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UniformOneGenerator.cs
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// AForge Math Library
// AForge.NET framework
// http://www.aforgenet.com/framework/
//
// Copyright © AForge.NET, 2007-2011
// contacts@aforgenet.com
//
namespace AForge.Math.Random
{
using System;
using AForge;
/// <summary>
/// Uniform random numbers generator in the range of [0, 1).
/// </summary>
///
/// <remarks><para>The random number generator generates uniformly
/// distributed numbers in the range of [0, 1) - greater or equal to 0.0
/// and less than 1.0.</para>
///
/// <para><note>At this point the generator is based on the
/// internal .NET generator, but may be rewritten to
/// use faster generation algorithm.</note></para>
///
/// <para>Sample usage:</para>
/// <code>
/// // create instance of random generator
/// IRandomNumberGenerator generator = new UniformOneGenerator( );
/// // generate random number
/// float randomNumber = generator.Next( );
/// </code>
/// </remarks>
///
public class UniformOneGenerator : IRandomNumberGenerator
{
// .NET random generator as a base
private ThreadSafeRandom rand = null;
/// <summary>
/// Mean value of the generator.
/// </summary>
///
public float Mean
{
get { return 0.5f; }
}
/// <summary>
/// Variance value of the generator.
/// </summary>
///
public float Variance
{
get { return 1f / 12; }
}
/// <summary>
/// Initializes a new instance of the <see cref="UniformOneGenerator"/> class.
/// </summary>
///
/// <remarks>Initializes random numbers generator with zero seed.</remarks>
///
public UniformOneGenerator( )
{
rand = new ThreadSafeRandom( 0 );
}
/// <summary>
/// Initializes a new instance of the <see cref="UniformOneGenerator"/> class.
/// </summary>
///
/// <param name="seed">Seed value to initialize random numbers generator.</param>
///
public UniformOneGenerator( int seed )
{
rand = new ThreadSafeRandom( seed );
}
/// <summary>
/// Generate next random number.
/// </summary>
///
/// <returns>Returns next random number.</returns>
///
public float Next( )
{
return (float) rand.NextDouble( );
}
/// <summary>
/// Set seed of the random numbers generator.
/// </summary>
///
/// <param name="seed">Seed value.</param>
///
/// <remarks>Resets random numbers generator initializing it with
/// specified seed value.</remarks>
///
public void SetSeed( int seed )
{
rand = new ThreadSafeRandom( seed );
}
}
}