-
-
Notifications
You must be signed in to change notification settings - Fork 317
/
Copy pathFMX.Objects.xml
3146 lines (2907 loc) · 259 KB
/
FMX.Objects.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<?xml version="1.0" ?><namespace name="FMX.Objects" platform="Win32">
<class name="TShape" file="FMX.Objects.pas" line="26">
<members>
<field name="FFill" type="TBrush" visibility="private" size="4" offset="904" file="FMX.Objects.pas" line="28"/>
<field name="FStroke" type="TStrokeBrush" visibility="private" size="4" offset="908" file="FMX.Objects.pas" line="29"/>
<procedure name="SetFill" visibility="private" file="FMX.Objects.pas" line="30">
<parameters>
<parameter name="Value" type="TBrush" paramflags="const"/>
</parameters>
</procedure>
<procedure name="SetStroke" visibility="private" file="FMX.Objects.pas" line="31">
<parameters>
<parameter name="Value" type="TStrokeBrush" paramflags="const"/>
</parameters>
</procedure>
<procedure name="Painting" visibility="protected" procflags="override" file="FMX.Objects.pas" line="33">
<devnotes><summary>
Calls the inherited Painting method, which calls the event handler of the OnPainting event. Then Painting initializes the fill and stroke properties of the current canvas.
Painting initializes the Fill and Stroke properties of the current canvas with values defined for the proper properties of the shape object.
</summary></devnotes></procedure>
<procedure name="FillChanged" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="34">
<parameters>
<parameter name="Sender" type="TObject"/>
</parameters>
<devnotes><summary>
Forces the shape to repaint its image on the screen.
FillChanged is the event handler of the FMX.Graphics.TBrush.OnChanged event of the Fill property.
</summary></devnotes></procedure>
<procedure name="StrokeChanged" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="35">
<parameters>
<parameter name="Sender" type="TObject"/>
</parameters>
<devnotes><summary>
Forces the shape to repaint its image on the screen.
StrokeChanged is the event handler of the FMX.Graphics.TBrush.OnChanged event of the Stroke property.
</summary></devnotes></procedure>
<function name="GetShapeRect" visibility="protected" file="FMX.Objects.pas" line="36">
<parameters>
<retval type="TRectF"/>
</parameters>
<devnotes><summary>
Retrieves the ShapeRect rectangle for drawing the shape.
</summary></devnotes></function>
<function name="DoGetUpdateRect" visibility="protected" procflags="override" file="FMX.Objects.pas" line="37">
<parameters>
<retval type="TRectF"/>
</parameters>
<devnotes><summary>
Embarcadero Technologies does not currently have any additional information.
</summary></devnotes></function>
<constructor name="Create" visibility="public" file="FMX.Objects.pas" line="39">
<parameters>
<parameter name="AOwner" type="TComponent"/>
</parameters>
<devnotes><summary>
Creates an instance of TShape with the specified component as owner.
</summary></devnotes></constructor>
<destructor name="Destroy" visibility="public" file="FMX.Objects.pas" line="40">
<parameters>
</parameters>
<devnotes><summary>
Destroys the object instance and frees its memory.
Do not call Destroy directly in an application. Call Free instead. Free verifies that the object instance is not nil before calling Destroy.
</summary></devnotes></destructor>
<property name="Fill" visibility="public" read="FFill" write="SetFill" type="TBrush" file="FMX.Objects.pas" line="41"><devnotes><summary>
Determines the color and pattern used to fill the shape background.
The value of Fill is an FMX.Graphics.TBrush object. It can define the gradient, brush pattern, brush color, opacity, and other parameters to fill the shape background.
</summary></devnotes></property>
<property name="Stroke" visibility="public" read="FStroke" write="SetStroke" type="TStrokeBrush" file="FMX.Objects.pas" line="42"><devnotes><summary>
Determines the color and pattern of the drawing pen used to draw lines and shape contours of the graphical primitives.
The value of Stroke is an FMX.Graphics.TStrokeBrush object. To customize the outline pen, change the Thickness, Cap, Dash, and Join properties of the TStrokeBrush object.
</summary></devnotes></property>
<property name="ShapeRect" visibility="public" read="GetShapeRect" type="TRectF" file="FMX.Objects.pas" line="43"><devnotes><summary>
Specifies the rectangle for drawing the shape.
The coordinates of the upper-left corner of the rectangle are (0,0), and the coordinates of the lower-right corner are (Width, Height).
</summary></devnotes></property>
</members>
<devnotes><summary>
The base class for 2D graphic primitives--TLines, TRectangles, TPaths, and others. All these primitives inherit TControl and can be used in styles to construct controls.
TShape is the ancestor class to most other classes defined in the Objects unit. It defines the common behavior--methods and properties--for 2D graphic primitives. TShape objects cannot be used as stand-alone 2D components.
</summary></devnotes></class>
<enum name="TLineType" file="FMX.Objects.pas" line="48">
<element value="0" name="Diagonal" file="FMX.Objects.pas" line="48"/>
<element value="1" name="Top" file="FMX.Objects.pas" line="48"/>
<element value="2" name="Left" file="FMX.Objects.pas" line="48"/>
<element value="3" name="Bottom" file="FMX.Objects.pas" line="48"/>
<element value="4" name="Right" file="FMX.Objects.pas" line="48"/>
</enum>
<enum name="TLineLocation" file="FMX.Objects.pas" line="51">
<devnotes>
<summary>Specifies the way a line is drawn.</summary>
</devnotes>
<element value="0" name="Boundary" file="FMX.Objects.pas" line="51"/>
<element value="1" name="Inner" file="FMX.Objects.pas" line="51"/>
<element value="2" name="InnerWithin" file="FMX.Objects.pas" line="51"/>
</enum>
<class name="TLine" file="FMX.Objects.pas" line="53">
<members>
<field name="FLineType" type="TLineType" visibility="private" size="1" offset="912" file="FMX.Objects.pas" line="55"/>
<field name="FShortenLine" type="Boolean" visibility="private" size="1" offset="913" file="FMX.Objects.pas" line="56"/>
<field name="FLineLocation" type="TLineLocation" visibility="private" size="1" offset="914" file="FMX.Objects.pas" line="57"/>
<procedure name="SetLineType" visibility="private" file="FMX.Objects.pas" line="58">
<parameters>
<parameter name="Value" type="TLineType" paramflags="const"/>
</parameters>
</procedure>
<procedure name="SetShortenLine" visibility="private" file="FMX.Objects.pas" line="59">
<parameters>
<parameter name="AValue" type="Boolean" paramflags="const"/>
</parameters>
</procedure>
<procedure name="SetLineLocation" visibility="private" file="FMX.Objects.pas" line="60">
<parameters>
<parameter name="AValue" type="TLineLocation" paramflags="const"/>
</parameters>
</procedure>
<function name="DoGetUpdateRect" visibility="protected" procflags="override" file="FMX.Objects.pas" line="62">
<parameters>
<retval type="TRectF"/>
</parameters>
<devnotes><summary>
Embarcadero Technologies does not currently have any additional information.
</summary></devnotes></function>
<function name="IsControlRectEmpty" visibility="protected" procflags="override" file="FMX.Objects.pas" line="63">
<parameters>
<retval type="Boolean"/>
</parameters>
<devnotes><summary>
Returns True if the control rect is empty.
FMX.Objects.TLine.IsControlRectEmpty inherits from FMX.Controls.TControl.IsControlRectEmpty. All content below this line refers to FMX.Controls.TControl.IsControlRectEmpty.
Returns True if the control rect is empty.
</summary></devnotes></function>
<constructor name="Create" visibility="public" file="FMX.Objects.pas" line="65">
<parameters>
<parameter name="AOwner" type="TComponent"/>
</parameters>
<devnotes><summary>
Creates an instance of TShape with the specified component as owner.
FMX.Objects.TLine.Create inherits from FMX.Objects.TShape.Create. All content below this line refers to FMX.Objects.TShape.Create.
Creates an instance of TShape with the specified component as owner.
</summary></devnotes></constructor>
<procedure name="Paint" visibility="public" procflags="override" file="FMX.Objects.pas" line="66">
<devnotes><summary>
Renders the control's surface.
FMX.Objects.TLine.Paint inherits from FMX.Controls.TControl.Paint. All content below this line refers to FMX.Controls.TControl.Paint.
Renders the control's surface.
The Paint method is called by DoPaint when a control is being painted by the PaintTo method. Before DoPaint, Painting is called. AfterPaint is called immediately after.
