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IntPoint.cs
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// AForge Core Library
// AForge.NET framework
// http://www.aforgenet.com/framework/
//
// Copyright © AForge.NET, 2007-2011
// contacts@aforgenet.com
//
namespace AForge
{
using System;
using System.ComponentModel;
/// <summary>
/// Structure for representing a pair of coordinates of integer type.
/// </summary>
///
/// <remarks><para>The structure is used to store a pair of integer coordinates.</para>
///
/// <para>Sample usage:</para>
/// <code>
/// // assigning coordinates in the constructor
/// IntPoint p1 = new IntPoint( 10, 20 );
/// // creating a point and assigning coordinates later
/// IntPoint p2;
/// p2.X = 30;
/// p2.Y = 40;
/// // calculating distance between two points
/// float distance = p1.DistanceTo( p2 );
/// </code>
/// </remarks>
///
[Serializable]
public struct IntPoint
{
/// <summary>
/// X coordinate.
/// </summary>
///
public int X;
/// <summary>
/// Y coordinate.
/// </summary>
///
public int Y;
/// <summary>
/// Initializes a new instance of the <see cref="IntPoint"/> structure.
/// </summary>
///
/// <param name="x">X axis coordinate.</param>
/// <param name="y">Y axis coordinate.</param>
///
public IntPoint( int x, int y )
{
this.X = x;
this.Y = y;
}
/// <summary>
/// Calculate Euclidean distance between two points.
/// </summary>
///
/// <param name="anotherPoint">Point to calculate distance to.</param>
///
/// <returns>Returns Euclidean distance between this point and
/// <paramref name="anotherPoint"/> points.</returns>
///
public float DistanceTo( IntPoint anotherPoint )
{
int dx = X - anotherPoint.X;
int dy = Y - anotherPoint.Y;
return (float) System.Math.Sqrt( dx * dx + dy * dy );
}
/// <summary>
/// Calculate squared Euclidean distance between two points.
/// </summary>
///
/// <param name="anotherPoint">Point to calculate distance to.</param>
///
/// <returns>Returns squared Euclidean distance between this point and
/// <paramref name="anotherPoint"/> points.</returns>
///
public float SquaredDistanceTo( Point anotherPoint )
{
float dx = X - anotherPoint.X;
float dy = Y - anotherPoint.Y;
return dx * dx + dy * dy;
}
/// <summary>
/// Addition operator - adds values of two points.
/// </summary>
///
/// <param name="point1">First point for addition.</param>
/// <param name="point2">Second point for addition.</param>
///
/// <returns>Returns new point which coordinates equal to sum of corresponding
/// coordinates of specified points.</returns>
///
public static IntPoint operator +( IntPoint point1, IntPoint point2 )
{
return new IntPoint( point1.X + point2.X, point1.Y + point2.Y );
}
/// <summary>
/// Addition operator - adds values of two points.
/// </summary>
///
/// <param name="point1">First point for addition.</param>
/// <param name="point2">Second point for addition.</param>
///
/// <returns>Returns new point which coordinates equal to sum of corresponding
/// coordinates of specified points.</returns>
///
public static IntPoint Add( IntPoint point1, IntPoint point2 )
{
return new IntPoint( point1.X + point2.X, point1.Y + point2.Y );
}
/// <summary>
/// Subtraction operator - subtracts values of two points.
/// </summary>
///
/// <param name="point1">Point to subtract from.</param>
/// <param name="point2">Point to subtract.</param>
///
/// <returns>Returns new point which coordinates equal to difference of corresponding
/// coordinates of specified points.</returns>
///
public static IntPoint operator -( IntPoint point1, IntPoint point2 )
{
return new IntPoint( point1.X - point2.X, point1.Y - point2.Y );
}
/// <summary>
/// Subtraction operator - subtracts values of two points.
/// </summary>
///
/// <param name="point1">Point to subtract from.</param>
/// <param name="point2">Point to subtract.</param>
///
/// <returns>Returns new point which coordinates equal to difference of corresponding
/// coordinates of specified points.</returns>
///
public static IntPoint Subtract( IntPoint point1, IntPoint point2 )
{
return new IntPoint( point1.X - point2.X, point1.Y - point2.Y );
}
/// <summary>
/// Addition operator - adds scalar to the specified point.
/// </summary>
///
/// <param name="point">Point to increase coordinates of.</param>
/// <param name="valueToAdd">Value to add to coordinates of the specified point.</param>
///
/// <returns>Returns new point which coordinates equal to coordinates of
/// the specified point increased by specified value.</returns>
///
public static IntPoint operator +( IntPoint point, int valueToAdd )
{
return new IntPoint( point.X + valueToAdd, point.Y + valueToAdd );
}
/// <summary>
/// Addition operator - adds scalar to the specified point.
/// </summary>
///
/// <param name="point">Point to increase coordinates of.</param>
/// <param name="valueToAdd">Value to add to coordinates of the specified point.</param>
///
/// <returns>Returns new point which coordinates equal to coordinates of
/// the specified point increased by specified value.</returns>
///
public static IntPoint Add( IntPoint point, int valueToAdd )
{
return new IntPoint( point.X + valueToAdd, point.Y + valueToAdd );
}
/// <summary>
/// Subtraction operator - subtracts scalar from the specified point.
/// </summary>
///
/// <param name="point">Point to decrease coordinates of.</param>
/// <param name="valueToSubtract">Value to subtract from coordinates of the specified point.</param>
///
/// <returns>Returns new point which coordinates equal to coordinates of
/// the specified point decreased by specified value.</returns>
///
public static IntPoint operator -( IntPoint point, int valueToSubtract )
{
return new IntPoint( point.X - valueToSubtract, point.Y - valueToSubtract );
}
/// <summary>
/// Subtraction operator - subtracts scalar from the specified point.
