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ProjectSettingsTest.cs
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// <copyright file="ProjectSettingsTest.cs" company="Google Inc.">
// Copyright (C) 2019 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
namespace Google.VersionHandlerImpl.Tests {
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using Google;
/// <summary>
/// Test the InMemorySettings class.
/// </summary>
[TestFixture]
public class InMemorySettingsTest {
/// <summary>
/// Construct an empty instance.
/// </summary>
[Test]
public void Construct() {
ISettings settings = new InMemorySettings();
Assert.That(settings.Keys, Is.EqualTo(new List<string>()));
}
/// <summary>
/// Test Get*() methods with and without default values.
/// </summary>
[Test]
public void Get() {
ISettings settings = new InMemorySettings();
Assert.That(settings.HasKey("int"), Is.EqualTo(false));
Assert.That(settings.GetInt("int"), Is.EqualTo(0));
Assert.That(settings.GetInt("int", 42), Is.EqualTo(42));
Assert.That(settings.GetBool("bool"), Is.EqualTo(false));
Assert.That(settings.GetBool("bool", true), Is.EqualTo(true));
Assert.That(settings.GetFloat("float"), Is.EqualTo(0.0f));
Assert.That(settings.GetFloat("float", 3.14f), Is.EqualTo(3.14f));
Assert.That(settings.GetString("string"), Is.EqualTo(""));
Assert.That(settings.GetString("string", "nada"), Is.EqualTo("nada"));
Assert.That(settings.Keys, Is.EqualTo(new List<string>()));
}
/// <summary>
/// Test Set*() methods by fetching stored results.
/// </summary>
public void Set() {
ISettings settings = new InMemorySettings();
Assert.That(settings.HasKey("an_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(0));
settings.SetInt("an_int", 42);
Assert.That(settings.HasKey("an_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(42));
Assert.That(settings.GetInt("an_int", 21), Is.EqualTo(42));
Assert.That(settings.HasKey("a_bool"), Is.EqualTo(false));
Assert.That(settings.GetBool("a_bool"), Is.EqualTo(false));
settings.SetBool("a_bool", true);
Assert.That(settings.HasKey("a_bool"), Is.EqualTo(true));
Assert.That(settings.GetBool("a_bool"), Is.EqualTo(true));
Assert.That(settings.GetBool("a_bool", false), Is.EqualTo(true));
Assert.That(settings.HasKey("a_float"), Is.EqualTo(false));
Assert.That(settings.GetFloat("a_float"), Is.EqualTo(0.0f));
settings.SetFloat("a_float", 3.14f);
Assert.That(settings.HasKey("a_float"), Is.EqualTo(true));
Assert.That(settings.GetFloat("a_float"), Is.EqualTo(3.14f));
Assert.That(settings.GetFloat("a_float", 0.707f), Is.EqualTo(3.14f));
Assert.That(settings.HasKey("a_string"), Is.EqualTo(false));
Assert.That(settings.GetString("a_string"), Is.EqualTo(""));
settings.SetString("a_string", "nada");
Assert.That(settings.HasKey("a_string"), Is.EqualTo(true));
Assert.That(settings.GetString("a_string"), Is.EqualTo("nada"));
Assert.That(settings.GetString("a_string", "casa"), Is.EqualTo("nada"));
Assert.That(new HashSet<string>(settings.Keys),
Is.EqualTo(new HashSet<string> {
"an_int", "a_bool", "a_float", "a_string"
}));
}
}
/// <summary>
/// Test the ProjectSettings class.
/// </summary>
[TestFixture]
public class ProjectSettingsTest {
/// <summary>
/// Isolate ProjectSettings from Unity APIs and global state.
