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EuclideanDistance.cs
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// AForge Math Library
// AForge.NET framework
// http://www.aforgenet.com/framework/
//
// Copyright © AForge.NET, 2007-2010
// contacts@aforgenet.com
//
namespace AForge.Math.Metrics
{
using System;
/// <summary>
/// Euclidean distance metric.
/// </summary>
///
/// <remarks><para>This class represents the
/// <a href="http://en.wikipedia.org/wiki/Euclidean_distance">Euclidean distance metric.</a></para>
///
/// <para>Sample usage:</para>
/// <code>
/// // instantiate new distance class
/// EuclideanDistance dist = new EuclideanDistance( );
/// // create two vectors for inputs
/// double[] p = new double[] { 2.5, 3.5, 3.0, 3.5, 2.5, 3.0 };
/// double[] q = new double[] { 3.0, 3.5, 1.5, 5.0, 3.5, 3.0 };
/// // get distance between the two vectors
/// double distance = dist.GetDistance( p, q );
/// </code>
/// </remarks>
///
public sealed class EuclideanDistance : IDistance
{
/// <summary>
/// Returns distance between two N-dimensional double vectors.
/// </summary>
///
/// <param name="p">1st point vector.</param>
/// <param name="q">2nd point vector.</param>
///
/// <returns>Returns Euclidean distance between two supplied vectors.</returns>
///
/// <exception cref="ArgumentException">Thrown if the two vectors are of different dimensions (if specified
/// array have different length).</exception>
///
public double GetDistance( double[] p, double[] q )
{
double distance = 0;
double diff = 0;
if ( p.Length != q.Length )
throw new ArgumentException( "Input vectors must be of the same dimension." );
for ( int x = 0, len = p.Length; x < len; x++ )
{
diff = p[x] - q[x];
distance += diff * diff;
}
return Math.Sqrt( distance );
}
}
}