FireMonkey internally calls Paint to paint the control when the window is being painted. You must not call Paint explicitly.
The base class TControl implements an empty Paint. The descendants of TControl override Paint to provide specific rendering of the respective controls.
For example, Paint methods in classes of the FMX.Objects unit draw and fill shapes using the properties defined in these classes. See the descriptions of these classes to find the properties of the respective shapes.
</summary></devnotes></procedure>
<property name="Align" visibility="published" read="FAlign" write="SetAlign" type="TAlignLayout" default="0" hoisted="true" file="FMX.Objects.pas" line="68"/>
<property name="Anchors" visibility="published" read="FAnchors" write="SetAnchors" stored="IsAnchorsStored" type="TAnchors" hoisted="true" file="FMX.Objects.pas" line="69"/>
<property name="ClipChildren" visibility="published" read="FClipChildren" write="SetClipChildren" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="70"/>
<property name="ClipParent" visibility="published" read="FClipParent" write="FClipParent" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="71"/>
<property name="Cursor" visibility="published" read="GetCursor" write="SetCursor" type="TCursor" default="0" hoisted="true" file="FMX.Objects.pas" line="72"/>
<property name="DragMode" visibility="published" read="GetDragMode" write="SetDragMode" type="TDragMode" default="0" hoisted="true" file="FMX.Objects.pas" line="73"/>
<property name="EnableDragHighlight" visibility="published" read="FEnableDragHighlight" write="FEnableDragHighlight" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="74"/>
<property name="Enabled" visibility="published" read="FEnabled" write="SetEnabled" stored="EnabledStored" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="75"/>
<property name="Locked" visibility="published" read="FLocked" write="SetLocked" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="76"/>
<property name="Height" visibility="published" read="GetHeight" write="SetHeight" stored="False" type="Single" hoisted="true" file="FMX.Objects.pas" line="77"/>
<property name="Hint" visibility="published" read="FHint" write="SetHint" stored="HintStored" type="string" default="0" hoisted="true" file="FMX.Objects.pas" line="78"/>
<property name="HitTest" visibility="published" read="FHitTest" write="SetHitTest" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="79"/>
<property name="LineLocation" visibility="published" read="FLineLocation" write="SetLineLocation" type="TLineLocation" default="0" file="FMX.Objects.pas" line="81">
<devnotes><summary>
Specifes the way a line is drawn.
The available values are:
Boundary: Default. If you increase the thickness of a Boundary line, the line grows inside and outside of the control symmetrically. The central point of the growth depends on the TLineType. If TLineType is Diagonal, the line goes from the top-left corner to the bottom-right corner. If the thickness of the line is greater than the size of the control, a Boundary line may grow beyond the control.
Inner: If you increase the thickness of an Inner line, the line grows inside the control. If the thickness of the line is greater than the size of the control, an Inner line may grow beyond the control.
InnerWithin: If you increase the thickness of an InnerWithin line, the line grows inside the control. The thickness of an InnerWithin line is limited by the size of the control (it never grows beyond the control).</summary></devnotes>
</property>
<property name="LineType" visibility="published" read="FLineType" write="SetLineType" type="TLineType" file="FMX.Objects.pas" line="82"><devnotes><summary>
Specifies how to place the line inside the shape rectangle.
The LineType value should be one of the constants defined in the TLineType type: Diagonal, Top, or Left.
The default is Diagonal.
The TLineType type defines the following constants:
Constant
Meaning
Diagonal
Draw the line as the diagonal of the shape rectangle.
Top
Draw the line as the top side (width) of the shape rectangle.
Bottom
Draw the line as the bottom side (width) of the shape rectangle.
Left
Draw the line as the left side (height) of the shape rectangle.
Right
Draw the line as the right side (height) of the shape rectangle.
</summary></devnotes></property>
<property name="Padding" visibility="published" read="GetPadding" write="SetPadding" type="TBounds" hoisted="true" file="FMX.Objects.pas" line="83"/>
<property name="Opacity" visibility="published" read="FOpacity" write="SetOpacity" stored="IsOpacityStored" type="Single" hoisted="true" file="FMX.Objects.pas" line="84"/>
<property name="Margins" visibility="published" read="GetMargins" write="SetMargins" type="TBounds" hoisted="true" file="FMX.Objects.pas" line="85"/>
<property name="PopupMenu" visibility="published" read="FPopupMenu" write="SetPopupMenu" stored="IsPopupMenuStored" type="TCustomPopupMenu" hoisted="true" file="FMX.Objects.pas" line="86"/>
<property name="Position" visibility="published" read="FPosition" write="SetPosition" stored="IsPositionStored" type="TPosition" hoisted="true" file="FMX.Objects.pas" line="87"/>
<property name="RotationAngle" visibility="published" read="GetRotationAngle" write="SetRotationAngle" type="Single" default="0" hoisted="true" file="FMX.Objects.pas" line="88"/>
<property name="RotationCenter" visibility="published" read="GetRotationCenter" write="SetRotationCenter" type="TPosition" hoisted="true" file="FMX.Objects.pas" line="89"/>
<property name="Scale" visibility="published" read="GetScale" write="SetScale" type="TPosition" hoisted="true" file="FMX.Objects.pas" line="90"/>
<property name="ShortenLine" visibility="published" read="FShortenLine" write="SetShortenLine" type="Boolean" default="0" file="FMX.Objects.pas" line="92">
<devnotes><summary>
Indicates whether to shorten the line.
If True, the width of the line is reduced symmetrically by half of the thickness, while the value of Width stays the same.
</summary></devnotes>
</property>
<property name="Size" visibility="published" read="FSize" write="SetSize" stored="IsSizeStored" type="TControlSize" hoisted="true" file="FMX.Objects.pas" line="93"/>
<property name="Stroke" visibility="published" read="FStroke" write="SetStroke" type="TStrokeBrush" hoisted="true" file="FMX.Objects.pas" line="94"/>
<property name="Visible" visibility="published" read="FVisible" write="SetVisible" stored="VisibleStored" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="95"/>
<property name="Width" visibility="published" read="GetWidth" write="SetWidth" stored="False" type="Single" hoisted="true" file="FMX.Objects.pas" line="96"/>
<property name="ParentShowHint" visibility="published" read="FParentShowHint" write="SetParentShowHint" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="97"/>
<property name="ShowHint" visibility="published" read="FShowHint" write="SetShowHint" stored="IsShowHintStored" type="Boolean" hoisted="true" file="FMX.Objects.pas" line="98"/>
<event name="OnDragEnter" visibility="published" read="FOnDragEnter" write="FOnDragEnter" type="TDragEnterEvent" hoisted="true" file="FMX.Objects.pas" line="100"/>
<event name="OnDragLeave" visibility="published" read="FOnDragLeave" write="FOnDragLeave" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="101"/>
<event name="OnDragOver" visibility="published" read="FOnDragOver" write="FOnDragOver" type="TDragOverEvent" hoisted="true" file="FMX.Objects.pas" line="102"/>
<event name="OnDragDrop" visibility="published" read="FOnDragDrop" write="FOnDragDrop" type="TDragDropEvent" hoisted="true" file="FMX.Objects.pas" line="103"/>
<event name="OnDragEnd" visibility="published" read="FOnDragEnd" write="FOnDragEnd" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="104"/>
<event name="OnClick" visibility="published" read="FOnClick" write="SetOnClick" stored="OnClickStored" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="106"/>
<event name="OnDblClick" visibility="published" read="FOnDblClick" write="FOnDblClick" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="107"/>
<event name="OnMouseDown" visibility="published" read="FOnMouseDown" write="FOnMouseDown" type="TMouseEvent" hoisted="true" file="FMX.Objects.pas" line="109"/>
<event name="OnMouseMove" visibility="published" read="FOnMouseMove" write="FOnMouseMove" type="TMouseMoveEvent" hoisted="true" file="FMX.Objects.pas" line="110"/>
<event name="OnMouseUp" visibility="published" read="FOnMouseUp" write="FOnMouseUp" type="TMouseEvent" hoisted="true" file="FMX.Objects.pas" line="111"/>
<event name="OnMouseWheel" visibility="published" read="FOnMouseWheel" write="FOnMouseWheel" type="TMouseWheelEvent" hoisted="true" file="FMX.Objects.pas" line="112"/>
<event name="OnMouseEnter" visibility="published" read="FOnMouseEnter" write="FOnMouseEnter" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="113"/>
<event name="OnMouseLeave" visibility="published" read="FOnMouseLeave" write="FOnMouseLeave" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="114"/>
<event name="OnPainting" visibility="published" read="FOnPainting" write="FOnPainting" type="TOnPaintEvent" hoisted="true" file="FMX.Objects.pas" line="116"/>
<event name="OnPaint" visibility="published" read="FOnPaint" write="FOnPaint" type="TOnPaintEvent" hoisted="true" file="FMX.Objects.pas" line="117"/>
<event name="OnResize" visibility="published" read="FOnResize" write="FOnResize" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="118"/>
<event name="OnResized" visibility="published" read="FOnResized" write="FOnResized" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="119"/>
</members>
<devnotes><summary>
TLine defines 2D lines. It inherits TControl and can be used in styles to construct controls.