/// </summary>
[SetUp]
public void Setup() {
ProjectSettings.persistenceEnabled = true;
ProjectSettings.projectSettings = new InMemorySettings();
ProjectSettings.systemSettings = new InMemorySettings();
ProjectSettings.logger.Target = LogTarget.Console;
ProjectSettings.checkoutFile = (filename, logger) => { return true; };
// Delete any persisted settings.
if (File.Exists(ProjectSettings.PROJECT_SETTINGS_FILE)) {
(new System.IO.FileInfo(ProjectSettings.PROJECT_SETTINGS_FILE)).IsReadOnly = false;
File.Delete(ProjectSettings.PROJECT_SETTINGS_FILE);
}
}
/// <summary>
/// Construct an empty settings object.
/// </summary>
[Test]
public void Construct() {
var settings = new ProjectSettings("myplugin");
Assert.That(settings.ModuleName, Is.EqualTo("myplugin"));
Assert.That(settings.UseProjectSettings, Is.EqualTo(true));
Assert.Throws<NotImplementedException>(() => {
#pragma warning disable 0168
var keys = settings.Keys;
#pragma warning restore 0168
});
}
/// <summary>
/// Enable / disable project settings.
/// </summary>
[Test]
public void UseProjectSettings() {
var settings = new ProjectSettings("myplugin");
Assert.That(settings.UseProjectSettings, Is.EqualTo(true));
// The project preference hasn't been stored in system settings.
Assert.That(ProjectSettings.systemSettings.HasKey(settings.UseProjectSettingsName),
Is.EqualTo(false));
// Disable project settings and verify that it's stored in system settings.
settings.UseProjectSettings = false;
Assert.That(settings.UseProjectSettings, Is.EqualTo(false));
Assert.That(ProjectSettings.systemSettings.GetBool(settings.UseProjectSettingsName),
Is.EqualTo(false));
// Enable project settings and verify that it's stored in system settings.
settings.UseProjectSettings = true;
Assert.That(settings.UseProjectSettings, Is.EqualTo(true));
Assert.That(ProjectSettings.systemSettings.GetBool(settings.UseProjectSettingsName),
Is.EqualTo(true));
}
/// <summary>
/// Test persistence of project-level settings.
/// </summary>
[Test]
public void PersistSettings() {
var settings = new ProjectSettings("myplugin");
Assert.That(settings.HasKey("an_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(0));
Assert.That(settings.GetInt("an_int", 10), Is.EqualTo(10));
settings.SetInt("an_int", 42);
Assert.That(settings.HasKey("an_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(42));
Assert.That(settings.GetInt("an_int", 21), Is.EqualTo(42));
Assert.That(settings.HasKey("a_bool"), Is.EqualTo(false));
Assert.That(settings.GetBool("a_bool"), Is.EqualTo(false));
Assert.That(settings.GetBool("a_bool", true), Is.EqualTo(true));
settings.SetBool("a_bool", true);
Assert.That(settings.HasKey("a_bool"), Is.EqualTo(true));
Assert.That(settings.GetBool("a_bool"), Is.EqualTo(true));
Assert.That(settings.GetBool("a_bool", false), Is.EqualTo(true));
Assert.That(settings.HasKey("a_float"), Is.EqualTo(false));
Assert.That(settings.GetFloat("a_float"), Is.EqualTo(0.0f));
Assert.That(settings.GetFloat("a_float", 2.72f), Is.EqualTo(2.72f));
settings.SetFloat("a_float", 3.14f);
Assert.That(settings.HasKey("a_float"), Is.EqualTo(true));
Assert.That(settings.GetFloat("a_float"), Is.EqualTo(3.14f));
Assert.That(settings.GetFloat("a_float", 0.707f), Is.EqualTo(3.14f));
Assert.That(settings.HasKey("a_string"), Is.EqualTo(false));
Assert.That(settings.GetString("a_string"), Is.EqualTo(""));
Assert.That(settings.GetString("a_string", "cansada"), Is.EqualTo("cansada"));
settings.SetString("a_string", "nada");
Assert.That(settings.HasKey("a_string"), Is.EqualTo(true));
Assert.That(settings.GetString("a_string"), Is.EqualTo("nada"));
Assert.That(settings.GetString("a_string", "casa"), Is.EqualTo("nada"));
// Replace the backing stores for system and project settings.
