Do you want to turn your ManimCE code into an interactive web animation? This is your library!
- Asynchronous animations:
self.play
andself.wait
now must be awaited, soself.construct
method is also an asynchronous function. - MathJax LaTeX rendering: As we're using a web browser, we can't use system's LaTeX. Instead, we use a really faster implementation called MathJax, that delivers math equations for the web. Notice that there's no
Tex
, so you can doMathTex(f"\\text{{{tex_code}}}")
to render LaTeX text instead ofTex(tex_code)
. - Text rendering without Pango (under development): As Pango needs a system, we can't render text with Pango, but we'll use JavaScript libraries to handle that stuff (you don't need any JS, just internal working). This is still under development, so if you try to call
Text("Hello, world!")
, this will raise an error, becauseText
isn't still ready! - Interactive animations and integration with JavaScript: You can now create interactive animations that can be controlled by the user. This is done by using JavaScript to handle events and Manim Web to create the animations.
Wait, this is not a system library, so you don't need to install it! In fact, you must start with an HTML file that includes Pyodide and loads Manim Web with micropip.install("manim-web")
. An example is at the demo section below.
You have an example at https://mathityt.github.io/manim-web-demo/. The source code is at https://github.com/MathItYT/manim-web-demo.
You can use Manim Web like you use ManimCE, but with some differences. Notice that many stuff are asynchronous (like self.construct
, self.play
, self.wait
, etc.), so you must use async/await
syntax. Here's an example of a simple scene:
from manim import *
class MyScene(Scene):
async def construct(self):
# Create a square
square = Square()
# Add the square to the scene
self.add(square)
# Wait for 1 second
await self.wait(1)
# Rotate the square
await self.play(square.animate.rotate(PI / 4))
# Wait for 1 second
await self.wait(1)
- No Pango text rendering: As mentioned above, Pango is not available in the web, so text rendering is not available yet. But
Text
will be available soon! - Retro-compatibility: As mentioned above, many methods are asynchronous, so you must use
async/await
syntax. This means that you must replace allself.play
andself.wait
calls withawait self.play
andawait self.wait
, and also make theconstruct
method asynchronous by usingasync def construct(self)
.
Thanks to the Manim Community developers and 3Blue1Brown for developing a great animation engine!