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Fire-Engine-v1
Fire-Engine-v1 PublicA rendering engine developed in C++ using SDL for fragment rasterization, created as a learning project to experiment with graphics programming concepts.
C++
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FireEngine-V2
FireEngine-V2 PublicA rendering engine developed in C++ using modern OpenGL, built as a continuation of FireEngine v1 to explore advanced real-time rendering, PBR, and engine architecture.
C++
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