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Ephialtès - Unity 2.5D Project

Table of Contents

Description

Ephialtès is a puzzle/platform game that takes place in a dark and disturbing world. The light will by your best ally as you solve puzzles, activate plateforms and defend yourself against the shadows.

INSTALLATION

To simply play the game:

To launch from Unity:

  • Requires minimum Unity version of 2019.4.0f1
  • Download ZIP of code & extract.
  • Download assets here: https://game-project-assets.s3.amazonaws.com/Ephialtes/Assets.zip
  • Extract assets into the "/Action/Assets" directory of project
  • Place the assets folder in parent directory
  • Open Unity Hub and click Add
  • Navigate to parent directory of project and click Open.

Player Abilities

character.png

  • Basic Movement
  • Running
  • Jump
  • Interact

interact.gif

  • Flashlight Aiming

Controls

background.png

Enemies

Black Shadow

  • Stunned when illuminated by light

black_shadow.gif

Red Shadow

  • Becomes aggressive when illuminated by light

red_shadow.gif

Levels

Hospital

Hospital.png Hospital2.png

Factory

Factory.png Factory2.png

Forest

Forest.png Forest2.png

Village

Village.png Village2.png

Mansion

Mansion.png Mansion.png

Light Activated Objects

Blocks

block.gif

Platforms

platform.gif

Invisible Traps

invisible_traps.gif

Bugs & Incomplete Features

Pushable Blocks

Under certain conditions, the player can move the black blocks in the game through walls.

pushable_block.gif

Disappearing Line Renderer

The line renderer disappears when the end is not hitting an object in the scene

line_renderer_magic.gif

Notice that this does not happen in the gif below. This is due to the invisible walls in the front of the scene. not_magic.gif

Block activatable through an obstacle

Usually solid obstacles will stop light from reaching light activateable objects. However, in this particular case, we can see that the block is still moving. This is because once the block is touched by the light collider(a trigger), it checks to see if a gameobject with the name "Cube"(the name of a child object) is hit by the raycast from the flashlight. Here the obstacle on which the block sits is also called "Cube".

disrespected_obstacle.gif

End

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