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GL.cs
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.Linq;
using System.Numerics;
using Microsoft.Extensions.DependencyModel;
using Silk.NET.Core;
using Silk.NET.Core.Attributes;
using Silk.NET.Core.Contexts;
using Silk.NET.Core.Loader;
using Silk.NET.Core.Native;
using Silk.NET.Maths;
namespace Silk.NET.OpenGL
{
public partial class GL
{
/// <summary>
/// Creates a <see cref="GL" /> instance from an <see cref="IGLContextSource" />.
/// </summary>
/// <param name="contextSource">
/// <see cref="IGLContextSource" /> to create <see cref="GL" /> from.
/// </param>
/// <returns>
/// A <see cref="GL" /> instance.
/// </returns>
public static GL GetApi(IGLContextSource contextSource) => GetApi
(
contextSource.GLContext ??
throw new InvalidOperationException("The given IGLContextSource is not configured with a context.")
);
/// <summary>
/// Creates a <see cref="GL" /> instance from an <see cref="IGLContext" />.
/// </summary>
/// <param name="ctx">
/// <see cref="IGLContext" /> to create <see cref="GL" /> from.
/// </param>
/// <returns>
/// A <see cref="GL" /> instance.
/// </returns>
public static GL GetApi(IGLContext ctx) => GetApi((INativeContext) ctx);
/// <summary>
/// Creates a <see cref="GL" /> instance using a function that returns a native OpenGL context.
/// </summary>
/// <param name="getProcAddress">
/// <para>
/// Function returning a native OpenGL context.
/// </para>
/// <para>
/// The <c>string</c> parameter of the <paramref name="getProcAddress" /> function should be the name
/// of the native function with needs to be called.
/// </para>
/// </param>
/// <returns>
/// A <see cref="GL" /> instance.
/// </returns>
public static GL GetApi(Func<string, nint> getProcAddress) => GetApi(new LamdaNativeContext(getProcAddress));
/// <summary>
/// Creates a <see cref="GL" /> instance from an <see cref="INativeContext" />.
/// </summary>
/// <param name="ctx">
/// <see cref="INativeContext" /> to create <see cref="GL" /> from.
/// </param>
/// <returns>
/// A <see cref="GL" /> instance.
/// </returns>
public static GL GetApi(INativeContext ctx) => new GL(ctx);
/// <summary>
/// Attempts to load a native OpenGL extension of type <typeparamref name="T" />.
/// </summary>
/// <param name="ext">
/// The loaded extension.
/// </param>
/// <typeparam name="T">
/// Type of <see cref="NativeExtension{T}" /> to load.
/// </typeparam>
/// <returns>
/// <c>True</c> if the extension was loaded, otherwise <c>False</c>.
/// </returns>
#if NET5_0_OR_GREATER
public bool TryGetExtension<[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicConstructors | DynamicallyAccessedMemberTypes.NonPublicConstructors)] T>(out T ext)
#else
public bool TryGetExtension<T>(out T ext)
#endif
where T : NativeExtension<GL>
{
ext = IsExtensionPresent(ExtensionAttribute.GetExtensionAttribute(typeof(T)).Name)
? (T)Activator.CreateInstance(typeof(T), Context)
: null;
return ext != null;
}
private List<string> _extensions;
/// <summary>
/// Determines whether a particular OpenGL extension is present on the machine's driver.
/// </summary>
/// <param name="extension">
/// Standard identifier for the extension.
/// </param>
/// <returns>
/// <c>True</c> if the extension is present, otherwise <c>False</c>.
/// </returns>
public override bool IsExtensionPresent(string extension)
{
_extensions ??= Enumerable.Range(0, GetInteger(GLEnum.NumExtensions))
.Select(x => GetStringS(StringName.Extensions, (uint) x))
.ToList();
return _extensions.Contains("GL_" + (extension.StartsWith("GL_") ? extension.Substring(3) : extension));
}
/// <summary>
/// Invokes a call to <c>glClearColor()</c>, setting the clear color of the OpenGL context.
/// </summary>
/// <param name="color">
/// New clear color for the OpenGL context.
/// </param>
public void ClearColor(Color color)
=> ClearColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f);
/// <summary>
/// Invokes a call to <c>glClearColor()</c>, setting the clear color of the OpenGL context.
/// </summary>
/// <param name="color">
/// New clear color for the OpenGL context.