// This should force the project settings to be loaded from disk.
ProjectSettings.projectSettings = new InMemorySettings();
ProjectSettings.systemSettings = new InMemorySettings();
Assert.That(settings.HasKey("an_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(42));
Assert.That(settings.HasKey("a_bool"), Is.EqualTo(true));
Assert.That(settings.GetBool("a_bool"), Is.EqualTo(true));
Assert.That(settings.HasKey("a_float"), Is.EqualTo(true));
Assert.That(settings.GetFloat("a_float"), Is.EqualTo(3.14f));
Assert.That(settings.HasKey("a_string"), Is.EqualTo(true));
Assert.That(settings.GetString("a_string"), Is.EqualTo("nada"));
// Force reload of settings.
ProjectSettings.projectSettings = new InMemorySettings();
ProjectSettings.systemSettings = new InMemorySettings();
// Make sure that setting a value also loads other settings into the cache.
settings.SetFloat("a_float", 0.707f);
Assert.That(settings.HasKey("an_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(42));
Assert.That(settings.HasKey("a_bool"), Is.EqualTo(true));
Assert.That(settings.GetBool("a_bool"), Is.EqualTo(true));
Assert.That(settings.HasKey("a_float"), Is.EqualTo(true));
Assert.That(settings.GetFloat("a_float"), Is.EqualTo(0.707f));
Assert.That(settings.HasKey("a_string"), Is.EqualTo(true));
Assert.That(settings.GetString("a_string"), Is.EqualTo("nada"));
}
/// <summary>
/// Test attempting to store persisted settings to a read-only file.
/// </summary>
[Test]
public void SaveToReadonlySettings() {
// Create a readonly settings file.
File.WriteAllText(ProjectSettings.PROJECT_SETTINGS_FILE,
"<projectSettings>\n" +
" <projectSetting name=\"myplugin.bar\" value=\"True\" />\n" +
"</projectSettings>\n");
(new System.IO.FileInfo(ProjectSettings.PROJECT_SETTINGS_FILE)).IsReadOnly = true;
var settings = new ProjectSettings("myplugin");
Assert.That(settings.HasKey("myplugin.foo", SettingsLocation.Project),
Is.EqualTo(false));
Assert.That(settings.HasKey("myplugin.bar", SettingsLocation.Project),
Is.EqualTo(true));
Assert.That(settings.GetBool("myplugin.bar", false, SettingsLocation.Project),
Is.EqualTo(true));
settings.SetBool("myplugin.foo", true, SettingsLocation.Project);
Assert.That(settings.HasKey("myplugin.foo", SettingsLocation.Project),
Is.EqualTo(true));
Assert.That(settings.GetBool("myplugin.foo", false, SettingsLocation.Project),
Is.EqualTo(true));
}
/// <summary>
/// Delete a persisted project-level setting.
/// </summary>
[Test]
public void DeleteOneSetting() {
var settings = new ProjectSettings("myplugin");
settings.SetInt("an_int", 42);
Assert.That(settings.HasKey("an_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(42));
// Replace the backing stores for system and project settings.
// This should force the project settings to be loaded from disk.
ProjectSettings.projectSettings = new InMemorySettings();
ProjectSettings.systemSettings = new InMemorySettings();
Assert.That(settings.HasKey("an_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(42));
settings.DeleteKey("an_int");
settings.DeleteKey("non_existent");
Assert.That(settings.HasKey("an_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(0));
ProjectSettings.projectSettings = new InMemorySettings();
ProjectSettings.systemSettings = new InMemorySettings();
Assert.That(settings.HasKey("an_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(0));
}
/// <summary>
/// Delete multiple settings.