The end points of the line to draw are defined by the following properties of the TLine object:
The shape rectangle and the LineType define the straight-line segment to draw:
LineType defines the orientation of the line segment.
The intersection points of this line segment with the local rectangle define the end points of the straight-line segment.
RotationCenter defines the rotation axis and RotationAngle defines the rotation angle on which the straight-line segment is rotated to obtain the line to draw.
Note: Scaling not only scales the line length proportionally to scaling the factors. It also changes the thickness of the stroke that draws the line. That change is proportional to the scaling factor for each axis.
The parent TControl draws TLine with the Paint method.
To draw TLine, the Paint method uses the drawing pen with the Stroke property defined for the TLine object.
</summary></devnotes></class>
<class name="TRectangle" file="FMX.Objects.pas" line="124">
<members>
<field name="FYRadius" type="Single" visibility="private" size="4" offset="912" file="FMX.Objects.pas" line="126"/>
<field name="FXRadius" type="Single" visibility="private" size="4" offset="916" file="FMX.Objects.pas" line="127"/>
<field name="FCorners" type="TCorners" visibility="private" size="1" offset="920" file="FMX.Objects.pas" line="128"/>
<field name="FCornerType" type="TCornerType" visibility="private" size="4" offset="924" file="FMX.Objects.pas" line="129"/>
<field name="FSides" type="TSides" visibility="private" size="1" offset="928" file="FMX.Objects.pas" line="130"/>
<function name="IsCornersStored" visibility="private" file="FMX.Objects.pas" line="131">
<parameters>
<retval type="Boolean"/>
</parameters>
</function>
<function name="IsSidesStored" visibility="private" file="FMX.Objects.pas" line="132">
<parameters>
<retval type="Boolean"/>
</parameters>
</function>
<procedure name="SetXRadius" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="134">
<parameters>
<parameter name="Value" type="Single" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the XRadius property.
</summary></devnotes></procedure>
<procedure name="SetYRadius" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="135">
<parameters>
<parameter name="Value" type="Single" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the YRadius property.
</summary></devnotes></procedure>
<procedure name="SetCorners" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="136">
<parameters>
<parameter name="Value" type="TCorners" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the Corners property.
Value is a set of constants defined in TCorner: TopLeft, TopRight, BottomLeft, and BottomRight.
</summary></devnotes></procedure>
<procedure name="SetCornerType" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="137">
<parameters>
<parameter name="Value" type="TCornerType" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the CornerType property.
Value should be one of the constants defined in TCornerType: Round, Bevel, InnerRound, and InnerLine.
</summary></devnotes></procedure>
<procedure name="SetSides" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="138">
<parameters>
<parameter name="Value" type="TSides" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the Sides property.
Value is a set of constants defined in TSide: Top, Left, Bottom, and Right.
</summary></devnotes></procedure>
<procedure name="Paint" visibility="protected" procflags="override" file="FMX.Objects.pas" line="139">
<devnotes><summary>
Renders the control's surface.
FMX.Objects.TRectangle.Paint inherits from FMX.Controls.TControl.Paint. All content below this line refers to FMX.Controls.TControl.Paint.
Renders the control's surface.
The Paint method is called by DoPaint when a control is being painted by the PaintTo method. Before DoPaint, Painting is called. AfterPaint is called immediately after.
FireMonkey internally calls Paint to paint the control when the window is being painted. You must not call Paint explicitly.
The base class TControl implements an empty Paint. The descendants of TControl override Paint to provide specific rendering of the respective controls.
For example, Paint methods in classes of the FMX.Objects unit draw and fill shapes using the properties defined in these classes. See the descriptions of these classes to find the properties of the respective shapes.
</summary></devnotes></procedure>
<constructor name="Create" visibility="public" file="FMX.Objects.pas" line="141">
<parameters>
<parameter name="AOwner" type="TComponent"/>
</parameters>
<devnotes><summary>
Creates an instance of TShape with the specified component as owner.
FMX.Objects.TRectangle.Create inherits from FMX.Objects.TShape.Create. All content below this line refers to FMX.Objects.TShape.Create.
Creates an instance of TShape with the specified component as owner.
</summary></devnotes></constructor>
<property name="Align" visibility="published" read="FAlign" write="SetAlign" type="TAlignLayout" default="0" hoisted="true" file="FMX.Objects.pas" line="143"/>
<property name="Anchors" visibility="published" read="FAnchors" write="SetAnchors" stored="IsAnchorsStored" type="TAnchors" hoisted="true" file="FMX.Objects.pas" line="144"/>
<property name="ClipChildren" visibility="published" read="FClipChildren" write="SetClipChildren" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="145"/>
<property name="ClipParent" visibility="published" read="FClipParent" write="FClipParent" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="146"/>
<property name="Corners" visibility="published" read="FCorners" write="SetCorners" stored="IsCornersStored" type="TCorners" file="FMX.Objects.pas" line="147"><devnotes><summary>
Specifies shapes of which corners in the TRectangle rectangle object are customized according to the CornerType, XRadius, and YRadius properties.
By default, all four corners are customized.
Corners can contain a set of constants defined in the TCorner type: TopLeft, TopRight, BottomLeft, and BottomRight. Use the AllCorners constant to select all corners.
If Corners is an empty set or any of the XRadius and YRadius properties is zero, then no corner shape customization is used.
</summary></devnotes></property>
<property name="CornerType" visibility="published" read="FCornerType" write="SetCornerType" type="TCornerType" default="0" file="FMX.Objects.pas" line="149"><devnotes><summary>
Specifies the type of the corner shape's customization in the rectangle.
Values of CornerType are defined in TCornerType. These Round, Bevel, InnerRound, and InnerLine values define the following types of corner shape customizations:
CornerType applies to corners specified in the Corners set.
XRadius and YRadius specify the distance from a corner to the start point of the corner shape customization, on the horizontal and vertical sides.
Note: If Corners is an empty set or any of the XRadius and YRadius properties is zero, then no corner shape customization is used.</summary></devnotes></property>
<property name="Cursor" visibility="published" read="GetCursor" write="SetCursor" type="TCursor" default="0" hoisted="true" file="FMX.Objects.pas" line="151"/>
<property name="DragMode" visibility="published" read="GetDragMode" write="SetDragMode" type="TDragMode" default="0" hoisted="true" file="FMX.Objects.pas" line="152"/>
<property name="EnableDragHighlight" visibility="published" read="FEnableDragHighlight" write="FEnableDragHighlight" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="153"/>
<property name="Enabled" visibility="published" read="FEnabled" write="SetEnabled" stored="EnabledStored" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="154"/>
<property name="Fill" visibility="published" read="FFill" write="SetFill" type="TBrush" hoisted="true" file="FMX.Objects.pas" line="155"/>
<property name="Locked" visibility="published" read="FLocked" write="SetLocked" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="156"/>
<property name="Height" visibility="published" read="GetHeight" write="SetHeight" stored="False" type="Single" hoisted="true" file="FMX.Objects.pas" line="157"/>
<property name="Hint" visibility="published" read="FHint" write="SetHint" stored="HintStored" type="string" default="0" hoisted="true" file="FMX.Objects.pas" line="158"/>
<property name="HitTest" visibility="published" read="FHitTest" write="SetHitTest" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="159"/>
<property name="Padding" visibility="published" read="GetPadding" write="SetPadding" type="TBounds" hoisted="true" file="FMX.Objects.pas" line="160"/>
<property name="Opacity" visibility="published" read="FOpacity" write="SetOpacity" stored="IsOpacityStored" type="Single" hoisted="true" file="FMX.Objects.pas" line="161"/>
<property name="Margins" visibility="published" read="GetMargins" write="SetMargins" type="TBounds" hoisted="true" file="FMX.Objects.pas" line="162"/>
<property name="PopupMenu" visibility="published" read="FPopupMenu" write="SetPopupMenu" stored="IsPopupMenuStored" type="TCustomPopupMenu" hoisted="true" file="FMX.Objects.pas" line="163"/>
<property name="Position" visibility="published" read="FPosition" write="SetPosition" stored="IsPositionStored" type="TPosition" hoisted="true" file="FMX.Objects.pas" line="164"/>
<property name="RotationAngle" visibility="published" read="GetRotationAngle" write="SetRotationAngle" type="Single" default="0" hoisted="true" file="FMX.Objects.pas" line="165"/>
<property name="RotationCenter" visibility="published" read="GetRotationCenter" write="SetRotationCenter" type="TPosition" hoisted="true" file="FMX.Objects.pas" line="166"/>
<property name="Scale" visibility="published" read="GetScale" write="SetScale" type="TPosition" hoisted="true" file="FMX.Objects.pas" line="167"/>
<property name="Sides" visibility="published" read="FSides" write="SetSides" stored="IsSidesStored" type="TSides" file="FMX.Objects.pas" line="168"><devnotes><summary>
Specifies which sides of the TRectangle rectangle to display.
