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main.js.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Source: main.js</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
<!--[if lt IE 9]>
<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<![endif]-->
<link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css">
<link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css">
</head>
<body>
<div id="main">
<h1 class="page-title">Source: main.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>/**
* main.js, Primary file for the project.
* The primary function, generateFiles, will be used to generate the files given to the user.
* @author Christian Rodriguez
*/
//Import armor templates presets from the ArmorTemplate file, stored as an array in the armorTemplates variable
var armorTemplates;
let promiseArmorTemplate = import('./ArmorTemplate.js').then((value) => {
armorTemplates = value.default;
return value.default;
});
//Import file headers as an array from the strings file, stored in strings variable
var strings;
var xcomContent;
var xcomGame;
let promiseStrings = import('./strings.js').then((value) => {
strings = value.default;
xcomContent = strings[0];
xcomGame = strings[1];
return value.default;
});
//Import collections as an array from the strings file, stored in collections variable
var collections;
var ptCollection;
var atCollection;
var textInputProperties;
var genderSelect;
let promiseCollections = import('./collections.js').then((value) => {
collections = value.default;
ptCollection = collections[0];
atCollection = collections[1];
textInputProperties = collections[2];
genderSelect = collections[3];
return value.default;
});
let valuesArray = [];
let gendersEnabled = [];
let partTypesEnabled = [];
let propertiesText = [];
let selectionProperties = [];
let armorsEnabled = [];
/**
* Expands/collapses checkbox dropdowns
* @param {string} docId - Document id of selected dropdown
*/
function showCheckboxes(docId) {
let checkboxes = docId;
if (checkboxes.style.display === "block") {
checkboxes.style.display = "none";
} else {
checkboxes.style.display = "block";
}
}
/**
* Reset all arrays when generateFiles method is called
*/
function resetArrays() {
valuesArray = [];
gendersEnabled = [];
partTypesEnabled = [];
propertiesText = [];
selectionProperties = [];
armorsEnabled = [];
}
/**
* Select/deselect all checkboxes for a given section (e.g. part types, armor templates section)
* @param {string} buttonId - string passed as 'selectall' or 'deselectall' to determine which action to take
* @param {document.getElementById} docId - document element section to select/deselect checkboxes
*/
function selectAllCheckboxes(buttonId, docId) {
let selector = buttonId;
let checkboxes = docId;
let i;
let checkboxValue = false;
if(selector === 'selectall'){
checkboxValue = true;
}
for (i = 0; i < checkboxes.length; i++) {
checkboxes[i].checked = checkboxValue;
}
}
/**
* Enable default part types, special group made to select head, torso, arms, legs.
* Corresponds to the "Standard" quick select part type checkbox.
*/
function defaultPTsCheck() {
if (document.getElementById("pt-DefaultSetting").checked == true) {
console.log("Default Part Types Selected");
let i;
for (i = 0; i < ptCollection[1].length; i++) {
document.getElementById(ptCollection[1][i]).checked = true;
}
} else {
console.log("Default Part Types Deselected");
let i;
for (i = 0; i < ptCollection[1].length; i++) {
document.getElementById(ptCollection[1][i]).checked = false;
}
}
}
/**
* Select/deselect checkboxes, made for quick select checkboxes to check their grouped checkboxes
* @param {document.getElementById} parentId - Document id of the quick select checkbox selected
* @param {document.getElementById} docId - Document id of the checkboxes to be checked
*/
function selectCheckboxes(parentId, docId) {
let selector = parentId;
let checkboxes = docId;
let i;
for (i = 0; i < checkboxes.length; i++) {
if((selector.checked === false && checkboxes[i].checked === true) || (selector.checked === false && checkboxes[i].checked === false)){
checkboxes[i].checked = false;
}
else{
checkboxes[i].checked = true;
}
}
}
/**
