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Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Freespace Reeds-Shepp planner that is an order of magnitude faster than OMPL's implementation with no compromise, no parallelization, and no multi-threading.
A Rust implementation of Reeds-Shepp curves for calculating the shortest paths for non-holonomic vehicles. Features forward and backward movement with a fixed turning radius.