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Gregorooooo02/README.md

👨🏻‍💻 Grzegorz Bednarek

Student and Engineer

I'm a student at Lodz University of Technology and right now I'm studying second degree of Applied Computer Science. I'm specializing in Game Development and Computer Graphics.

My biggest projects are Furninotura - RTS game made in my own game engine with Monogame, and LightLured - horror game made in Unity for my Engineer Thesis.

My main hobby is (except for video games) video editing and 2D graphics. I worked on many video projects for my friends, but also made some projects for commercial purposes. For 2D graphics I mainly use Adobe Illustrator. I created a visual identity for the psychology podcast "(Wy)słuchani", accredited by the University of Lodz in Poland, and also worked on student's project for the 80th Anniversary of Lodz University of Technology.

🖥️ Tools I use

Languages

C++

C#

OpenGL

Swift

Java

Python

bash


Learning

Unreal


Tools

Unity

Godot

Blender

Apple

JetBrains

VSCode

XCode

Git

GitHub

CMake

Pinned Loading

  1. LightLured Public

    My game made for the Engineer Thesis. With this game I analyzed the Diegetic Connectivity in video games.

    C# 1

  2. RTS_Engine Public

    Our RTS Engine created using MonoGame framework. It also uses a wrapped version of ImGui for the debug options.

    C# 3

  3. ProceduralAnimation Public

    This is my project, where I learn procedural animation on different models.

    C#

  4. RaytracingEngine Public

    Raytracing engine made for the Photorealistic Graphics.

    C++ 1 1

  5. Gelatinous-Jumper Public

    2D Platformer where you can only control your player with mouse!

    GDScript 1 2

  6. FluidSimulation Public

    A fluid simulation made in 3D using Unity Engine.

    ShaderLab 1