* Reports form values to populate arrays and values to be used in the generateFiles method and final result
*/
function reportFormValues() {
let indexCounter = 0;
let commentName = document.getElementById("CommentName").value;
console.log("(" + indexCounter + ")" + "commentName: " + commentName);
valuesArray[indexCounter] = document.getElementById("CommentName").value;
console.log(" Part Types");
let i;
let j;
let k = 0;
indexCounter++;
//Print PT collection
for (i = 1; i < ptCollection.length; i++) {
if (i === 3) {
continue;
} else {
for (j = 0; j < ptCollection[i].length; j++) {
console.log(ptCollection[i][j]);
console.log("(" + indexCounter + ")" + ptCollection[i][j] + ": " + document.getElementById(ptCollection[i][j]).checked);
valuesArray[indexCounter] = document.getElementById(ptCollection[i][j]).checked;
indexCounter++;
if (document.getElementById(ptCollection[i][j]).checked == true) {
partTypesEnabled[k] = document.getElementById(ptCollection[i][j]).value;
k++;
}
}
}
}
//Text Input Values
console.log(" Text Input Properties");
k = 0;
propertiesText[k] = document.getElementById("CommentName").value;
k++;
for (j = 0; j < textInputProperties.length; j++) {
console.log("(" + indexCounter + ")" + textInputProperties[j] + ": " + document.getElementById(textInputProperties[j]).value);
valuesArray[indexCounter] = document.getElementById(textInputProperties[j]).value;
indexCounter++;
propertiesText[k] = document.getElementById(textInputProperties[j]).value;
k++;
}
let z = 0;
//Archetype Append Type
console.log(" Archetype Append Type");
console.log("(" + indexCounter + ")" + document.getElementById("ArchetypeAppendType").value);
valuesArray[indexCounter] = document.getElementById("ArchetypeAppendType").value;
selectionProperties[z] = document.getElementById("ArchetypeAppendType").value;
z++;
//Gender Select
console.log(" Gender Selection");
let g = 0;
for (j = 0; j < genderSelect.length; j++) {
indexCounter++;
console.log("(" + indexCounter + ")" + genderSelect[j] + ": " + document.getElementById(genderSelect[j]).checked);
valuesArray[indexCounter] = document.getElementById(genderSelect[j]).checked;
if (document.getElementById(genderSelect[j]).checked == true) {
gendersEnabled[g] = document.getElementById(genderSelect[j]).value;
g++;
}
}
//Can Use On Cilvilian
console.log(" Can Use On Civilian");
indexCounter++;
console.log("(" + indexCounter + ")" + document.getElementById("bCivilian").value);
valuesArray[indexCounter] = document.getElementById("bCivilian").value;
selectionProperties[z] = document.getElementById("bCivilian").value;
z++;
//Veteran
console.log(" Veteran");
indexCounter++;
console.log("(" + indexCounter + ")" + document.getElementById("bVeteran").value);
valuesArray[indexCounter] = document.getElementById("bVeteran").value;
selectionProperties[z] = document.getElementById("bVeteran").value;
z++;
//Any Armor
console.log(" Any Armor");
indexCounter++;
console.log("(" + indexCounter + ")" + document.getElementById("bAnyArmor").value);
valuesArray[indexCounter] = document.getElementById("bAnyArmor").value;
selectionProperties[z] = document.getElementById("bAnyArmor").value;
z++;
selectionProperties[z] = document.getElementById("DisplayName").value;
//Armor Templates
console.log(" Armor Templates");
k = 0;
for (i = 1; i < atCollection.length; i++) {
for (j = 0; j < atCollection[i].length; j++) {
indexCounter++;
valuesArray[indexCounter] = document.getElementById(atCollection[i][j]).checked;
console.log("(" + indexCounter + ")" + atCollection[i][j] + ": " + document.getElementById(atCollection[i][j]).checked);
if (document.getElementById(atCollection[i][j]).checked == true) {
armorsEnabled[k] = document.getElementById(atCollection[i][j]).value;
k++;
}
}
}
console.log(document.getElementById("race"));
}
/**
*
* @param {*} pt
*/
function hasArmorTemplate(pt) {
let nonArmorParts = ["Head", "Voice", "Helmets", "FacePropsUpper", "FacePropsLower", "Hair", "Beards"];
let i;
console.log(pt);
for (i = 0; i < nonArmorParts.length; i++) {
console.log("Comparing " + nonArmorParts[i] + " to " + pt);
if (nonArmorParts[i] == pt) {
console.log(pt + " does not have ATs");
return false;
}
}
console.log(pt + " has ATs");
return true;
}
/**
* Get armor abbreviation of an enabled armor template.