A side is a rectangle boundary between two adjacent corners or end points of corner customizations. End points of corner customizations are defined by XRadius and YRadius. A corner customization applies to corners included into the Corners set.
By default, all sides of the rectangle are displayed.
Sides can contain a set of constants defined in TSide: Top, Left, Bottom, and Right.
Use the AllSides constant to select all sides.
If Sides is empty, then no side is displayed.
</summary></devnotes></property>
<property name="Size" visibility="published" read="FSize" write="SetSize" stored="IsSizeStored" type="TControlSize" hoisted="true" file="FMX.Objects.pas" line="169"/>
<property name="Stroke" visibility="published" read="FStroke" write="SetStroke" type="TStrokeBrush" hoisted="true" file="FMX.Objects.pas" line="170"/>
<property name="Visible" visibility="published" read="FVisible" write="SetVisible" stored="VisibleStored" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="171"/>
<property name="XRadius" visibility="published" read="FXRadius" write="SetXRadius" type="Single" default="0" file="FMX.Objects.pas" line="172"><devnotes><summary>
Specifies the distance from a corner to the start point of the corner shape customization, on the horizontal sides of TRectangle.
During design time, the maximum possible value of XRadius is limited by the half of the smallest side.
If XRadius=0, then no corner shape customization is used.
</summary></devnotes></property>
<property name="YRadius" visibility="published" read="FYRadius" write="SetYRadius" type="Single" default="0" file="FMX.Objects.pas" line="173"><devnotes><summary>
Specifies the distance from a corner to the start point of the corner shape customization, on the vertical sides of TRectangle.
During design time, the maximum possible value of YRadius is limited by the half of the smallest side.
If YRadius=0, then no corner shape customization is used.
</summary></devnotes></property>
<property name="Width" visibility="published" read="GetWidth" write="SetWidth" stored="False" type="Single" hoisted="true" file="FMX.Objects.pas" line="174"/>
<property name="ParentShowHint" visibility="published" read="FParentShowHint" write="SetParentShowHint" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="175"/>
<property name="ShowHint" visibility="published" read="FShowHint" write="SetShowHint" stored="IsShowHintStored" type="Boolean" hoisted="true" file="FMX.Objects.pas" line="176"/>
<event name="OnDragEnter" visibility="published" read="FOnDragEnter" write="FOnDragEnter" type="TDragEnterEvent" hoisted="true" file="FMX.Objects.pas" line="178"/>
<event name="OnDragLeave" visibility="published" read="FOnDragLeave" write="FOnDragLeave" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="179"/>
<event name="OnDragOver" visibility="published" read="FOnDragOver" write="FOnDragOver" type="TDragOverEvent" hoisted="true" file="FMX.Objects.pas" line="180"/>
<event name="OnDragDrop" visibility="published" read="FOnDragDrop" write="FOnDragDrop" type="TDragDropEvent" hoisted="true" file="FMX.Objects.pas" line="181"/>
<event name="OnDragEnd" visibility="published" read="FOnDragEnd" write="FOnDragEnd" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="182"/>
<event name="OnClick" visibility="published" read="FOnClick" write="SetOnClick" stored="OnClickStored" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="184"/>
<event name="OnDblClick" visibility="published" read="FOnDblClick" write="FOnDblClick" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="185"/>
<event name="OnMouseDown" visibility="published" read="FOnMouseDown" write="FOnMouseDown" type="TMouseEvent" hoisted="true" file="FMX.Objects.pas" line="187"/>
<event name="OnMouseMove" visibility="published" read="FOnMouseMove" write="FOnMouseMove" type="TMouseMoveEvent" hoisted="true" file="FMX.Objects.pas" line="188"/>
<event name="OnMouseUp" visibility="published" read="FOnMouseUp" write="FOnMouseUp" type="TMouseEvent" hoisted="true" file="FMX.Objects.pas" line="189"/>
<event name="OnMouseWheel" visibility="published" read="FOnMouseWheel" write="FOnMouseWheel" type="TMouseWheelEvent" hoisted="true" file="FMX.Objects.pas" line="190"/>
<event name="OnMouseEnter" visibility="published" read="FOnMouseEnter" write="FOnMouseEnter" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="191"/>
<event name="OnMouseLeave" visibility="published" read="FOnMouseLeave" write="FOnMouseLeave" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="192"/>
<event name="OnPainting" visibility="published" read="FOnPainting" write="FOnPainting" type="TOnPaintEvent" hoisted="true" file="FMX.Objects.pas" line="194"/>
<event name="OnPaint" visibility="published" read="FOnPaint" write="FOnPaint" type="TOnPaintEvent" hoisted="true" file="FMX.Objects.pas" line="195"/>
<event name="OnResize" visibility="published" read="FOnResize" write="FOnResize" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="196"/>
<event name="OnResized" visibility="published" read="FOnResized" write="FOnResized" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="197"/>
</members>
<devnotes><summary>
TRectangle defines 2D rectangles with customized corners. It inherits TControl and can be used in styles to construct controls.
The CornerType, XRadius, and YRadius properties define how to customize shapes of rectangle corners:
Corners specifies which corners to be customized.
Notice that, if Corners is an empty set or any of the XRadius or YRadius properties is zero, then no corner shape customization is used.
The rectangle size and position are defined by the following properties of the TRectangle object:
The shape rectangle ShapeRect defines the initial size and position of the rectangle.
You can use the rotation axis RotationCenter and rotation angle RotationAngle of the TRectangle object to rotate and move the rectangle.
You can use the scaling factors of the TRectangle object to proportionally scale rectangle coordinates along local coordinate axes. Scaling moves the rectangle and changes its size.
Note: Scaling not only scales the shape of an object proportionally to the scaling factors. It also changes the thickness of the stroke that draws the contour proportionally to the scaling factor for each axis.
TRectangle draws the contour and fills the background with the Paint method. Paint uses the drawing pen and brush with the properties, color, and opacity defined by the Stroke and Fill properties.
</summary></devnotes></class>
<class name="TCaretRectangle" file="FMX.Objects.pas" line="200">
<interfaces>
<implements name="IFlasher"/>
</interfaces>
<members>
<field name="FFlashTimer" type="TTimer" visibility="private" size="4" offset="936" file="FMX.Objects.pas" line="202"/>
<field name="FCaret" type="TCustomCaret" visibility="private" size="4" offset="940" file="FMX.Objects.pas" line="203">
<attributes>
<attribute name="TObject"/>
</attributes>
</field>
<field name="FColor" type="TAlphaColor" visibility="private" size="4" offset="944" file="FMX.Objects.pas" line="204"/>
<field name="FPos" type="TPointF" visibility="private" size="8" offset="948" file="FMX.Objects.pas" line="205"/>
<field name="FSize" type="TSizeF" visibility="private" size="8" offset="956" file="FMX.Objects.pas" line="206"/>
<field name="FInterval" type="TFlasherInterval" visibility="private" size="2" offset="964" file="FMX.Objects.pas" line="207"/>
<field name="FSystemInformation" type="IFMXSystemInformationService" visibility="private" size="4" offset="968" file="FMX.Objects.pas" line="208"/>
<procedure name="FlashTimerProc" visibility="private" file="FMX.Objects.pas" line="209">
<parameters>
<parameter name="Sender" type="TObject"/>
</parameters>
</procedure>
<function name="GetColor" visibility="private" file="FMX.Objects.pas" line="210">
<parameters>
<retval type="TAlphaColor"/>
</parameters>
</function>
<function name="GetPos" visibility="private" file="FMX.Objects.pas" line="211">
<parameters>
<retval type="TPointF"/>
</parameters>
</function>
<function name="GetSize" visibility="private" file="FMX.Objects.pas" line="212">
<parameters>
<retval type="TSizeF"/>
</parameters>
</function>
<function name="GetVisible" visibility="private" file="FMX.Objects.pas" line="213">
<parameters>
<retval type="Boolean"/>
</parameters>
</function>
<function name="GetInterval" visibility="private" file="FMX.Objects.pas" line="214">
<parameters>
<retval type="TFlasherInterval"/>
</parameters>
</function>
<function name="GetCaret" visibility="private" file="FMX.Objects.pas" line="215">
<parameters>
<retval type="TCustomCaret"/>
</parameters>
</function>
<function name="GetOpacity" visibility="private" file="FMX.Objects.pas" line="216">
<parameters>
<retval type="Single"/>
</parameters>
</function>
<procedure name="SetCaret" visibility="private" file="FMX.Objects.pas" line="217">
<parameters>
<parameter name="Value" type="TCustomCaret" paramflags="const"/>
</parameters>
</procedure>
<procedure name="Notification" visibility="protected" procflags="override" file="FMX.Objects.pas" line="219">
<parameters>
<parameter name="AComponent" type="TComponent"/>
<parameter name="Operation" type="TOperation"/>
</parameters>
<devnotes><summary>
Forwards notification messages to all owned components.
