
manipulatatorPosition = 0;
}
Invalidate( );
timer.Stop( );
NotifyClients( );
}
}
// On mouse move event
private void TurnControl_MouseMove( object sender, MouseEventArgs e )
{
if ( tracking )
{
if ( isHorizontal )
{
int cx = e.X - ClientRectangle.Width / 2;
manipulatatorPosition = (float) cx / ( ClientRectangle.Width / 2 - leftMargin );
}
else
{
int cy = ClientRectangle.Height / 2 - e.Y;
manipulatatorPosition = (float) cy / ( ClientRectangle.Height / 2 - topMargin );
}
manipulatatorPosition = Math.Max( Math.Min( 1, manipulatatorPosition ), -1 );
Invalidate( );
// notify user after 10 timer ticks
ticksBeforeNotificiation = 5;
}
}
// Timer handler, which is used to notify clients about manipulator's changes
private void timer_Tick( object sender, EventArgs e )
{
if ( ticksBeforeNotificiation != -1 )
{
// time to notify
if ( ticksBeforeNotificiation == 0 )
{
// notify users
NotifyClients( );
}
ticksBeforeNotificiation--;
}
}
// Notify client about changes of manipulator's position
private void NotifyClients( )
{
if ( PositionChanged != null )
{
PositionChanged( this, manipulatatorPosition );
}
}
}
}