* (e.g. "kevlarArmor" returns "KV")
* @param {string} armorTemplate - Armor selected
*/
function getArmorAbbreviation(armorTemplate) {
let i;
for (i = 0; i < armorTemplates.length; i++) {
if (armorTemplates[i].armorTemplateName == armorTemplate) {
return armorTemplates[i].armorTemplateAbbreviation;
}
}
return "";
}
/**
* Get armor character template of an enabled armor template.
* (e.g. "kevlarArmor" returns "Soldier")
* @param {string} armorTemplate - Armor selected
*/
function getArmorCharacterTemplate(armorTemplate) {
let i;
for (i = 0; i < armorTemplates.length; i++) {
if (armorTemplates[i].armorTemplateName == armorTemplate) {
return armorTemplates[i].characterTemplate;
}
}
return "";
}
/**
* Generates files for
*/
function generateFiles() {
console.clear();
console.log(" Generate Files Reached");
resetArrays();
console.log("CommentName");
console.log(document.getElementById("CommentName").value);
console.log("partTypesEnabled");
console.log(partTypesEnabled);
console.log("gendersEnabled");
console.log(gendersEnabled);
console.log("propertiesText");
console.log(propertiesText);
console.log("selectionProperties");
console.log(selectionProperties);
console.log("armorsEnabled");
console.log(armorsEnabled);
reportFormValues();
let commentName = document.getElementById("CommentName").value;
let language = document.getElementById("Language").value;
let dlcName = document.getElementById("DLCName").value;
let templateName = document.getElementById("TemplateName").value;
let arcNameUPK = document.getElementById("ArchetypeName-upk").value;
let arcNameFolder = document.getElementById("ArchetypeName-folder").value;
let arcNameCustomName = document.getElementById("ArchetypeName-customname").value;
let arcAppendType = document.getElementById("ArchetypeAppendType").value;
let useOnCivilian = document.getElementById("bCivilian").value;
let raceSelected = document.getElementById("race").value;
let useOnVeteran = document.getElementById("bVeteran").value;
let useAnyArmor = document.getElementById("bAnyArmor").value;
let displayNameType = document.getElementById("DisplayName").value;
let displayNameLineEnding = document.getElementById("DisplayName-LineEnding").value;
let i;
let k;
let ArcName;
let DisplayName;
let genderTag;
let genderLabel;
let j = 0;
xcomContent = strings[0];
xcomGame = strings[1];
do {
//Loop through selected genders
genderTag = "";
genderLabel = "";
if(gendersEnabled.length >= 1){
if (gendersEnabled[j] == "eGender_Male") {
genderTag = "_M";
genderLabel = "Male";
} else {
genderTag = "_F";
genderLabel = "Female";
}
}
//Loop through selected part types
for (i = 0; i < partTypesEnabled.length; i++) {
ArcName = "";
DisplayName = "";
//Archetype append type, similar to above
if (arcAppendType == "after") {
ArcName = "ARC_" + partTypesEnabled[i] + arcNameCustomName + genderTag;
} else if (arcAppendType == "before") {
ArcName = "ARC_" + arcNameCustomName + partTypesEnabled[i] + genderTag;
} else {
ArcName = arcNameCustomName;
}
//DisplayName type, whether to use comment name, template name, or leave blank, and these don't address parts that have armor templates (Body, Body Extras)
if (displayNameType == "CommentName" && commentName != "" && hasArmorTemplate(partTypesEnabled[i]) == false) {
DisplayName += commentName + " " + partTypesEnabled[i] + " " + displayNameLineEnding;
} else if (displayNameType == "TemplateName" && hasArmorTemplate(partTypesEnabled[i]) == false) {
