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Issues list

Support obtaining the curve of AnimatableCurve C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#19313 opened May 20, 2025 by MushineLament
DynamicTupleStruct does not mirror the hashability of its underlying type A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior
#19304 opened May 20, 2025 by UkoeHB
Cannot specify correct main-world entity ID for two render-world entities extracted from the same main-world entity. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19301 opened May 19, 2025 by maaku
Required Component with higher specificity should "win" regardless of order A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#19300 opened May 19, 2025 by Zeenobit
Using a raw Camera component is a footgun A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#19299 opened May 19, 2025 by alice-i-cecile
Support hotpatching systems A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19296 opened May 19, 2025 by janhohenheim
Shader source code is avalible for users A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#19291 opened May 19, 2025 by Bcompartment
Multiple types have conflicting/confusing type names. A-Assets Load files from disk to use for things like images, models, and sounds A-Diagnostics Logging, crash handling, error reporting and performance analysis A-ECS Entities, components, systems, and events A-Text Rendering and layout for characters C-Dependencies A change to the crates that Bevy depends on C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#19285 opened May 19, 2025 by Atlas16A
2 tasks
Cannot build a runtime observer system using a closure A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#19284 opened May 18, 2025 by Stumblinbear
spawn_batch creates incorrect relationships when RelationshipTarget is initially empty A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19275 opened May 18, 2025 by venhelhardt
Grid alignment ergonomics pitfall A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19272 opened May 18, 2025 by benfrankel
Explain how to use ScheduleLabels in bevy_ecs A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#19270 opened May 18, 2025 by kpreid
Observer trigger fields rework A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19263 opened May 17, 2025 by Vrixyz
impl Reflect for Wrapping C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#19257 opened May 17, 2025 by jonathandw743
Isometric Support A-Cross-Cutting Impacts the entire engine C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#19247 opened May 16, 2025 by dcd894
Warn that loading asset using a PathBuf does not handle labels C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#19242 opened May 16, 2025 by hukasu
Improve the box_shadow example A-UI Graphical user interfaces, styles, layouts, and widgets C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#19240 opened May 16, 2025 by ickshonpe
Bevy Standard Widgets A-Accessibility A problem that prevents users with disabilities from using Bevy A-Editor Graphical tools to make Bevy games A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible C-Tracking-Issue An issue that collects information about a broad development initiative M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact
#19236 opened May 16, 2025 by viridia
7 tasks
0.17
3D Volumetric Rendering from Point Cloud Data A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19235 opened May 16, 2025 by m-krastev
split_screen example doesn't render most assets A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#19231 opened May 16, 2025 by BenjaminBrienen
Allow for adding a relationship without a bundle. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#19230 opened May 16, 2025 by Freyja-moth
run_system_cached does not allow usage of systems which return Result A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19227 opened May 16, 2025 by Oneirical 0.17
Examples broken on web, pulling in env package C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds S-Blocked This cannot move forward until something else changes
#19225 opened May 16, 2025 by TimJentzsch
Audit #[expect(clippy::large_enum_variant)] usage in bevy_render A-Rendering Drawing game state to the screen C-Tracking-Issue An issue that collects information about a broad development initiative D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#19220 opened May 15, 2025 by atlv24
Crash when observing SceneInstanceReady trigger A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19219 opened May 15, 2025 by mbrea-c
ProTip! Updated in the last three days: updated:>2025-05-17.