/// </summary>
[Test]
public void DeleteMultipleSettings() {
var settings = new ProjectSettings("myplugin");
settings.SetInt("an_int", 42);
settings.SetInt("another_int", 21);
Assert.That(settings.HasKey("an_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(42));
Assert.That(settings.HasKey("another_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("another_int"), Is.EqualTo(21));
// Replace the backing stores for system and project settings.
// This should force the project settings to be loaded from disk.
ProjectSettings.projectSettings = new InMemorySettings();
ProjectSettings.systemSettings = new InMemorySettings();
Assert.That(settings.HasKey("an_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(42));
Assert.That(settings.HasKey("another_int"), Is.EqualTo(true));
Assert.That(settings.GetInt("another_int"), Is.EqualTo(21));
settings.DeleteKeys(new [] { "an_int", "another_int", "non_existent" });
Assert.That(settings.HasKey("an_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(0));
Assert.That(settings.HasKey("another_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("another_int"), Is.EqualTo(0));
ProjectSettings.projectSettings = new InMemorySettings();
ProjectSettings.systemSettings = new InMemorySettings();
Assert.That(settings.HasKey("an_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(0));
Assert.That(settings.HasKey("another_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("another_int"), Is.EqualTo(0));
}
/// <summary>
/// Ensure settings are not persisted when persistence is disabled.
/// </summary>
[Test]
public void PersistenceDisabled() {
ProjectSettings.persistenceEnabled = false;
var settings = new ProjectSettings("myplugin");
settings.SetInt("an_int", 42);
settings.SetBool("a_bool", true);
settings.SetFloat("a_float", 3.14f);
settings.SetString("a_string", "nada");
// Replace the backing store for the project settings, this should not load settings
// from disk.
ProjectSettings.projectSettings = new InMemorySettings();
ProjectSettings.systemSettings = new InMemorySettings();
Assert.That(settings.HasKey("an_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(0));
Assert.That(settings.HasKey("a_bool"), Is.EqualTo(false));
Assert.That(settings.GetBool("a_bool"), Is.EqualTo(false));
Assert.That(settings.HasKey("a_float"), Is.EqualTo(false));
Assert.That(settings.GetFloat("a_float"), Is.EqualTo(0.0f));
Assert.That(settings.HasKey("a_string"), Is.EqualTo(false));
Assert.That(settings.GetString("a_string"), Is.EqualTo(""));
}
/// <summary>
/// Test storing system settings, ensuring they're not persisted as they're only in memory
/// in this test environment.
/// </summary>
[Test]
public void AccessSystemSettings() {
var settings = new ProjectSettings("myplugin");
Assert.That(settings.GetInt("an_int", 10, SettingsLocation.System), Is.EqualTo(10));
settings.SetInt("an_int", 42, SettingsLocation.System);
Assert.That(settings.GetInt("an_int", 21, SettingsLocation.System), Is.EqualTo(42));
Assert.That(settings.HasKey("an_int", SettingsLocation.System), Is.EqualTo(true));
Assert.That(settings.HasKey("an_int", SettingsLocation.Project), Is.EqualTo(false));
// By default this is configured to read from the project settings so this should
// be empty.
