Just a place I'm sharing all the notes and research I have on immediate mode user interfaces
Immediate-Mode Graphical User Interfaces - 2005
Original Molly Rocket IMGUI forum
The Inner Product column on Immediate Mode GUIs:
Game Developer - September 2005 (Page 34-36)
Sample Implementation
- PPT s
Improving Our Immediate-Mode UI Stuff (Part 1)
Improving Our Immediate-Mode UI Stuff (Part 2)
"Designing a UI System" with Ryan Fleury
clay introduction (YT)
How Clay's UI Layout Algorithm Works
clay
Why Use C for UI Library? | Nic Barker
Dear Imgui: The Industry Standard.
UI Series -- Table of Contents
The RAD Debugger Project
- Specifically see the
ui
&df_gfx
modules.
Podcast Episode 3: Micha Mettke
January Meetup - Writing an IMGUI
Immediate UI for My Game in C++
Improving Immediate UI for My Game
Making Reactive GUI From Scratch with Just Rectangles
imhui
OpenGL Text Rendering for My Immediate UI Library — Offline Stream #02
We Need to Bring GUI Libraries Back! — Offline Stream #09
When UI Library is Bad — Offline Stream #13
BoksOS Immediate-Mode GUI discussion with Allen Webster
DPI-aware IMGUI
Imgui PPT
Jari Komppa's Article
Unity Blog - Going deep with IMGUI and Editor customization
Zero Memory Widget
boto-ui
eui
egui
Kiss SDL
LiteGui
microui
microui - Odin
Nuklear
PanGui
Quarks
raygui
wtk
zeroxer's IMGUI
zgui