Actions: Unity-Technologies/com.unity.netcode.gameobjects
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NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#139:
Issue #3534
labeled
by
Valerionn
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#138:
Issue #3534
labeled
by
Valerionn
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#137:
Issue #3534
labeled
by
Valerionn