DisplayName += templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + displayNameLineEnding;
} else if (displayNameType == "Blank") {
DisplayName += "";
} else {
if (hasArmorTemplate(partTypesEnabled[i]) == false) {
//console.log(partTypesEnabled[i] + " does not have an armor template.");
//xcomGame += "[" + partTypesEnabled[i] + arcNameCustomName + " X2BodyPartTemplate]\n";
DisplayName += partTypesEnabled[i] + " " + displayNameLineEnding;
}
}
//Lines for Head
if (partTypesEnabled[i] == "Head") {
xcomContent += ";" + commentName + " " + partTypesEnabled[i] + " " + arcNameCustomName + " " + genderLabel + "\n";
xcomContent += "+BodyPartTemplateConfig=(PartType=\"Head\", DLCName=\"" + dlcName + "\",TemplateName=\"" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + "\", ArchetypeName=\"" + arcNameUPK + "." + arcNameFolder + "." + ArcName + "\", Gender=eGender_" + genderLabel + ", bCanUseOnCivilian=" + useOnCivilian + ", bVeteran=" + useOnVeteran + ", Race=eRace_" + raceSelected + ")\n\n";
xcomGame += "[" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + " X2BodyPartTemplate]\n";
xcomGame += "DisplayName=\"" + DisplayName + "\"\n\n";
}
//Lines for Voice
else if (partTypesEnabled[i] == "Voice") {
xcomContent += ";" + commentName + " " + partTypesEnabled[i] + " " + arcNameCustomName + " " + genderLabel + "\n";
xcomContent += "+BodyPartTemplateConfig=(PartType=\"Voice\", Language=\"" + language + "\", Gender=eGender_" + genderLabel + ", TemplateName=\"" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + "\", ArchetypeName=\"" + arcNameUPK + "." + arcNameFolder + "." + ArcName + "\")\n\n";
xcomGame += "[" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + " X2BodyPartTemplate]\n";
xcomGame += "DisplayName=\"" + DisplayName + "\"\n\n";
}
//Lines for Voice, gender selected
else if (partTypesEnabled[i] == "Hair" || partTypesEnabled[i] == "Beards") {
xcomContent += ";" + commentName + " " + partTypesEnabled[i] + " " + arcNameCustomName + " " + genderLabel + "\n";
xcomContent += "+BodyPartTemplateConfig=(PartType=\"" + partTypesEnabled[i] + "\", DLCName=\"" + dlcName + "\", TemplateName=\"" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + "\", ArchetypeName=\"" + arcNameUPK + "." + arcNameFolder + "." + ArcName + "\", Gender=eGender_" + genderLabel + ", bCanUseOnCivilian=" + useOnCivilian + ")\n\n";
xcomGame += "[" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + " X2BodyPartTemplate]\n";
xcomGame += "DisplayName=\"" + DisplayName + "\"\n\n";
}
//Lines for Head Props, gender selected
else if (partTypesEnabled[i] == "Helmets" || partTypesEnabled[i] == "FacePropsUpper" || partTypesEnabled[i] == "FacePropsLower") {
xcomContent += ";" + commentName + " " + partTypesEnabled[i] + " " + arcNameCustomName + " " + genderLabel + "\n";
xcomContent += "+BodyPartTemplateConfig=(PartType=\"" + partTypesEnabled[i] + "\", DLCName=\"" + dlcName + "\", TemplateName=\"" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + "\", ArchetypeName=\"" + arcNameUPK + "." + arcNameFolder + "." + ArcName + "\", Gender=eGender_" + genderLabel + ", bCanUseOnCivilian=" + useOnCivilian + ", bVeteran=" + useOnVeteran + ", bAnyArmor=" + useAnyArmor + ")\n\n";
xcomGame += "[" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + " X2BodyPartTemplate]\n";
xcomGame += "DisplayName=\"" + DisplayName + "\"\n\n";
} else {
//Body, body extra, no armors, genders selected
if (armorsEnabled.length == 0) {