/// </param>
public void ClearColor<T>(Vector4D<T> color) where T : unmanaged, IFormattable, IEquatable<T>, IComparable<T>
=> ClearColor(Scalar.As<T, float>(color.X) / 255.0f,
Scalar.As<T, float>(color.Y) / 255.0f,
Scalar.As<T, float>(color.Z) / 255.0f,
Scalar.As<T, float>(color.W) / 255.0f);
/// <summary>
/// Invokes a call to <c>glBlendColor()</c>, setting the blend color of the OpenGL context.
/// </summary>
/// <param name="color">
/// New blend color for the OpenGL context.
/// </param>
public void BlendColor(Color color)
=> BlendColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f);
/// <summary>
/// Invokes a call to <c>glBlendColor()</c>, setting the blend color of the OpenGL context.
/// </summary>
/// <param name="color">
/// New blend color for the OpenGL context.
/// </param>
public void BlendColor<T>(Vector4D<T> color) where T : unmanaged, IFormattable, IEquatable<T>, IComparable<T>
=> BlendColor(Scalar.As<T, float>(color.X) / 255.0f,
Scalar.As<T, float>(color.Y) / 255.0f,
Scalar.As<T, float>(color.Z) / 255.0f,
Scalar.As<T, float>(color.W) / 255.0f);
/// <summary>
/// Specify the value of a uniform variable for the current program object.
/// </summary>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void Uniform2(int location, ref Vector2 vector) => Uniform2(location, vector.X, vector.Y);
/// <summary>
/// Specify the value of a uniform variable for the current program object.
/// </summary>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void Uniform3(int location, ref Vector3 vector) => Uniform3(location, vector.X, vector.Y, vector.Z);
/// <summary>
/// Specify the value of a uniform variable for the current program object.
/// </summary>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void Uniform4(int location, ref Vector4 vector)
=> Uniform4(location, vector.X, vector.Y, vector.Z, vector.W);
/// <summary>
/// Specify the value of a uniform variable for the current program object.
/// </summary>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void Uniform2(int location, Vector2 vector) => Uniform2(location, vector.X, vector.Y);
/// <summary>
/// Specify the value of a uniform variable for the current program object.
/// </summary>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void Uniform3(int location, Vector3 vector) => Uniform3(location, vector.X, vector.Y, vector.Z);
/// <summary>
/// Specify the value of a uniform variable for the current program object.
/// </summary>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void Uniform4(int location, Vector4 vector)
=> Uniform4(location, vector.X, vector.Y, vector.Z, vector.W);
/// <summary>
/// Specify the value of a uniform variable for the current program object.
/// </summary>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="quaternion">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void Uniform4(int location, Quaternion quaternion)
=> Uniform4(location, quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
/// <summary>
/// Specify the value of a uniform variable for a specified program object.
/// </summary>
/// <param name="program">
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </param>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glProgramUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void ProgramUniform2(uint program, int location, ref Vector2 vector)
=> ProgramUniform2(program, location, vector.X, vector.Y);
/// <summary>
/// Specify the value of a uniform variable for a specified program object.
/// </summary>
/// <param name="program">
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </param>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glProgramUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void ProgramUniform3(uint program, int location, ref Vector3 vector)
=> ProgramUniform3(program, location, vector.X, vector.Y, vector.Z);
/// <summary>
/// Specify the value of a uniform variable for a specified program object.
/// </summary>
/// <param name="program">
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </param>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glProgramUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void ProgramUniform4(uint program, int location, ref Vector4 vector)
{
ProgramUniform4(program, location, vector.X, vector.Y, vector.Z, vector.W);
}
/// <summary>
/// Specify the value of a uniform variable for a specified program object.
/// </summary>
/// <param name="program">
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </param>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glProgramUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void ProgramUniform2(uint program, int location, Vector2 vector)
=> ProgramUniform2(program, location, vector.X, vector.Y);
/// <summary>
/// Specify the value of a uniform variable for a specified program object.
/// </summary>
/// <param name="program">
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </param>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glProgramUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void ProgramUniform3(uint program, int location, Vector3 vector)
=> ProgramUniform3(program, location, vector.X, vector.Y, vector.Z);
/// <summary>
/// Specify the value of a uniform variable for a specified program object.
/// </summary>
/// <param name="program">
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </param>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="vector">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glProgramUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public void ProgramUniform4(uint program, int location, Vector4 vector)
=> ProgramUniform4(program, location, vector.X, vector.Y, vector.Z, vector.W);
/// <summary>
/// Specify the value of a uniform variable for a specified program object.
/// </summary>
/// <param name="program">
/// Specifies the handle of the program containing the uniform variable to be modified.
/// </param>
/// <param name="location">
/// Specifies the location of the uniform variable to be modified.