FMX.Objects.TCaretRectangle.Notification inherits from System.Classes.TComponent.Notification. All content below this line refers to System.Classes.TComponent.Notification.
Forwards notification messages to all owned components.
Do not call the Notification method in an application. Notification is called automatically when the component specified by AComponent is about to be inserted or removed, as specified by Operation. By default, components pass along the notification to their owned components, if any.
A component can, if needed, act on the notification that a component is being inserted or removed. For example, if a component has object fields or properties that contain references to other components, it can check the notifications of component removals and invalidate those references as needed.
Note: Notification is not called for components that are freed implicitly (because their Owner is freed).</summary></devnotes></procedure>
<function name="DefaultWidth" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="221">
<parameters>
<retval type="Integer"/>
</parameters>
<devnotes><summary>
Represents the default width for the caret of this TCaretRectangle.
</summary></devnotes></function>
<function name="DefaultColor" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="222">
<parameters>
<retval type="TAlphaColor"/>
</parameters>
<devnotes><summary>
Represents the default color of the caret.
Use DefaultColor to retrieve the default color for the caret of this TCaretRectangle.
</summary></devnotes></function>
<function name="UseFontColor" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="223">
<parameters>
<retval type="Boolean"/>
</parameters>
<devnotes><summary>
Specifies whether the caret color of this TCaretRectangle is specified.
This information is retrieved from the system information.
</summary></devnotes></function>
<function name="DefaultInterval" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="224">
<parameters>
<retval type="TFlasherInterval"/>
</parameters>
<devnotes><summary>
Represents the default interval of time, in milliseconds, at which the caret flashes.
The default interval of time is 500 milliseconds.
</summary></devnotes></function>
<function name="GetDefaultSize" visibility="protected" procflags="override" file="FMX.Objects.pas" line="225">
<parameters>
<retval type="TSizeF"/>
</parameters>
<devnotes><summary>
Getter of DefaultSize.
FMX.Objects.TCaretRectangle.GetDefaultSize inherits from FMX.Controls.TControl.GetDefaultSize. All content below this line refers to FMX.Controls.TControl.GetDefaultSize.
Getter of DefaultSize.
</summary></devnotes></function>
<constructor name="Create" visibility="public" file="FMX.Objects.pas" line="227">
<parameters>
<parameter name="AOwner" type="TComponent"/>
</parameters>
<devnotes><summary>
Creates an instance of TShape with the specified component as owner.
FMX.Objects.TCaretRectangle.Create inherits from FMX.Objects.TShape.Create. All content below this line refers to FMX.Objects.TShape.Create.
Creates an instance of TShape with the specified component as owner.
</summary></devnotes></constructor>
<destructor name="Destroy" visibility="public" file="FMX.Objects.pas" line="228">
<parameters>
</parameters>
<devnotes><summary>
Destroys the object instance and frees its memory.
FMX.Objects.TCaretRectangle.Destroy inherits from FMX.Objects.TShape.Destroy. All content below this line refers to FMX.Objects.TShape.Destroy.
Destroys the object instance and frees its memory.
Do not call Destroy directly in an application. Call Free instead. Free verifies that the object instance is not nil before calling Destroy.
</summary></devnotes></destructor>
<procedure name="UpdateState" visibility="public" file="FMX.Objects.pas" line="229">
<devnotes><summary>
Updates the state of this TCaretRectangle.
</summary></devnotes></procedure>
<property name="Caret" visibility="public" read="GetCaret" write="SetCaret" type="TCustomCaret" file="FMX.Objects.pas" line="230"><devnotes><summary>
Caret is a TCustomCaret that describes the caret of this TCaretRectangle.
</summary></devnotes></property>
</members>
<devnotes><summary>
TCaretRectangle is a TRectangle descendant that can additionally hold caret (cursor) information.
</summary></devnotes></class>
<class name="TRoundRect" file="FMX.Objects.pas" line="235">
<members>
<field name="FCorners" type="TCorners" visibility="private" size="1" offset="912" file="FMX.Objects.pas" line="237"/>
<function name="IsCornersStored" visibility="private" file="FMX.Objects.pas" line="238">
<parameters>
<retval type="Boolean"/>
</parameters>
</function>
<procedure name="SetCorners" visibility="protected" procflags="virtual" file="FMX.Objects.pas" line="240">
<parameters>
<parameter name="Value" type="TCorners" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the Corners property.
Value is a set of constants defined in TCorner: TopLeft, TopRight, BottomLeft, and BottomRight.
</summary></devnotes></procedure>
<procedure name="Paint" visibility="protected" procflags="override" file="FMX.Objects.pas" line="241">
<devnotes><summary>
Renders the control's surface.
FMX.Objects.TRoundRect.Paint inherits from FMX.Controls.TControl.Paint. All content below this line refers to FMX.Controls.TControl.Paint.
Renders the control's surface.
The Paint method is called by DoPaint when a control is being painted by the PaintTo method. Before DoPaint, Painting is called. AfterPaint is called immediately after.
FireMonkey internally calls Paint to paint the control when the window is being painted. You must not call Paint explicitly.
The base class TControl implements an empty Paint. The descendants of TControl override Paint to provide specific rendering of the respective controls.
For example, Paint methods in classes of the FMX.Objects unit draw and fill shapes using the properties defined in these classes. See the descriptions of these classes to find the properties of the respective shapes.
</summary></devnotes></procedure>
<constructor name="Create" visibility="public" file="FMX.Objects.pas" line="243">
<parameters>
<parameter name="AOwner" type="TComponent"/>
</parameters>
<devnotes><summary>
Creates an instance of TShape with the specified component as owner.
FMX.Objects.TRoundRect.Create inherits from FMX.Objects.TShape.Create. All content below this line refers to FMX.Objects.TShape.Create.
Creates an instance of TShape with the specified component as owner.
</summary></devnotes></constructor>
<property name="Align" visibility="published" read="FAlign" write="SetAlign" type="TAlignLayout" default="0" hoisted="true" file="FMX.Objects.pas" line="245"/>
<property name="Anchors" visibility="published" read="FAnchors" write="SetAnchors" stored="IsAnchorsStored" type="TAnchors" hoisted="true" file="FMX.Objects.pas" line="246"/>
<property name="ClipChildren" visibility="published" read="FClipChildren" write="SetClipChildren" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="247"/>
<property name="ClipParent" visibility="published" read="FClipParent" write="FClipParent" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="248"/>
<property name="Corners" visibility="published" read="FCorners" write="SetCorners" stored="IsCornersStored" type="TCorners" file="FMX.Objects.pas" line="249"><devnotes><summary>
Specifies which corners in the TRoundRect object are to be rounded.
The rounding radius is equal to the half of the smallest side.
By default, all four corners are rounded.
Corners is a set of TCorner values that specify which of the corners are rounded.
If Corners is an empty set, then no corner is rounded.
Use the AllCorners constant to select all corners.
