A brief computer graphics / rendering course
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Updated
Jul 7, 2023 - C++
A brief computer graphics / rendering course
A brief computer graphics / rendering course
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
RayTracing tutorial use Java&Cpp
Rayray is a baby ray tracer written in C++.
Raytracing 3D Fractals via OpenCL
A raytracing program built from scratch in C language, using MinilibX minimal graphics library, with pseudo-xml files as input, a dynamic render realtime viewer, and the ability to save bmp at your resolution of choice, and the ability to render on multiple devices for faster distributed rendering.
A raytracing engine written in C (school project).
A simple Raytracing engine
A GPU-CPU SYCL 3D Rendering engine with it's own formally specified shading language "ASL"
A ShaderToy's Demo by Inigo Quilez in a single main.c file
☀️ Real-time Raytracer supporting materials, refraction, reflection.
tinyraytracer by ssloy, but rendering to the screen in realtime with SDL2 and dear imgui
Ray tracing engine (Python)
Curvature is an experimental hybrid raytracing / raymarching 3D engine written from scratch with one goal in mind: allowing light to be curved efficiently.
The Ray Tracer Challenge implemented in Kotlin
A raytracer built with Vulkan and C++20 modules that supports realtime compute-shader-based raytracing with multi-bounce and multi-ray per pixel. We only support spheres for the time being.
RRE (Rust Render Engine)
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