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Fix #19219 by moving observer triggers out of resource_scope #19221
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No idea why CI is failing here; the errors coming up are in
Am I missing something or is CI being flaky? |
The CI issue should now be resolved: #19222. |
stevehello166
approved these changes
May 17, 2025
alice-i-cecile
approved these changes
May 30, 2025
mockersf
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that referenced
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May 30, 2025
# Objective Fixes #19219 ## Solution Instead of calling `world.commands().trigger` and `world.commands().trigger_targets` whenever each scene is spawned, save the `instance_id` and optional parent entity to perform all such calls at the end. This prevents the potential flush of the world command queue that can happen if `add_child` is called from causing the crash. ## Testing - Did you test these changes? If so, how? - Verified that I can no longer reproduce the bug with the instructions at #19219. - Ran `bevy_scene` tests - Visually verified that the following examples still run as expected `many_foxes`, `scene` . (should I test any more?) - Are there any parts that need more testing? - Pending to run `cargo test` at the root to test that all examples still build; I will update the PR when that's done - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Run bevy as usual - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - N/a (tested on Linux/wayland but it shouldn't be relevant) ---
mockersf
pushed a commit
that referenced
this pull request
May 30, 2025
# Objective Fixes #19219 ## Solution Instead of calling `world.commands().trigger` and `world.commands().trigger_targets` whenever each scene is spawned, save the `instance_id` and optional parent entity to perform all such calls at the end. This prevents the potential flush of the world command queue that can happen if `add_child` is called from causing the crash. ## Testing - Did you test these changes? If so, how? - Verified that I can no longer reproduce the bug with the instructions at #19219. - Ran `bevy_scene` tests - Visually verified that the following examples still run as expected `many_foxes`, `scene` . (should I test any more?) - Are there any parts that need more testing? - Pending to run `cargo test` at the root to test that all examples still build; I will update the PR when that's done - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Run bevy as usual - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - N/a (tested on Linux/wayland but it shouldn't be relevant) ---
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A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Fixes #19219
Solution
Instead of calling
world.commands().trigger
andworld.commands().trigger_targets
whenever each scene is spawned, save theinstance_id
and optional parent entity to perform all such calls at the end. This prevents the potential flush of the world command queue that can happen ifadd_child
is called from causing the crash.Testing
bevy_scene
testsmany_foxes
,scene
. (should I test any more?)cargo test
at the root to test that all examples still build; I will update the PR when that's done