/// </param>
/// <param name="quaternion">
/// The value to update the uniform variable with.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glVertexAttrib.xhtml">
/// OpenGL Documentation
/// </see>
/// </remarks>
public void ProgramUniform4(uint program, int location, Quaternion quaternion)
{
ProgramUniform4(program, location, quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
}
/// <summary>
/// Gets information about an active attribute variable.
/// </summary>
/// <param name="program">
/// Specifies the program object to be queried.
/// </param>
/// <param name="index">
/// Specifies the index of the attribute variable to be queried.
/// </param>
/// <param name="size">
/// Returns the size of the attribute variable.
/// </param>
/// <param name="type">
/// Returns the data type of the attribute variable.
/// </param>
/// <returns>
/// <see cref="string" /> containing the name of the attribute variable.
/// </returns>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/es2.0/xhtml/glGetActiveAttrib.xml">OpenGL Documentation</see>
/// </remarks>
public string GetActiveAttrib(uint program, uint index, out int size, out AttributeType type)
{
uint length;
GetProgram(program, GLEnum.ActiveAttributeMaxLength, out var lengthTmp);
length = (uint) lengthTmp;
GetActiveAttrib
(program, index, (uint) (length == 0 ? 1 : length * 2), out length, out size, out type, out string str);
return str.Substring(0, (int) length);
}
/// <summary>
/// Gets information about an active uniform variable for the specified program object.
/// </summary>
/// <param name="program">
/// Specifies the program object to be queried.
/// </param>
/// <param name="uniformIndex">
/// Specifies the index of the uniform variable to be queried.
/// </param>
/// <param name="size">
/// Returns the size of the uniform variable.
/// </param>
/// <param name="type">
/// Returns the data type of the uniform variable.
/// </param>
/// <returns>
/// <see cref="string" /> containing the name of the uniform variable.
/// </returns>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetActiveUniform.xhtml">OpenGL Documentation</see>
/// </remarks>
public string GetActiveUniform(uint program, uint uniformIndex, out int size, out UniformType type)
{
uint length;
GetProgram(program, GLEnum.ActiveUniformMaxLength, out var lengthTmp);
length = (uint) lengthTmp;
GetActiveUniform
(program, uniformIndex, length == 0 ? 1 : length, out length, out size, out type, out string str);
return str.Substring(0, (int) length);
}
/// <summary>
/// Replaces the source code in a shader object.
/// </summary>
/// <param name="shader">
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </param>
/// <param name="string">
/// Specifies the source code to be loaded into the shader.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glShaderSource.xhtml">OpenGL Documentation</see>
/// </remarks>
public void ShaderSource(uint shader, string @string)
{
unsafe
{
var length = @string.Length;
ShaderSource((uint) shader, 1, new[] { @string }, &length);
}
}
/// <summary>
/// Returns the information log for a shader object.
/// </summary>
/// <param name="shader">
/// Specifies the shader object whose information log is to be queried.
/// </param>
/// <returns>
/// The information log for the shader object.
/// </returns>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetShaderInfoLog.xhtml">OpenGL Documentation</see>
/// </remarks>
public string GetShaderInfoLog(uint shader)
{
GetShaderInfoLog(shader, out var info);
return info;
}
/// <summary>
/// Returns the information log for a shader object.
/// </summary>
/// <param name="shader">
/// Specifies the shader object whose information log is to be queried.
/// </param>
/// <param name="info">
/// The information log for the shader object.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetShaderInfoLog.xhtml">OpenGL Documentation</see>
/// </remarks>
public void GetShaderInfoLog(uint shader, out string info)
{
GetShader(shader, GLEnum.InfoLogLength, out var length2);
if (length2 <= 0)
{
info = string.Empty;
return;
}
var length = (uint) length2;
GetShaderInfoLog(shader, length * 2, out length, out info);
info = info.Substring(0, (int) length);
}
/// <summary>
/// Returns the information log for a program object.
/// </summary>
/// <param name="program">
/// Specifies the program object whose information log is to be queried.
/// </param>
/// <returns>
/// The information log for the program object.
/// </returns>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetProgramInfoLog.xhtml">OpenGL Documentation</see>
/// </remarks>
public string GetProgramInfoLog(uint program)
{
GetProgramInfoLog(program, out var info);
return info;
}
/// <summary>
/// Returns the information log for a program object.
/// </summary>
/// <param name="program">
/// Specifies the program object whose information log is to be queried.