</summary></devnotes></property>
<property name="Cursor" visibility="published" read="GetCursor" write="SetCursor" type="TCursor" default="0" hoisted="true" file="FMX.Objects.pas" line="250"/>
<property name="DragMode" visibility="published" read="GetDragMode" write="SetDragMode" type="TDragMode" default="0" hoisted="true" file="FMX.Objects.pas" line="251"/>
<property name="EnableDragHighlight" visibility="published" read="FEnableDragHighlight" write="FEnableDragHighlight" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="252"/>
<property name="Enabled" visibility="published" read="FEnabled" write="SetEnabled" stored="EnabledStored" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="253"/>
<property name="Fill" visibility="published" read="FFill" write="SetFill" type="TBrush" hoisted="true" file="FMX.Objects.pas" line="254"/>
<property name="Locked" visibility="published" read="FLocked" write="SetLocked" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="255"/>
<property name="Height" visibility="published" read="GetHeight" write="SetHeight" stored="False" type="Single" hoisted="true" file="FMX.Objects.pas" line="256"/>
<property name="Hint" visibility="published" read="FHint" write="SetHint" stored="HintStored" type="string" default="0" hoisted="true" file="FMX.Objects.pas" line="257"/>
<property name="HitTest" visibility="published" read="FHitTest" write="SetHitTest" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="258"/>
<property name="Padding" visibility="published" read="GetPadding" write="SetPadding" type="TBounds" hoisted="true" file="FMX.Objects.pas" line="259"/>
<property name="Opacity" visibility="published" read="FOpacity" write="SetOpacity" stored="IsOpacityStored" type="Single" hoisted="true" file="FMX.Objects.pas" line="260"/>
<property name="Margins" visibility="published" read="GetMargins" write="SetMargins" type="TBounds" hoisted="true" file="FMX.Objects.pas" line="261"/>
<property name="PopupMenu" visibility="published" read="FPopupMenu" write="SetPopupMenu" stored="IsPopupMenuStored" type="TCustomPopupMenu" hoisted="true" file="FMX.Objects.pas" line="262"/>
<property name="Position" visibility="published" read="FPosition" write="SetPosition" stored="IsPositionStored" type="TPosition" hoisted="true" file="FMX.Objects.pas" line="263"/>
<property name="RotationAngle" visibility="published" read="GetRotationAngle" write="SetRotationAngle" type="Single" default="0" hoisted="true" file="FMX.Objects.pas" line="264"/>
<property name="RotationCenter" visibility="published" read="GetRotationCenter" write="SetRotationCenter" type="TPosition" hoisted="true" file="FMX.Objects.pas" line="265"/>
<property name="Scale" visibility="published" read="GetScale" write="SetScale" type="TPosition" hoisted="true" file="FMX.Objects.pas" line="266"/>
<property name="Size" visibility="published" read="FSize" write="SetSize" stored="IsSizeStored" type="TControlSize" hoisted="true" file="FMX.Objects.pas" line="267"/>
<property name="Stroke" visibility="published" read="FStroke" write="SetStroke" type="TStrokeBrush" hoisted="true" file="FMX.Objects.pas" line="268"/>
<property name="Visible" visibility="published" read="FVisible" write="SetVisible" stored="VisibleStored" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="269"/>
<property name="Width" visibility="published" read="GetWidth" write="SetWidth" stored="False" type="Single" hoisted="true" file="FMX.Objects.pas" line="270"/>
<property name="ParentShowHint" visibility="published" read="FParentShowHint" write="SetParentShowHint" type="Boolean" default="1" hoisted="true" file="FMX.Objects.pas" line="271"/>
<property name="ShowHint" visibility="published" read="FShowHint" write="SetShowHint" stored="IsShowHintStored" type="Boolean" hoisted="true" file="FMX.Objects.pas" line="272"/>
<event name="OnDragEnter" visibility="published" read="FOnDragEnter" write="FOnDragEnter" type="TDragEnterEvent" hoisted="true" file="FMX.Objects.pas" line="274"/>
<event name="OnDragLeave" visibility="published" read="FOnDragLeave" write="FOnDragLeave" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="275"/>
<event name="OnDragOver" visibility="published" read="FOnDragOver" write="FOnDragOver" type="TDragOverEvent" hoisted="true" file="FMX.Objects.pas" line="276"/>
<event name="OnDragDrop" visibility="published" read="FOnDragDrop" write="FOnDragDrop" type="TDragDropEvent" hoisted="true" file="FMX.Objects.pas" line="277"/>
<event name="OnDragEnd" visibility="published" read="FOnDragEnd" write="FOnDragEnd" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="278"/>
<event name="OnClick" visibility="published" read="FOnClick" write="SetOnClick" stored="OnClickStored" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="280"/>
<event name="OnDblClick" visibility="published" read="FOnDblClick" write="FOnDblClick" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="281"/>
<event name="OnMouseDown" visibility="published" read="FOnMouseDown" write="FOnMouseDown" type="TMouseEvent" hoisted="true" file="FMX.Objects.pas" line="283"/>
<event name="OnMouseMove" visibility="published" read="FOnMouseMove" write="FOnMouseMove" type="TMouseMoveEvent" hoisted="true" file="FMX.Objects.pas" line="284"/>
<event name="OnMouseUp" visibility="published" read="FOnMouseUp" write="FOnMouseUp" type="TMouseEvent" hoisted="true" file="FMX.Objects.pas" line="285"/>
<event name="OnMouseWheel" visibility="published" read="FOnMouseWheel" write="FOnMouseWheel" type="TMouseWheelEvent" hoisted="true" file="FMX.Objects.pas" line="286"/>
<event name="OnMouseEnter" visibility="published" read="FOnMouseEnter" write="FOnMouseEnter" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="287"/>
<event name="OnMouseLeave" visibility="published" read="FOnMouseLeave" write="FOnMouseLeave" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="288"/>
<event name="OnPainting" visibility="published" read="FOnPainting" write="FOnPainting" type="TOnPaintEvent" hoisted="true" file="FMX.Objects.pas" line="290"/>
<event name="OnPaint" visibility="published" read="FOnPaint" write="FOnPaint" type="TOnPaintEvent" hoisted="true" file="FMX.Objects.pas" line="291"/>
<event name="OnResize" visibility="published" read="FOnResize" write="FOnResize" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="292"/>
<event name="OnResized" visibility="published" read="FOnResized" write="FOnResized" type="TNotifyEvent" hoisted="true" file="FMX.Objects.pas" line="293"/>
</members>
<devnotes><summary>
TRoundRect defines 2D rectangles with rounded corners. It inherits TControl and can be used in styles to construct controls.
The rectangle size and position are defined by the bounding rectangle of the TRoundRect object. You can use the scaling factors Scale of the TRoundRect object to proportionally change rectangle coordinates along local coordinate axes. This will move the rectangle and change its shape. The rotation axis RotationCenter and rotation angle RotationAngle of the TRoundRect object can be used to rotate the rectangle.
Note: Scaling not only scales the shape of an object proportionally to the scaling factors. It also changes the thickness of the stroke that draws the contour proportionally to the scaling factor for each axis.
The Corners property defines which rectangle corners are to be rounded. The Radius of the rounding is defined by the following formula:
Radius := Min(RectHeight(GetShapeRect),RectWidth(GetShapeRect)) / 2;
TRoundRect draws the contour and fills the shape background with the Paint method.
Paint draws the contour and fills the background using the drawing pen and brush with the properties, color, and opacity defined by the Stroke and Fill properties of the TRoundRect object.