Assert.That(settings.HasKey("an_int"), Is.EqualTo(false));
Assert.That(settings.GetBool("a_bool", true, SettingsLocation.System),
Is.EqualTo(true));
settings.SetBool("a_bool", true, SettingsLocation.System);
Assert.That(settings.GetBool("a_bool", false, SettingsLocation.System),
Is.EqualTo(true));
Assert.That(settings.HasKey("a_bool", SettingsLocation.System), Is.EqualTo(true));
Assert.That(settings.HasKey("a_bool", SettingsLocation.Project), Is.EqualTo(false));
Assert.That(settings.HasKey("a_bool"), Is.EqualTo(false));
Assert.That(settings.GetFloat("a_float", 2.72f, SettingsLocation.System),
Is.EqualTo(2.72f));
settings.SetFloat("a_float", 3.14f, SettingsLocation.System);
Assert.That(settings.GetFloat("a_float", 0.707f, SettingsLocation.System),
Is.EqualTo(3.14f));
Assert.That(settings.HasKey("a_float", SettingsLocation.System), Is.EqualTo(true));
Assert.That(settings.HasKey("a_float", SettingsLocation.Project), Is.EqualTo(false));
Assert.That(settings.HasKey("a_float"), Is.EqualTo(false));
Assert.That(settings.GetString("a_string", "cansada", SettingsLocation.System),
Is.EqualTo("cansada"));
settings.SetString("a_string", "nada", SettingsLocation.System);
Assert.That(settings.GetString("a_string", "casa", SettingsLocation.System),
Is.EqualTo("nada"));
Assert.That(settings.HasKey("a_string"), Is.EqualTo(false));
Assert.That(settings.HasKey("a_string", SettingsLocation.System), Is.EqualTo(true));
Assert.That(settings.HasKey("a_string", SettingsLocation.Project), Is.EqualTo(false));
Assert.That(settings.HasKey("a_string"), Is.EqualTo(false));
// Replace the backing stores for system and project settings.
ProjectSettings.projectSettings = new InMemorySettings();
ProjectSettings.systemSettings = new InMemorySettings();
Assert.That(settings.HasKey("an_int"), Is.EqualTo(false));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(0));
Assert.That(settings.HasKey("a_bool"), Is.EqualTo(false));
Assert.That(settings.GetBool("a_bool"), Is.EqualTo(false));
Assert.That(settings.HasKey("a_float"), Is.EqualTo(false));
Assert.That(settings.GetFloat("a_float"), Is.EqualTo(0.0f));
Assert.That(settings.HasKey("a_string"), Is.EqualTo(false));
Assert.That(settings.GetString("a_string"), Is.EqualTo(""));
}
/// <summary>
/// Ensure project settings override system settings when project settings are enabled.
/// </summary>
[Test]
public void OverrideSystemSettings() {
var settings = new ProjectSettings("myplugin");
settings.SetInt("an_int", 21, SettingsLocation.System);
settings.SetInt("an_int", 42, SettingsLocation.Project);
Assert.That(settings.GetInt("an_int", 0, SettingsLocation.System), Is.EqualTo(21));
Assert.That(settings.GetInt("an_int", 0, SettingsLocation.Project), Is.EqualTo(42));
Assert.That(settings.GetInt("an_int"), Is.EqualTo(42));
settings.SetBool("a_bool", true, SettingsLocation.System);
settings.SetBool("a_bool", false, SettingsLocation.Project);
Assert.That(settings.GetBool("a_bool", false, SettingsLocation.System),
Is.EqualTo(true));
Assert.That(settings.GetBool("a_bool", true, SettingsLocation.Project),
Is.EqualTo(false));
Assert.That(settings.GetBool("a_bool"), Is.EqualTo(false));
settings.SetFloat("a_float", 3.14f, SettingsLocation.System);
settings.SetFloat("a_float", 0.707f, SettingsLocation.Project);
Assert.That(settings.GetFloat("a_float", 2.72f, SettingsLocation.System),
Is.EqualTo(3.14f));
Assert.That(settings.GetFloat("a_float", 2.72f, SettingsLocation.Project),
Is.EqualTo(0.707f));
settings.SetString("a_string", "foo", SettingsLocation.System);
settings.SetString("a_string", "bar", SettingsLocation.Project);
Assert.That(settings.GetString("a_string", "bish", SettingsLocation.System),
Is.EqualTo("foo"));
Assert.That(settings.GetString("a_string", "bosh", SettingsLocation.Project),
Is.EqualTo("bar"));
Assert.That(settings.GetString("a_string"), Is.EqualTo("bar"));
}
}
}