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UniformGenerator.cs
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// AForge Math Library
// AForge.NET framework
// http://www.aforgenet.com/framework/
//
// Copyright © AForge.NET, 2007-2011
// contacts@aforgenet.com
//
namespace AForge.Math.Random
{
using System;
using AForge;
/// <summary>
/// Uniform random numbers generator.
/// </summary>
///
/// <remarks><para>The random numbers generator generates uniformly
/// distributed numbers in the <see cref="Range">specified range</see> - values
/// are greater or equal to minimum range's value and less than maximum range's
/// value.</para>
///
/// <para>The generator uses <see cref="UniformOneGenerator"/> generator
/// to generate random numbers.</para>
///
/// <para>Sample usage:</para>
/// <code>
/// // create instance of random generator
/// IRandomNumberGenerator generator = new UniformGenerator( new Range( 50, 100 ) );
/// // generate random number
/// float randomNumber = generator.Next( );
/// </code>
/// </remarks>
///
public class UniformGenerator : IRandomNumberGenerator
{
private UniformOneGenerator rand = null;
// generator's range
private float min;
private float length;
/// <summary>
/// Mean value of the generator.
/// </summary>
///
public float Mean
{
get { return ( min + min + length ) / 2; }
}
/// <summary>
/// Variance value of the generator.
/// </summary>
///
public float Variance
{
get { return length * length / 12; }
}
/// <summary>
/// Random numbers range.
/// </summary>
///
/// <remarks><para>Range of random numbers to generate. Generated numbers are
/// greater or equal to minimum range's value and less than maximum range's
/// value.</para>
/// </remarks>
///
public Range Range
{
get { return new Range( min, min + length ); }
}
/// <summary>
/// Initializes a new instance of the <see cref="UniformGenerator"/> class.
/// </summary>
///
/// <param name="range">Random numbers range.</param>
///
/// <remarks>Initializes random numbers generator with zero seed.</remarks>
///
public UniformGenerator( Range range ) :
this( range, 0 )
{
}
/// <summary>
/// Initializes a new instance of the <see cref="UniformGenerator"/> class.
/// </summary>
///
/// <param name="range">Random numbers range.</param>
/// <param name="seed">Seed value to initialize random numbers generator.</param>
///
public UniformGenerator( Range range, int seed )
{
rand = new UniformOneGenerator( seed );
min = range.Min;
length = range.Length;
}
/// <summary>
/// Generate next random number.
/// </summary>
///
/// <returns>Returns next random number.</returns>
///
public float Next( )
{
return (float) rand.Next( ) * length + min;
}
/// <summary>
/// Set seed of the random numbers generator.
/// </summary>
///
/// <param name="seed">Seed value.</param>
///
/// <remarks>Resets random numbers generator initializing it with
/// specified seed value.</remarks>
///
public void SetSeed( int seed )
{
rand = new UniformOneGenerator( seed );
}
}
}