</summary></devnotes></class>
<enum name="TCalloutPosition" file="FMX.Objects.pas" line="298">
<element value="0" name="Top" file="FMX.Objects.pas" line="298"/>
<element value="1" name="Left" file="FMX.Objects.pas" line="298"/>
<element value="2" name="Bottom" file="FMX.Objects.pas" line="298"/>
<element value="3" name="Right" file="FMX.Objects.pas" line="298"/>
</enum>
<class name="TCalloutRectangle" file="FMX.Objects.pas" line="300">
<members>
<field name="FPath" type="TPathData" visibility="private" size="4" offset="936" file="FMX.Objects.pas" line="302"/>
<field name="FFillPath" type="TPathData" visibility="private" size="4" offset="940" file="FMX.Objects.pas" line="303"/>
<field name="FCalloutWidth" type="Single" visibility="private" size="4" offset="944" file="FMX.Objects.pas" line="304"/>
<field name="FCalloutLength" type="Single" visibility="private" size="4" offset="948" file="FMX.Objects.pas" line="305"/>
<field name="FCalloutPosition" type="TCalloutPosition" visibility="private" size="1" offset="952" file="FMX.Objects.pas" line="306"/>
<field name="FCalloutOffset" type="Single" visibility="private" size="4" offset="956" file="FMX.Objects.pas" line="307"/>
<procedure name="SetCalloutWidth" visibility="private" file="FMX.Objects.pas" line="308">
<parameters>
<parameter name="Value" type="Single" paramflags="const"/>
</parameters>
</procedure>
<procedure name="SetCalloutLength" visibility="private" file="FMX.Objects.pas" line="309">
<parameters>
<parameter name="Value" type="Single" paramflags="const"/>
</parameters>
</procedure>
<procedure name="SetCalloutPosition" visibility="private" file="FMX.Objects.pas" line="310">
<parameters>
<parameter name="Value" type="TCalloutPosition" paramflags="const"/>
</parameters>
</procedure>
<procedure name="SetCalloutOffset" visibility="private" file="FMX.Objects.pas" line="311">
<parameters>
<parameter name="Value" type="Single" paramflags="const"/>
</parameters>
</procedure>
<procedure name="RebuildPaths" visibility="protected" file="FMX.Objects.pas" line="313">
<devnotes><summary>
Embarcadero Technologies does not currently have any additional information.
</summary></devnotes></procedure>
<procedure name="SetXRadius" visibility="protected" procflags="override" file="FMX.Objects.pas" line="315">
<parameters>
<parameter name="Value" type="Single" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the XRadius property.
FMX.Objects.TCalloutRectangle.SetXRadius inherits from FMX.Objects.TRectangle.SetXRadius. All content below this line refers to FMX.Objects.TRectangle.SetXRadius.
Setter for the XRadius property.
</summary></devnotes></procedure>
<procedure name="SetYRadius" visibility="protected" procflags="override" file="FMX.Objects.pas" line="316">
<parameters>
<parameter name="Value" type="Single" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the YRadius property.
FMX.Objects.TCalloutRectangle.SetYRadius inherits from FMX.Objects.TRectangle.SetYRadius. All content below this line refers to FMX.Objects.TRectangle.SetYRadius.
Setter for the YRadius property.
</summary></devnotes></procedure>
<procedure name="SetCorners" visibility="protected" procflags="override" file="FMX.Objects.pas" line="317">
<parameters>
<parameter name="Value" type="TCorners" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the Corners property.
FMX.Objects.TCalloutRectangle.SetCorners inherits from FMX.Objects.TRectangle.SetCorners. All content below this line refers to FMX.Objects.TRectangle.SetCorners.
Setter for the Corners property.
Value is a set of constants defined in TCorner: TopLeft, TopRight, BottomLeft, and BottomRight.
</summary></devnotes></procedure>
<procedure name="SetCornerType" visibility="protected" procflags="override" file="FMX.Objects.pas" line="318">
<parameters>
<parameter name="Value" type="TCornerType" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the CornerType property.
FMX.Objects.TCalloutRectangle.SetCornerType inherits from FMX.Objects.TRectangle.SetCornerType. All content below this line refers to FMX.Objects.TRectangle.SetCornerType.
Setter for the CornerType property.
Value should be one of the constants defined in TCornerType: Round, Bevel, InnerRound, and InnerLine.
</summary></devnotes></procedure>
<procedure name="SetSides" visibility="protected" procflags="override" file="FMX.Objects.pas" line="319">
<parameters>
<parameter name="Value" type="TSides" paramflags="const"/>
</parameters>
<devnotes><summary>
Setter for the Sides property.
FMX.Objects.TCalloutRectangle.SetSides inherits from FMX.Objects.TRectangle.SetSides. All content below this line refers to FMX.Objects.TRectangle.SetSides.
Setter for the Sides property.
Value is a set of constants defined in TSide: Top, Left, Bottom, and Right.
</summary></devnotes></procedure>
<procedure name="Resize" visibility="protected" procflags="override" file="FMX.Objects.pas" line="320">
<devnotes><summary>
OnResize event dispatcher.
FMX.Objects.TCalloutRectangle.Resize inherits from FMX.Controls.TControl.Resize. All content below this line refers to FMX.Controls.TControl.Resize.
OnResize event dispatcher.
A control calls Resize when the dimensions of the control change.
Derived classes can override the protected Resize method to implement specific responses to control resizing.
</summary></devnotes></procedure>
<procedure name="Loaded" visibility="protected" procflags="override" file="FMX.Objects.pas" line="321">
<devnotes><summary>
Initializes the component after the form file has been read into memory.
FMX.Objects.TCalloutRectangle.Loaded inherits from FMX.Controls.TControl.Loaded. All content below this line refers to FMX.Controls.TControl.Loaded.
Initializes the component after the form file has been read into memory.
Loaded inherits TComponent.Loaded, realigns the children, if any, and updates the tab list.
For details, see TComponent.Loaded.
</summary></devnotes></procedure>
<function name="GetCalloutRectangleRect" visibility="protected" file="FMX.Objects.pas" line="323">
<parameters>
<retval type="TRectF"/>
</parameters>
<devnotes><summary>
Embarcadero Technologies does not currently have any additional information.
</summary></devnotes></function>
<procedure name="AddCalloutToPath" visibility="protected" file="FMX.Objects.pas" line="324">
<parameters>
<parameter name="APath" type="TPathData"/>
<parameter name="ARect" type="TRectF" paramflags="const"/>
<parameter name="ACornerRadiuses" type="TSizeF" paramflags="const"/>
</parameters>
<devnotes><summary>
Embarcadero Technologies does not currently have any additional information.
</summary></devnotes></procedure>
<procedure name="AddRoundCornerToPath" visibility="protected" file="FMX.Objects.pas" line="325">
<parameters>
<parameter name="APath" type="TPathData"/>
<parameter name="ARect" type="TRectF" paramflags="const"/>
<parameter name="ACornerSize" type="TSizeF" paramflags="const"/>
<parameter name="ACorner" type="TCorner" paramflags="const"/>
</parameters>
<devnotes><summary>
Embarcadero Technologies does not currently have any additional information.
</summary></devnotes></procedure>
<procedure name="AddRectCornerToPath" visibility="protected" file="FMX.Objects.pas" line="326">
<parameters>
<parameter name="APath" type="TPathData"/>
<parameter name="ARect" type="TRectF" paramflags="const"/>
<parameter name="ACornerSize" type="TSizeF" paramflags="const"/>
<parameter name="ACorner" type="TCorner" paramflags="const"/>
<parameter name="ASkipEmptySide" type="Boolean" paramflags="const">
<value>
True
</value>
</parameter>
</parameters>
<devnotes><summary>
Embarcadero Technologies does not currently have any additional information.
</summary></devnotes></procedure>
<procedure name="CreatePath" visibility="protected" file="FMX.Objects.pas" line="328">
<devnotes><summary>
Generates the contour of TCalloutRectangle.
CreatePath uses parameters of the current TCalloutRectangle object to generate a series of connected curves and lines (in the FMX.Graphics.TPathData type) that form the TCalloutRectangle contour to draw.
</summary></devnotes></procedure>
<procedure name="CreateFillPath" visibility="protected" file="FMX.Objects.pas" line="329">
<devnotes><summary>
Embarcadero Technologies does not currently have any additional information.
</summary></devnotes></procedure>
<procedure name="Paint" visibility="protected" procflags="override" file="FMX.Objects.pas" line="331">
<devnotes><summary>
Renders the control's surface.
FMX.Objects.TCalloutRectangle.Paint inherits from FMX.Controls.TControl.Paint. All content below this line refers to FMX.Controls.TControl.Paint.
Renders the control's surface.
The Paint method is called by DoPaint when a control is being painted by the PaintTo method. Before DoPaint, Painting is called. AfterPaint is called immediately after.
FireMonkey internally calls Paint to paint the control when the window is being painted. You must not call Paint explicitly.
The base class TControl implements an empty Paint. The descendants of TControl override Paint to provide specific rendering of the respective controls.
For example, Paint methods in classes of the FMX.Objects unit draw and fill shapes using the properties defined in these classes. See the descriptions of these classes to find the properties of the respective shapes.
</summary></devnotes></procedure>
<constructor name="Create" visibility="public" file="FMX.Objects.pas" line="333">
<parameters>
<parameter name="AOwner" type="TComponent"/>
</parameters>
<devnotes><summary>
Creates an instance of TShape with the specified component as owner.
FMX.Objects.TCalloutRectangle.Create inherits from FMX.Objects.TShape.Create. All content below this line refers to FMX.Objects.TShape.Create.
