A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
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Updated
Oct 10, 2024 - C#
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
👾 my detailed walk-through for mastering classical algorithm and data structure problems (and the book i published by hanbit media a decade ago)
Artificial Intelligence Course 1st Project: Implementing searching algorithms like IDS, BBFS and A* from scratch in order to find optimal path
Using python with pygame package to visualize maze generating and some shortest path algorithm to find solution
This is a simple maze solver written in Python using the curses library for terminal graphics.
Binary Tree algorithms implemented in java
AlgoExpert, LeetCode & HackerRank Problem Solving - hackerrank.com/tahmid_tanzim & leetcode.com/tahmid-tanzim
C Program For BFS & DFS Graph
Games demonstrating understanding of C#.NET Framework and Object-Oriented programming (2018).
Leetcode Daily challenge is the Ultimate and Fastest way to learn and practice Data Structure and Algorithms
This program solves a 2D maze with the help of several search algorithms like BFS, DFS, A* (A-Star) etc.
Beat the wumpus is a small artificial intelligence project based on game theory and propositional logic with a SAT solver in python
This repository contains implementation of different AI algorithms, based on the 4th edition of amazing AI Book, Artificial Intelligence A Modern Approach
Implement the graph search version of breadth-first search in Java
Graph algorithm implementation, including storage structure, depth/breadth first traversal, minimum spanning tree creation, based on different languages (pyhon/c++)
Two-dimensional grid search using Depth First Search, Breath First Search, A* algorithm, and Dijkstra's algorithm.
This is a robot simulator that runs on the terminal. The user can make the simulated robot move back/forward by n Steps, turn left/right, replay past movements, Load or Generate a procedural Maze of obstacles, and solve it using the Depth-First Search Algorithm. The program makes use of the turtle library to render the robot's environment and th…
Algorithms are hard so I need to practice
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