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29 results

instackblitz/alien-signals (press backspace or delete to remove)

I’m in the process of implementing this library in a node project that requires complex derivative calculations, so reactive data structure was perfect. I really like the lightness of this library, and ...
  • roypeled
  • Opened 
    6 days ago
  • #80

Hi, When i was comparing the graph algorithm with the Signals proposal and other Signal implementations like jotai I noticed that alien-signals always hold a strong reference to downstream signals, while ...
  • backbone87
  • Opened 
    6 days ago
  • #79

setTimeout in effect fn cannot be re-executed const count = signal(1); effect(() = { setTimeout(() = { console.log(`setTimeout Count is: ${count()}`); }, 500); }); // Console: Count is: 1 ...
  • CCherry07
  • 3
  • Opened 
    12 days ago
  • #77

I m studying the source code of this project. I noticed that it uses a linked list-like structure to track dependencies. Why not simply use two Sets, one to record the subscribers of the reactive node ...
  • tbontb-iaq
  • 2
  • Opened 
    24 days ago
  • #73

When creating a library using alien-signals, I need a function to check whether a given function was created with signal or not. I’d like a function with the following capability. If I get the chance, ...
  • bichikim
  • 2
  • Opened 
    29 days ago
  • #71

add system.ts as package entrypoint to solve treeshake problem { exports : { ./system : { ... : ... } } } when just import only createReactiveSystem, some unused code from core signal (index.ts) ...
enhancement
  • flamrdevs
  • 11
  • Opened 
    on May 7
  • #68

If you create an effect within an effectScope() that was created within another effect, disposing the effect scope does not clean up the inner effect. For example, consider the following hierarchy of effects: ...
bug
  • littensy
  • 2
  • Opened 
    on May 5
  • #67

请问watch这样的监听函数应该如何实现?
question
  • xjf7711
  • 2
  • Opened 
    on May 3
  • #64

I am working on a game and I want to use signals to update the UI when relevant state changes. But the game runs in a loop, and I only want the effect to run at the end of a loop iteration. This is because ...
  • leonardoraele
  • 2
  • Opened 
    on Apr 25
  • #62

Hello alien-signals team, First of all, thank you for creating such a lightweight and performant signal library that has been incredibly useful in my projects. The simplicity and efficiency of your implementation ...
  • janryWang
  • 4
  • Opened 
    on Mar 27
  • #55
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