/// </param>
/// <param name="info">
/// The information log for the program object.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGetProgramInfoLog.xhtml">OpenGL Documentation</see>
/// </remarks>
public void GetProgramInfoLog(uint program, out string info)
{
GetProgram(program, GLEnum.InfoLogLength, out var length2);
var length = (uint) length2;
GetProgramInfoLog(program, length * 2, out length, out info);
info = info.Substring(0, (int) length);
}
/// <summary>
/// Specifies the value of a generic vertex attribute.
/// </summary>
/// <param name="index">
/// Specifies the index of the generic vertex attribute to be modified.
/// </param>
/// <param name="v">
/// Value to be used for the generic vertex attribute.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glVertexAttrib.xhtml">OpenGL Documentation</see>
/// </remarks>
[CLSCompliant(false)]
public void VertexAttrib2(uint index, ref Vector2 v) => VertexAttrib2(index, v.X, v.Y);
/// <summary>
/// Specifies the value of a generic vertex attribute.
/// </summary>
/// <param name="index">
/// Specifies the index of the generic vertex attribute to be modified.
/// </param>
/// <param name="v">
/// Value to be used for the generic vertex attribute.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glVertexAttrib.xhtml">
/// OpenGL Documentation
/// </see>
/// </remarks>
[CLSCompliant(false)]
public void VertexAttrib3(uint index, ref Vector3 v) => VertexAttrib3(index, v.X, v.Y, v.Z);
/// <summary>
/// Specifies the value of a generic vertex attribute.
/// </summary>
/// <param name="index">
/// Specifies the index of the generic vertex attribute to be modified.
/// </param>
/// <param name="v">
/// Value to be used for the generic vertex attribute.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glVertexAttrib.xhtml">
/// OpenGL Documentation
/// </see>
/// </remarks>
[CLSCompliant(false)]
public void VertexAttrib4(uint index, ref Vector4 v) => VertexAttrib4(index, v.X, v.Y, v.Z, v.W);
/// <summary>
/// Specifies the value of a generic vertex attribute.
/// </summary>
/// <param name="index">
/// Specifies the index of the generic vertex attribute to be modified.
/// </param>
/// <param name="v">
/// Value to be used for the generic vertex attribute.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glVertexAttrib.xhtml">
/// OpenGL Documentation
/// </see>
/// </remarks>
public void VertexAttrib2(uint index, Vector2 v) => VertexAttrib2(index, v.X, v.Y);
/// <summary>
/// Specifies the value of a generic vertex attribute.
/// </summary>
/// <param name="index">
/// Specifies the index of the generic vertex attribute to be modified.
/// </param>
/// <param name="v">
/// Value to be used for the generic vertex attribute.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glVertexAttrib.xhtml">
/// OpenGL Documentation
/// </see>
/// </remarks>
public void VertexAttrib3(uint index, Vector3 v) => VertexAttrib3(index, v.X, v.Y, v.Z);
/// <summary>
/// Specifies the value of a generic vertex attribute.
/// </summary>
/// <param name="index">
/// Specifies the index of the generic vertex attribute to be modified.
/// </param>
/// <param name="v">
/// Value to be used for the generic vertex attribute.
/// </param>
/// <remarks>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glVertexAttrib.xhtml">
/// OpenGL Documentation
/// </see>
/// </remarks>
public void VertexAttrib4(uint index, Vector4 v) => VertexAttrib4(index, v.X, v.Y, v.Z, v.W);
//public unsafe void VertexAttribPointer(uint index, int size, GLEnum type, bool normalized, uint stride, int offset)
//{
// VertexAttribPointer(index, size, type, normalized, stride, (void*)offset);
//}
//public unsafe void DrawElements(GLEnum mode, uint count, GLEnum type, int offset)
//{
// DrawElements((GLEnum)mode, count, type, (void*)(offset));
//}
/// <summary>
/// Gets the values of a selected floating-point parameter.
/// </summary>
/// <param name="pname">
/// Specifies the parameter value to be returned.
/// </param>
/// <param name="vector">
/// The returned values.
/// </param>
/// <remarks>
/// <para>
/// A list of valid symbolic constants (parameter names) can be found in the documentation at the provided link.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glGet.xml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void GetFloat(GLEnum pname, out Vector2 vector)
{
unsafe
{
fixed (Vector2* ptr = &vector)
{
GetFloat(pname, (float*) ptr);
}
}
}
/// <summary>
/// Gets the values of a selected floating-point parameter.
/// </summary>
/// <param name="pname">
/// Specifies the parameter value to be returned.
/// </param>
/// <param name="vector">
/// The returned values.
