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ssgaryss/README.md

Hi there 👋 This is Gary's Github


I am Huidi Qiu, an undergraduate and master's student from Sichuan University, majoring in Computer Science and Technology. I'm deeply passionate about areas span Computer Graphics, Game Engines, and AR/VR. Rebuilding everything I learn from scratch is what brings me the most joy.

  • 😄 Likes: McDonald's and C++
  • 💬 Ask me about C++, Python, Vulkan and Computer Graphics
  • 🔭 I’m currently working on game client development
  • 🌱 I’m currently learning Unreal Engine 5 (UE5)
  • 🧠 My research focuses on Gaussian Splatting for real-time relighting

Pinned Loading

  1. Pika Public

    Pika Engine

    C++ 26

  2. GAMES-Renderer Public

    基于GAMES101&202编写的渲染引擎

    C 1

  3. Leecode_daily Public

    LeetCode daily practice

    C++ 2

  4. Ray-Tracing Public

    A ray-tracing practice with Vulkan.

    C++ 1

  5. LetsVulkan Public

    Vulkan Practice

    C++ 1

  6. LearnOpenGL Public

    Forked from JoeyDeVries/LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    C++