/// </summary>
///
/// <param name="point">Point to decrease coordinates of.</param>
/// <param name="valueToSubtract">Value to subtract from coordinates of the specified point.</param>
///
/// <returns>Returns new point which coordinates equal to coordinates of
/// the specified point decreased by specified value.</returns>
///
public static IntPoint Subtract( IntPoint point, int valueToSubtract )
{
return new IntPoint( point.X - valueToSubtract, point.Y - valueToSubtract );
}
/// <summary>
/// Multiplication operator - multiplies coordinates of the specified point by scalar value.
/// </summary>
///
/// <param name="point">Point to multiply coordinates of.</param>
/// <param name="factor">Multiplication factor.</param>
///
/// <returns>Returns new point which coordinates equal to coordinates of
/// the specified point multiplied by specified value.</returns>
///
public static IntPoint operator *( IntPoint point, int factor )
{
return new IntPoint( point.X * factor, point.Y * factor );
}
/// <summary>
/// Multiplication operator - multiplies coordinates of the specified point by scalar value.
/// </summary>
///
/// <param name="point">Point to multiply coordinates of.</param>
/// <param name="factor">Multiplication factor.</param>
///
/// <returns>Returns new point which coordinates equal to coordinates of
/// the specified point multiplied by specified value.</returns>
///
public static IntPoint Multiply( IntPoint point, int factor )
{
return new IntPoint( point.X * factor, point.Y * factor );
}
/// <summary>
/// Division operator - divides coordinates of the specified point by scalar value.
/// </summary>
///
/// <param name="point">Point to divide coordinates of.</param>
/// <param name="factor">Division factor.</param>
///
/// <returns>Returns new point which coordinates equal to coordinates of
/// the specified point divided by specified value.</returns>
///
public static IntPoint operator /( IntPoint point, int factor )
{
return new IntPoint( point.X / factor, point.Y / factor );
}
/// <summary>
/// Division operator - divides coordinates of the specified point by scalar value.
/// </summary>
///
/// <param name="point">Point to divide coordinates of.</param>
/// <param name="factor">Division factor.</param>
///
/// <returns>Returns new point which coordinates equal to coordinates of
/// the specified point divided by specified value.</returns>
///
public static IntPoint Divide( IntPoint point, int factor )
{
return new IntPoint( point.X / factor, point.Y / factor );
}
/// <summary>
/// Equality operator - checks if two points have equal coordinates.
/// </summary>
///
/// <param name="point1">First point to check.</param>
/// <param name="point2">Second point to check.</param>
///
/// <returns>Returns <see langword="true"/> if coordinates of specified
/// points are equal.</returns>
///
public static bool operator ==( IntPoint point1, IntPoint point2 )
{
return ( ( point1.X == point2.X ) && ( point1.Y == point2.Y ) );
}
/// <summary>
/// Inequality operator - checks if two points have different coordinates.
/// </summary>
///
/// <param name="point1">First point to check.</param>
/// <param name="point2">Second point to check.</param>
///
/// <returns>Returns <see langword="true"/> if coordinates of specified
/// points are not equal.</returns>
///
public static bool operator !=( IntPoint point1, IntPoint point2 )
{
return ( ( point1.X != point2.X ) || ( point1.Y != point2.Y ) );
}
/// <summary>
/// Check if this instance of <see cref="IntPoint"/> equal to the specified one.
/// </summary>
///
/// <param name="obj">Another point to check equalty to.</param>
///
/// <returns>Return <see langword="true"/> if objects are equal.</returns>
///
public override bool Equals( object obj )
{
return ( obj is IntPoint ) ? ( this == (IntPoint) obj ) : false;
}
/// <summary>
/// Get hash code for this instance.
/// </summary>
///
/// <returns>Returns the hash code for this instance.</returns>
///
public override int GetHashCode( )
{
return X.GetHashCode( ) + Y.GetHashCode( );
}
/// <summary>
/// Implicit conversion to <see cref="Point"/>.
/// </summary>
///
/// <param name="point">Integer point to convert to single precision point.</param>
///
/// <returns>Returns new single precision point which coordinates are implicitly converted
/// to floats from coordinates of the specified integer point.</returns>
///
public static implicit operator Point( IntPoint point )
{
return new Point( point.X, point.Y );
}
/// <summary>
/// Implicit conversion to <see cref="DoublePoint"/>.
/// </summary>
///
/// <param name="point">Integer point to convert to double precision point.</param>
///
/// <returns>Returns new double precision point which coordinates are implicitly converted
/// to doubles from coordinates of the specified integer point.</returns>
///
public static implicit operator DoublePoint( IntPoint point )
{
return new DoublePoint( point.X, point.Y );
}
/// <summary>
/// Get string representation of the class.
/// </summary>
///
/// <returns>Returns string, which contains values of the point in readable form.</returns>
///
public override string ToString( )
{
return string.Format( System.Globalization.CultureInfo.InvariantCulture, "{0}, {1}", X, Y );
}
/// <summary>
/// Calculate Euclidean norm of the vector comprised of the point's
/// coordinates - distance from (0, 0) in other words.
/// </summary>
///
/// <returns>Returns point's distance from (0, 0) point.</returns>
///
public float EuclideanNorm( )
{
return (float) System.Math.Sqrt( X * X + Y * Y );
}
}
}