/// </param>
/// <remarks>
/// <para>
/// A list of valid symbolic constants (parameter names) can be found in the documentation at the
/// provided link.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glGet.xml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void GetFloat(GLEnum pname, out Vector3 vector)
{
unsafe
{
fixed (Vector3* ptr = &vector)
{
GetFloat(pname, (float*) ptr);
}
}
}
/// <summary>
/// Gets the values of a selected floating-point parameter.
/// </summary>
/// <param name="pname">
/// Specifies the parameter value to be returned.
/// </param>
/// <param name="vector">
/// The returned values.
/// </param>
/// <remarks>
/// <para>
/// A list of valid symbolic constants (parameter names) can be found in the documentation at the
/// provided link.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glGet.xml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void GetFloat(GLEnum pname, out Vector4 vector)
{
unsafe
{
fixed (Vector4* ptr = &vector)
{
GetFloat(pname, (float*) ptr);
}
}
}
/// <summary>
/// Gets the values of a selected floating-point parameter.
/// </summary>
/// <param name="pname">
/// Specifies the parameter value to be returned.
/// </param>
/// <param name="matrix">
/// The returned values.
/// </param>
/// <remarks>
/// <para>
/// A list of valid symbolic constants (parameter names) can be found in the documentation at the
/// provided link.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glGet.xml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void GetFloat(GLEnum pname, out Matrix4x4 matrix)
{
unsafe
{
fixed (Matrix4x4* ptr = &matrix)
{
GetFloat(pname, (float*) ptr);
}
}
}
/// <summary>
/// Set the viewport for the OpenGL context.
/// </summary>
/// <param name="size">
/// Specifies the width and height of the viewport.
/// </param>
/// <remarks>
/// <para>
/// The location of the viewport will default to 0,0.
/// </para>
/// <para>
/// When an OpenGL context is first attached to a window, width and height are set to the dimensions of
/// that window.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void Viewport(Size size) => Viewport(0, 0, (uint) size.Width, (uint) size.Height);
/// <summary>
/// Set the viewport for the OpenGL context.
/// </summary>
/// <param name="size">
/// Specifies the width and height of the viewport.
/// </param>
/// <remarks>
/// <para>
/// The location of the viewport will default to 0,0.
/// </para>
/// <para>
/// When an OpenGL context is first attached to a window, width and height are set to the dimensions of
/// that window.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void Viewport(Vector2D<int> size) => Viewport(0, 0, (uint) size.X, (uint) size.Y);
/// <summary>
/// Set the viewport for the OpenGL context.
/// </summary>
/// <param name="location">
/// Specifies the lower left corner of the viewport rectangle, in pixels.
/// </param>
/// <param name="size">
/// Specifies the width and height of the viewport.
/// </param>
/// <remarks>
/// <para>
/// When an OpenGL context is first attached to a window, width and height are set to the dimensions of
/// that window.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void Viewport(Point location, Size size)
=> Viewport(location.X, location.Y, (uint) size.Width, (uint) size.Height);
/// <summary>
/// Set the viewport for the OpenGL context.
/// </summary>
/// <param name="location">
/// Specifies the lower left corner of the viewport rectangle, in pixels.
/// </param>
/// <param name="size">
/// Specifies the width and height of the viewport.
/// </param>
/// <remarks>
/// <para>
/// When an OpenGL context is first attached to a window, width and height are set to the dimensions of
/// that window.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void Viewport(Vector2D<int> location, Vector2D<int> size)
=> Viewport(location.X, location.Y, (uint) size.X, (uint) size.Y);
/// <summary>
/// Set the viewport for the OpenGL context.
/// </summary>
/// <param name="rectangle">
/// Specifies the viewport rectangle explicitly.
/// </param>
/// <remarks>
/// <para>
/// When an OpenGL context is first attached to a window, width and height are set to the dimensions of
/// that window.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void Viewport(System.Drawing.Rectangle rectangle)
=> Viewport(rectangle.X, rectangle.Y, (uint) rectangle.Width, (uint) rectangle.Height);
/// <summary>
/// Set the viewport for the OpenGL context.
/// </summary>
/// <param name="rectangle">
/// Specifies the viewport rectangle explicitly.
/// </param>
/// <remarks>
/// <para>
/// When an OpenGL context is first attached to a window, width and height are set to the dimensions of
/// that window.
/// </para>
/// <para>
/// <see href="https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml">
/// OpenGL Documentation
/// </see>
/// </para>
/// </remarks>
public void Viewport(Rectangle<int> rectangle)
=> Viewport(rectangle.Origin.X, rectangle.Origin.Y, (uint) rectangle.Size.X, (uint) rectangle.Size.Y);
}
}