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Boids Algorithm implementation in C++ and SFML (for Graphics)

Menu (Press Tab)

  • Control Speed of Boids by 4th Slider
  • Move the Cursor to change (green sector) to set the Feild-of-view of Boids


Controls Keys
Rule-1 (Separation) 1
Rule-2 (Alignment) 2
Rule-3 (Cohesion 3
Add some Boids +
Kill some Boids -
Follow Cursor F
Preditor Mode P
Menu Tab
Mute/Unmute M
Restart R
Pause/Play Space
Escape Esc

Enjoy,

Fell Free to give suggestions

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