Creates an instance of TShape with the specified component as owner.
</summary></devnotes></constructor>
<destructor name="Destroy" visibility="public" file="FMX.Objects.pas" line="334">
<parameters>
</parameters>
<devnotes><summary>
Destroys the object instance and frees its memory.
FMX.Objects.TCalloutRectangle.Destroy inherits from FMX.Objects.TShape.Destroy. All content below this line refers to FMX.Objects.TShape.Destroy.
Destroys the object instance and frees its memory.
Do not call Destroy directly in an application. Call Free instead. Free verifies that the object instance is not nil before calling Destroy.
</summary></devnotes></destructor>
<property name="Fill" visibility="published" read="FFill" write="SetFill" type="TBrush" hoisted="true" file="FMX.Objects.pas" line="336"/>
<property name="CalloutWidth" visibility="published" read="FCalloutWidth" write="SetCalloutWidth" type="Single" default="0" file="FMX.Objects.pas" line="337"><devnotes><summary>
The width of the callout pointer.
TCalloutRectangle renders its callout pointer as an isosceles triangle on one of its sides.
CalloutWidth is the length of the base of the triangle.
</summary></devnotes></property>
<property name="CalloutLength" visibility="published" read="FCalloutLength" write="SetCalloutLength" type="Single" default="0" file="FMX.Objects.pas" line="338"><devnotes><summary>
The length of the callout pointer.
TCalloutRectangle renders the callout pointer as an isosceles triangle on one of its sides. CalloutLength is the height of this triangle. The triangle is included in the bounding rectangle ShapeRect of the TCalloutRectangle object; therefore, the longer CalloutLength is, the smaller the height (or width) of the callout rectangle itself is, and vice versa. Keeping the bounding rectangle the same size while changing the length of the triangle CalloutLength requires changing the height or width of the callout rectangle TCalloutRectangle itself, depending on which side the triangle appears.
</summary></devnotes></property>
<property name="CalloutPosition" visibility="published" read="FCalloutPosition" write="SetCalloutPosition" type="TCalloutPosition" default="0" file="FMX.Objects.pas" line="339"><devnotes><summary>
Specifies the side of the rectangle where the callout pointer appears.
TCalloutRectangle renders its callout pointer as an isosceles triangle on one of its four sides.
Set CalloutPosition to one of the Top, Left, Bottom, or Right constants predefined in TCalloutPosition to define the side on which the callout pointer should appear.
By default, the callout pointer appears on the top side CalloutPosition = Top.
</summary></devnotes></property>
<property name="CalloutOffset" visibility="published" read="FCalloutOffset" write="SetCalloutOffset" type="Single" default="0" file="FMX.Objects.pas" line="341"><devnotes><summary>
The position of the callout pointer, relative to the center or edges of the side on which it appears.
TCalloutRectangle renders the callout pointer as an isosceles triangle on one of its sides. The CalloutPosition defines the side on which the triangle appears.
CalloutOffset is the triangle offset implemented according to the following conditions:
If CalloutOffset is zero, then the triangle is centered on the specified side.
If CalloutOffset is positive, then the closest point of the callout pointer to a corner of the triangle has the CalloutOffset offset on the following sides:
Top--offset to the right from the upper-left corner.
Left--offset to the bottom from the upper-left corner.
Right--offset to the bottom from the upper-right corner.
Bottom--offset to the right from the lower-left corner.
If CalloutOffset is negative, then the closest point of the callout pointer to a corner of the triangle has the CalloutOffset offset on the following sides:
Top--offset to the left from the upper-right corner.
Left--offset to the top from the lower-left corner.
Right--offset to the top from the lower-right corner.
Bottom--offset to the left from the lower-right corner.
</summary></devnotes></property>
<property name="Stroke" visibility="published" read="FStroke" write="SetStroke" type="TStrokeBrush" hoisted="true" file="FMX.Objects.pas" line="342"/>
</members>
<devnotes><summary>
A rectangle with a triangular "peak" on one of four sides, used primarily to render a TCalloutPanel.
Because TCalloutRectangle inherits from TRectangle, TCalloutRectangle provides all the properties (Corners, CornerType, Sides, XRadius, YRadius, and others) and methods to define the shape of the rectangle itself.
A call-out often takes the form of a pull-quote, in which a particular snippet of text in a document is duplicated to attract attention: in a larger size, with a different typeface, in a colored box, with stylized quote marks, and so on. With illustrations, boxed text will refer to different elements of interest, and each box will be drawn with extra lines that point to its element.
TCalloutRectangle is a rectangle with an isosceles triangle on one of its four sides, used to point at something else. The triangle is included in the bounding rectangle of the object: the longer its length, the shorter the rectangle shape will be, and vice versa. Keeping the rectangle the same size while changing the length of the triangle requires changing the height or width of the object, depending on which side the triangle appears.
</summary></devnotes></class>
<class name="TEllipse" file="FMX.Objects.pas" line="347">
<members>
<procedure name="Paint" visibility="protected" procflags="override" file="FMX.Objects.pas" line="349">
<devnotes><summary>
Renders the control's surface.
FMX.Objects.TEllipse.Paint inherits from FMX.Controls.TControl.Paint. All content below this line refers to FMX.Controls.TControl.Paint.
Renders the control's surface.
The Paint method is called by DoPaint when a control is being painted by the PaintTo method. Before DoPaint, Painting is called. AfterPaint is called immediately after.
FireMonkey internally calls Paint to paint the control when the window is being painted. You must not call Paint explicitly.
The base class TControl implements an empty Paint. The descendants of TControl override Paint to provide specific rendering of the respective controls.
For example, Paint methods in classes of the FMX.Objects unit draw and fill shapes using the properties defined in these classes. See the descriptions of these classes to find the properties of the respective shapes.
</summary></devnotes></procedure>
<function name="PointInObjectLocal" visibility="published" procflags="override" file="FMX.Objects.pas" line="351">
<parameters>
<parameter name="X" type="Single"/>
<parameter name="Y" type="Single"/>
<retval type="Boolean"/>
</parameters>
<devnotes><summary>
Checks whether the point specified by local coordinates belongs to the control area.
FMX.Objects.TEllipse.PointInObjectLocal inherits from FMX.Controls.TControl.PointInObjectLocal. All content below this line refers to FMX.Controls.TControl.PointInObjectLocal.
Checks whether the point specified by local coordinates belongs to the control area.
PointInObjectLocal returns True if the specified point belongs to the control area, and False otherwise.
The X and Y are the local coordinates of the point to be checked (compare with PointInObject):
X is the X coordinate.
Y is the Y coordinate.
The local coordinates of the upper-left corner of the control rectangle are (0,0), and the local coordinates of the lower-right corner are (Width, Height).
The points of the control boundary specified by BoundsRect belong to the control and PointInObjectLocal returns True for them.
If a control supports the Touch property, the control area can be optionally inflated on the values specified by the TouchTargetExpansion property. TouchTargetExpansion keeps four optional parameters representing the expansion for the four sides of the control in pixels (Bottom, Left, Right, and Top).
The dclasses can change the 'control area' definition. For example:
The FMX.Objects.TSelection class extends the 'control area' definition relative to BoundsRect. FMX.Objects.TSelection.PointInObjectLocal also returns True if the point belongs to any of small rectangles of the four grip controls used to manage the selection shape. The rectangles of the grip controls are rectangles surrounding the four corners of the TSelection rectangle. The Width and Height of these rectangles are equal to 2 * GripSize. For example, the grip control's rectangle of the upper-right corner UR_Corner of TSelection is defined by the following corners:
(UR_Corner.Top - GripSize, UR_Corner.Right - GripSize)--upper-left corner of the grip.
(UR_Corner.Top + GripSize, UR_Corner.Right + GripSize)--lower-right corner of the grip.
FMX.Objects.TSelectionPoint.PointInObjectLocal returns True if the specified point belongs to the rectangle of the grip control corresponding to the TSelectionPoint object, and False otherwise.</summary></devnotes></function>
<property name="Align" visibility="published" read="FAlign" write="SetAlign" type="TAlignLayout" default="0" hoisted="true" file="FMX.Objects.pas" line="352"/>
<property name="Anchors" visibility="published" read="FAnchors" write="SetAnchors" stored="IsAnchorsStored" type="TAnchors" hoisted="true" file="FMX.Objects.pas" line="353"/>
<property name="ClipChildren" visibility="published" read="FClipChildren" write="SetClipChildren" type="Boolean" default="0" hoisted="true" file="FMX.Objects.pas" line="354"/>