DisplayName = "";
//DisplayName type, whether to use comment name, template name, or leave blank, and these don't address parts that have armor templates (Body, Body Extras)
if (displayNameType == "CommentName" && commentName != "") {
DisplayName = commentName + " " + partTypesEnabled[i] + " " + displayNameLineEnding;
} else if (displayNameType == "TemplateName") {
DisplayName = templateName + "_" + partTypesEnabled[i] + arcNameCustomName + displayNameLineEnding;
} else if (displayNameType == "Blank") {
DisplayName = "";
} else {
//console.log(partTypesEnabled[i] + " does not have an armor template.");
//xcomGame += "[" + partTypesEnabled[i] + arcNameCustomName + " X2BodyPartTemplate]\n";
DisplayName += partTypesEnabled[i] + " " + displayNameLineEnding;
}
xcomContent += ";" + commentName + " " + partTypesEnabled[i] + " " + arcNameCustomName + " " + genderLabel + "\n";
xcomContent += "+BodyPartTemplateConfig=(PartType=\"" + partTypesEnabled[i] + "\", DLCName=\"" + dlcName + "\", TemplateName=\"" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + "\", ArchetypeName=\"" + arcNameUPK + "." + arcNameFolder + "." + ArcName + "\", Gender=eGender_" + genderLabel + ", bCanUseOnCivilian=" + useOnCivilian + ", bVeteran=" + useOnVeteran + ", CharacterTemplate=\"\", ArmorTemplate=\"\")\n\n";
xcomGame += "[" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + genderTag + " X2BodyPartTemplate]\n";
xcomGame += "DisplayName=\"" + DisplayName + "\"\n\n";
} else {
//Armors selected, genders selected
for (k = 0; k < armorsEnabled.length; k++) {
DisplayName = "";
//DisplayName behavior, similar to above
if (displayNameType == "CommentName" && commentName != "") {
DisplayName = commentName + " " + partTypesEnabled[i] + " " + displayNameLineEnding;
} else if (displayNameType == "TemplateName") {
DisplayName = templateName + "_" + partTypesEnabled[i] + arcNameCustomName + "_" + getArmorAbbreviation(armorsEnabled[k]) + genderTag + displayNameLineEnding;
} else if (displayNameType == "Blank") {
DisplayName = "";
} else {
DisplayName = partTypesEnabled[i] + displayNameLineEnding;
}
xcomContent += ";" + commentName + " " + partTypesEnabled[i] + " " + arcNameCustomName + " " + getArmorAbbreviation(armorsEnabled[k]) + " " + genderLabel + "\n";
xcomContent += "+BodyPartTemplateConfig=(PartType=\"" + partTypesEnabled[i] + "\", DLCName=\"" + dlcName + "\", TemplateName=\"" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + "_" + getArmorAbbreviation(armorsEnabled[k]) + genderTag + "\", ArchetypeName=\"" + arcNameUPK + "." + arcNameFolder + "." + ArcName + "\", Gender=eGender_" + genderLabel + ", bCanUseOnCivilian=" + useOnCivilian + ", bVeteran=" + useOnVeteran + ", ArmorTemplate=\"" + armorsEnabled[k] + "\", CharacterTemplate=\"" + getArmorCharacterTemplate(armorsEnabled[k]) + "\")\n\n";
xcomGame += "[" + templateName + "_" + partTypesEnabled[i] + arcNameCustomName + "_" + getArmorAbbreviation(armorsEnabled[k]) + genderTag + " X2BodyPartTemplate]\n";
xcomGame += "DisplayName=\"" + DisplayName + "\"\n\n";
}
}
}
}
j++;
} while(j < gendersEnabled.length);
console.log(xcomContent);
console.log(xcomGame);
let blob = new Blob([xcomContent], {
type: "text/plain;charset=utf-8"
});
saveAs(blob, "XComContent.ini");
let blob2 = new Blob([xcomGame], {
type: "text/plain;charset=utf-8"
});
saveAs(blob2, "XComGame.int");
}</code></pre>
</article>
</section>
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